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	<title>Mace of Disruption - Revision history</title>
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	<updated>2026-06-15T00:03:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Mace_of_Disruption&amp;diff=3557&amp;oldid=prev</id>
		<title>Np at 05:08, 15 May 2025</title>
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		<updated>2025-05-15T05:08:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;{{Weapon}} ([[Mace]]), {{Rare}} ({{Requires Attunement}})&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
When you hit a [[Fiend]] or an [[Undead]] with this magic weapon, that creature takes an extra 2d6 [[Radiant]] damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the [[Frightened]] condition until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Light.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; While you hold this weapon, it sheds [[Bright Light]] in a 20-foot radius and [[Dim Light]] for an additional 20 feet.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
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