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	<id>https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Jujutsuka_%28Yaranaika%29</id>
	<title>Jujutsuka (Yaranaika) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.ilmatar.net/~wiki/srd52/index.php?action=history&amp;feed=atom&amp;title=Jujutsuka_%28Yaranaika%29"/>
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	<updated>2026-04-30T16:46:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Jujutsuka_(Yaranaika)&amp;diff=5313&amp;oldid=prev</id>
		<title>Np: /* Strikes */</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Jujutsuka_(Yaranaika)&amp;diff=5313&amp;oldid=prev"/>
		<updated>2025-07-05T07:55:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Strikes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:55, 5 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Strikes====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Strikes====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&#039;&#039;Kanch&amp;amp;omacr;.&#039;&#039;&#039;&#039;&#039; You need to be 9th level to learn this technique. It is identical to [[Kancho!|Kanch&amp;amp;omacr;!]] Fighting Style feat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Uppercut.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This is a short punch that can be used against the grappler if you have the [[Grappled]] condition, and against a creature grappled by you. In these situations, you gain [[Advantage]] to attack roll. Damage is halved, though, before taking target&amp;#039;s possible resistances etc. into account. Uppercut can also be used as a basic Unarmed Strike, using damage option only. If it&amp;#039;s currently somehow advantageous to use a very short punch in close quarters, you gain Advantage to attack roll. Outside of grapple situations, damage is not halved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Uppercut.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This is a short punch that can be used against the grappler if you have the [[Grappled]] condition, and against a creature grappled by you. In these situations, you gain [[Advantage]] to attack roll. Damage is halved, though, before taking target&amp;#039;s possible resistances etc. into account. Uppercut can also be used as a basic Unarmed Strike, using damage option only. If it&amp;#039;s currently somehow advantageous to use a very short punch in close quarters, you gain Advantage to attack roll. Outside of grapple situations, damage is not halved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Jujutsuka_(Yaranaika)&amp;diff=5247&amp;oldid=prev</id>
		<title>Np at 03:30, 15 June 2025</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Jujutsuka_(Yaranaika)&amp;diff=5247&amp;oldid=prev"/>
		<updated>2025-06-15T03:30:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:30, 15 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{yaranaika}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{yaranaika}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Subclasses]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Subclasses]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Monk Subclasses]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Jujutsuka_(Yaranaika)&amp;diff=5030&amp;oldid=prev</id>
		<title>Np: /* General Techniques */</title>
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		<updated>2025-06-06T05:59:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;General Techniques&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:59, 6 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Martial Arts Techniques===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Martial Arts Techniques===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====General Techniques====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====General Techniques====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Spinning Attack.&#039;&#039;&#039;&#039;&#039; You turn around in a circle before attacking. This spends &#039;&#039;two&#039;&#039; attacks. If you don&#039;t have extra attacks, the attack roll is at a Disadvantage. If you hit, double the damage dice of your attack (on a critical hit, triple the dice). This technique works only with Unarmed Strike or a melee weapon, which must either be a simple melee weapon or a martial melee weapon with [[Light]] property.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Spinning Attack.&#039;&#039;&#039;&#039;&#039; You turn around in a circle before attacking. This spends &#039;&#039;two&#039;&#039; attacks. If you don&#039;t have extra attacks, the attack roll is at a Disadvantage. If you hit, double the damage dice of your attack (on a critical hit, triple the dice). This technique works only with Unarmed Strike or a melee weapon, which must either be a simple melee weapon or a martial melee weapon with [[Light]] property&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. [[Sneak Attack]] dice are not doubled&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Falls====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Falls====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Jujutsuka_(Yaranaika)&amp;diff=4797&amp;oldid=prev</id>
		<title>Np: Created page with &quot;=New Monk Subclass: Jujutsuka (柔術家)= The monk selects one of the martial arts to train. Jujutsu {{Ja|柔術|jūjutsu|}} is one of the most common, although in Mythic Japan there are already over 2000 styles of jujutsu only. You can come up your own name for your character&#039;s Martial Art, or use one of the suggestions below.  Gaijin might practice boxing, bartitsu, or savate (I know, the last two didn&#039;t even exist in 1500s but hey, this is fantasy!). Many Kung fu -st...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Jujutsuka_(Yaranaika)&amp;diff=4797&amp;oldid=prev"/>
		<updated>2025-06-01T17:43:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=New Monk Subclass: Jujutsuka (柔術家)= The monk selects one of the martial arts to train. Jujutsu {{Ja|柔術|jūjutsu|}} is one of the most common, although in Mythic Japan there are already over 2000 styles of jujutsu only. You can come up your own name for your character&amp;#039;s Martial Art, or use one of the suggestions below.  Gaijin might practice boxing, bartitsu, or savate (I know, the last two didn&amp;#039;t even exist in 1500s but hey, this is fantasy!). Many Kung fu -st...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=New Monk Subclass: Jujutsuka (柔術家)=&lt;br /&gt;
The monk selects one of the martial arts to train. Jujutsu {{Ja|柔術|jūjutsu|}} is one of the most common, although in Mythic Japan there are already over 2000 styles of jujutsu only. You can come up your own name for your character&amp;#039;s Martial Art, or use one of the suggestions below.&lt;br /&gt;
&lt;br /&gt;
Gaijin might practice boxing, bartitsu, or savate (I know, the last two didn&amp;#039;t even exist in 1500s but hey, this is fantasy!). Many Kung fu -styles have also been introduced to Mythic Japan.&lt;br /&gt;
&lt;br /&gt;
Martial Art can have falls, grapples, holds, kicks, locks, strikes, sweeps, throws, and weapon techniques: [[kusari-gama]], [[naginata]], ([[glaive]]), [[quarterstaff]] (b&amp;amp;omacr;), [[tetsubo]], [[three-section staff]], [[tonfa]], [[walking stick]] (hanb&amp;amp;omacr; or j&amp;amp;omacr;), and [[war fan]]. (See [[ninja]] character class for ninja weapons; they are not known to most martial artists.)&lt;br /&gt;
&lt;br /&gt;
===Level 3: Martial Arts Training===&lt;br /&gt;
You can choose three techniques from those listed below.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
===Technique Rules===&lt;br /&gt;
Techniques are new options for [[Unarmed Strike]] unless said otherwise. Generally, you can&amp;#039;t combine two or more techniques to same attack. If you can justify it to the game master, you may&amp;amp;mdash;usually with a Disadvantage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Establishing a hold or a lock.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; To establishing a hold or a lock, the target must have [[Grappled]] condition. The hold or lock attempt is an action, using Strength (Athletics) or Dexterity (Acrobatics) roll against DC of &amp;lt;code&amp;gt;8 + target&amp;#039;s Strength or Dexterity modifier (whichever is better) + target&amp;#039;s Proficiency Bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Escaping from a hold or lock.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; As long as a [[grappled]] target is in a hold or a lock, it needs to first escape from the hold or lock before it can try escaping from grapple. Held or locked target attempts Strength (Athletics) or Dexterity (Acrobatics) at a [[Disadvantage]]. DC is same as grapple escape DC (&amp;lt;code&amp;gt;8 plus your Strength modifier and Proficiency Bonus&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
===Martial Arts Techniques===&lt;br /&gt;
====General Techniques====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Spinning Attack.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You turn around in a circle before attacking. This spends &amp;#039;&amp;#039;two&amp;#039;&amp;#039; attacks. If you don&amp;#039;t have extra attacks, the attack roll is at a Disadvantage. If you hit, double the damage dice of your attack (on a critical hit, triple the dice). This technique works only with Unarmed Strike or a melee weapon, which must either be a simple melee weapon or a martial melee weapon with [[Light]] property.&lt;br /&gt;
&lt;br /&gt;
====Falls====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Tumbling.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Whenever you are about to get [[Prone]] condition, you can use a [[Reaction]] to swiftly roll out of danger and avoid going prone. DC is equal to either the damage you received from the attack, or, if the attack was non-damaging, &amp;lt;code&amp;gt;8 + opponent&amp;#039;s Strength modifier + opponent&amp;#039;s Proficiency Bonus&amp;lt;/code&amp;gt;. On a failure, you fall Prone in the square you were in. On a success, you stand up again&amp;amp;mdash;and you may also move five feet away from the attacker, if the way is not blocked.&lt;br /&gt;
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====Kicks====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Stamp Kick.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; Dramatic finishing move used against a [[Prone]] opponent. You forfeit the Advantage to your attack roll due to Prone position, but if you hit, it is automatically a [[critical hit]]. (See movie &amp;#039;&amp;#039;Enter the Dragon (1973)&amp;#039;&amp;#039; at 1:03:50!)&lt;br /&gt;
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====Holds====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Choke Hold with Legs.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You lock your legs around the [[Grappled]] target&amp;#039;s neck, inflicting [[Suffocation]] hazard to target and establishing a hold. Due to the strong pressure, target immediately gains one level of [[Exhaustion]]. Target&amp;#039;s time to hold its breath is reduced to one round plus its Constitution modifier (minimum two rounds) before more exhaustion begins to accumulate. Creatures that don&amp;#039;t breathe or have several heads are immune to suffocation, but not to the hold in itself.&lt;br /&gt;
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====Strikes====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Uppercut.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; This is a short punch that can be used against the grappler if you have the [[Grappled]] condition, and against a creature grappled by you. In these situations, you gain [[Advantage]] to attack roll. Damage is halved, though, before taking target&amp;#039;s possible resistances etc. into account. Uppercut can also be used as a basic Unarmed Strike, using damage option only. If it&amp;#039;s currently somehow advantageous to use a very short punch in close quarters, you gain Advantage to attack roll. Outside of grapple situations, damage is not halved.&lt;br /&gt;
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====Sweeps====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Sweep.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You attempt to knock target&amp;#039;s legs out from under it or otherwise unbalance it. Creatures immune to [[Prone]] condition are immune to sweep. Your attack roll is the DC for target&amp;#039;s Dexterity or Strength saving throw (whichever is better). If target fails, they go [[Prone]].&lt;br /&gt;
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====Throws====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Sacrifice Throw.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; You make an Unarmed Attack with Grapple option, falling with your target and using your entire weight to unbalance them. You have Advantage to the attack roll. Regardless of the result, you get [[Prone]] condition. If your grapple is successful, your target is both [[Grappled]] and [[Prone]].&lt;br /&gt;
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{{yaranaika}}&lt;br /&gt;
[[Category:Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
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