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	<updated>2026-07-30T17:12:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5430</id>
		<title>Maiko (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5430"/>
		<updated>2026-07-28T04:55:23Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Dexterity, Wisdom, Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Maiko&#039;s Dance (Yaranaika)|Maiko&#039;s Dance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; [[Insight]] and [[Performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; [[Disguise Kit]], [[Musical Instrument]]&amp;amp;mdash;usually [[flute]] or shamisen (three-stringed plucked stringed instrument)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entertainer&#039;s Outfit]] (kimono), 60 GP&lt;br /&gt;
&lt;br /&gt;
You were a &#039;&#039;maiko&#039;&#039; (舞妓), an apprentice &#039;&#039;geisha&#039;&#039;&amp;amp;mdash;or you trained within some other similar tradition. Usuallly, your job consisted of performing songs, dances, and playing the shamisen or other traditional instruments for visitors during banquets and parties. Note that maiko and geisha are &#039;&#039;not&#039;&#039; sex workers.&lt;br /&gt;
&lt;br /&gt;
In Yaranaika!, there are &#039;&#039;maiko&#039;&#039; of all genders and sexes, and different species, although humans are most common.&lt;br /&gt;
&lt;br /&gt;
Male geisha are sometimes called &#039;&#039;h&amp;amp;omacr;kan&#039;&#039; (幇間), but in Mythic Japan &#039;&#039;maiko&#039;&#039; and &#039;&#039;geisha&#039;&#039; can be of any gender.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5429</id>
		<title>Maiko (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5429"/>
		<updated>2026-07-28T04:55:06Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Dexterity, Wisdom, Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Maiko&#039;s Dance (Yaranaika)|Maiko&#039;s Dance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; [[Insight]] and [[Performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; [[Disguise Kit]], [[Musical Instrument]]&amp;amp;mdash;usually [[flute]] or shamisen (three-stringed plucked stringed instrument)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entertainer&#039;s Outfit]] (kimono), 60 GP&lt;br /&gt;
&lt;br /&gt;
You were a &#039;&#039;maiko&#039;&#039; (舞妓), an apprentice &#039;&#039;geisha&#039;&#039;&amp;amp;mdash;or you trained within some other similar tradition. Usuallly, your job consisted of performing songs, dances, and playing the shamisen or other traditional instruments for visitors during banquets and parties. Note that maiko and geisha are &#039;&#039;not&#039;&#039; sex workers.&lt;br /&gt;
&lt;br /&gt;
In Yaranaika!, there are &#039;&#039;maiko&#039;&#039; of all genders and sexes, and different species, although humans are most common.&lt;br /&gt;
&lt;br /&gt;
Male &amp;quot;maiko&amp;quot; are sometimes called &#039;&#039;h&amp;amp;omacr;kan&#039;&#039; (幇間), but in Mythic Japan &#039;&#039;maiko&#039;&#039; and &#039;&#039;geisha&#039;&#039; can be of any gender.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Firearms&amp;diff=5428</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Firearms&amp;diff=5428"/>
		<updated>2026-07-28T04:52:24Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons (Yaranaika)#Firearms]]&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Firearms&amp;diff=5427</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Firearms&amp;diff=5427"/>
		<updated>2026-07-28T04:52:12Z</updated>

		<summary type="html">&lt;p&gt;Np: Redirected page to Weapons (Yaranaika)#Firearms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons (Yaranaika)#Firearms]]&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
{{glossary}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_(background)_(Yaranaika)&amp;diff=5426</id>
		<title>Gaijin (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_(background)_(Yaranaika)&amp;diff=5426"/>
		<updated>2026-07-28T04:51:12Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Strength, Constitution, Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Gaijin Smash! (Yaranaika)|Gaijin Smash!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Choose two that suit your origin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; Choose either [[Cartographer&#039;s Tools]] or any other that suits your origin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; One tool kit you are proficient with, two [[Pistol]]s, and 50 GP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiency:&#039;&#039;&#039; You are proficient with [[firearms]].&lt;br /&gt;
&lt;br /&gt;
Most gaijin are tough and smart; they have survived a long, hazardrous journey.&lt;br /&gt;
&lt;br /&gt;
Most common Gaijin in Mythic Japan are Portuguese, Spanish, Dutch, or English. Less common are various ethnicities from Southeast Asia, Russia, and Mongolia (some mongols are [[Osumosan (Yaranaika)|sumo wrestlers]] - as they are now, but historically they werent; but again, this is Mythic Japan). You can even be Swedish or Finnish; they often worked on European ships as sailors. Basically, you can be from anywhere in 16th-Century Mythic Earth, if you can explain it. GM must approve.&lt;br /&gt;
&lt;br /&gt;
Chinese and Koreans rarely have this background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_(background)_(Yaranaika)&amp;diff=5425</id>
		<title>Gaijin (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_(background)_(Yaranaika)&amp;diff=5425"/>
		<updated>2026-07-28T04:51:03Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Strength, Constitution, Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Gaijin Smash! (Yaranaika)|Gaijin Smash!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Choose two that suit your origin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; Choose either [[Cartographer&#039;s Tools]] or any other that suits your origin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; One tool kit you are proficient with, two [[Pistol]]s, and 50 GP&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiency:&#039;&#039;&#039; You are proficient with [[firearms]].&lt;br /&gt;
&lt;br /&gt;
Most gaijin are tough and smart; they have survived a long, hazardrous journey.&lt;br /&gt;
&lt;br /&gt;
Most common Gaijin in Mythic Japan are Portuguese, Spanish, Dutch, or English. Less common are various ethnicities from Southeast Asia, Russia, and Mongolia (some mongols are [[Osumosan (Yaranaika)|sumo wrestlers]] - as they are now, but historically they werent; but again, this is Mythic Japan). You can even be Swedish or Finnish; they often worked on European ships as sailors. Basically, you can be from anywhere in 16th-Century Mythic Earth, if you can explain it. GM must approve.&lt;br /&gt;
&lt;br /&gt;
Chinese and Koreans rarely have this background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Seirei-tachi_(Yaranaika)&amp;diff=5424</id>
		<title>Seirei-tachi (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Seirei-tachi_(Yaranaika)&amp;diff=5424"/>
		<updated>2026-07-15T04:30:54Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seirei-tachi&#039;&#039;&#039; (精霊達), Spirit People, are humanlike beings with strong spiritual connection to a place or to a certain type of environment, usually a type of natural terrain or element. They are possibly related to &#039;&#039;genasi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creature Type]]:&#039;&#039;&#039; [[Humanoid]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Size]]:&#039;&#039;&#039; [[Medium]] (about 4–7 feet tall) or [[Small]] (about 3–4 feet tall), chosen when you select this species&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Speed]]:&#039;&#039;&#039; 30 feet (unless said otherwise)&lt;br /&gt;
&lt;br /&gt;
One of the spirit people, you have special traits depending on your spiritual connnection.&lt;br /&gt;
* All of spirit people have {{darkvision|60}} unless said otherwise.&lt;br /&gt;
* Spirit people have one or two physical traits that reflect their spirit. For example, a fire spirit might have unusually high body temperature (50 &amp;amp;deg;C) without suffering any ill effects, and a fiery red hair; or, a savannah spirit people might have brown skin and be unusually tall but still slender.&lt;br /&gt;
* Spirit people with &#039;&#039;&#039;&#039;&#039;[[Amphibious]]&#039;&#039;&#039;&#039;&#039; trait can breathe air and water. Those with &#039;&#039;&#039;&#039;&#039;[[Doesn&#039;t Breathe]]&#039;&#039;&#039;&#039;&#039; trait do not need air at all. Thus, they are immune to all inhaled poisons. Certain types of poison gas might still have an effect on them.&lt;br /&gt;
&lt;br /&gt;
A spirit people tied to a single location is not usually suitable for a player character.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type of Spirit!!Special Traits&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Coast||[[Swim speed]] 30 ft.&lt;br /&gt;
|-&lt;br /&gt;
|Coral Reef||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Desert||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Air||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Earth||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Fire||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Water||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Glacier||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Hill||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Jungle||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Lake||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Para-Elemental Ice (Air+Water)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Para-Elemental Magma (Fire+Earth)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Para-Elemental Ooze (Earth+Water)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Para-Elemental Smoke (Air+Fire)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Prairie||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Ash (Fire+Negative)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Dust (Earth+Negative)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Lightning (Air+Positive)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Minerals (Earth+Positive)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Radiance (Fire+Positive)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Salt (Water+Negative)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Steam (Water+Positive)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Vacuum (Air+Negative)||[[Doesn&#039;t breathe]]&lt;br /&gt;
|-&lt;br /&gt;
|River||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Savannah||Speed 40 ft.&lt;br /&gt;
|-&lt;br /&gt;
|Sea||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Steppe||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Swamp||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Taiga||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Tundra||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Underdark||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Urban&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/The_Man_of_the_Crowd Check out &#039;&#039;The Man of the Crowd&#039;&#039; by Edgar Allan Poe]&amp;lt;/ref&amp;gt;||TODO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Ground_Fighting_(Yaranaika)&amp;diff=5423</id>
		<title>Ground Fighting (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Ground_Fighting_(Yaranaika)&amp;diff=5423"/>
		<updated>2026-07-15T04:22:05Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Fighting Style Feat (Prerequisite: Fighting Style Feature or Martial Arts Class Feature)&#039;&#039; (Yaranaika)&lt;br /&gt;
&lt;br /&gt;
While you are in [[Prone]] condition, you do not have Disadvantage to your attack rolls, and neither your opponents have an Advantage to attack rolls against you even if they are within 5 feet of you. Beyond that distance, attack rolls still have Disadvantage against you.&lt;br /&gt;
&lt;br /&gt;
In addition, you can use a [[Bonus Action]] to stand up from [[Prone]] condition without triggering Opportunity Attacks.&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Fighting Style Feats]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_Smash!_(Yaranaika)&amp;diff=5422</id>
		<title>Gaijin Smash! (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_Smash!_(Yaranaika)&amp;diff=5422"/>
		<updated>2026-07-15T04:19:41Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Prerequisite: [[Gaijin (background) (Yaranaika)|Gaijin Background]]&#039;&#039; or a character that didn&#039;t learn the rules and conventions in their youth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaijin Smash!&#039;&#039;&#039; is the act of a foreigner unknowingly or willfully breaking Japanese [and Korean and Chinese] rules and conventions (of which there are many) with no real consequence.&amp;lt;ref&amp;gt;[https://metropolisjapan.com/the-foreigner-flipside/ Metropolis Magazine: The Foreigner Flipside: Riding the ups and downs of the gaijin privilege paradox. January 1, 2016. Ashley Clarke]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This feature is often used while you are moving. For example, you can walk past a guard, pretending to not understand what he is saying; the guard is distracted by your appearance (and often, superior height) and doesn&#039;t dare to interfere. The target makes a Wisdom saving throw against [[DC]] of  &amp;lt;code&amp;gt;13 + your Proficiency bonus&amp;lt;/code&amp;gt;. On a failure, target is [[Stunned]] for one round. After the first round is over, target can attempt a new saving throw at the end of each of their own turns, ending the effect with a successful save. If you want to Smash more than one target, they all gain [[Advantage]] to the saving throw.&lt;br /&gt;
&lt;br /&gt;
You can use this feat once per your Proficiency Bonus. A [[Short Rest]] recharges one use, up to the maximum amount, and a [[Long Rest]] recharges all attempts.&lt;br /&gt;
&lt;br /&gt;
Be creative and come up with ways to use this feat, keeping the essence of the feat in mind. GM might disallow too far-fetched attempts.&lt;br /&gt;
&lt;br /&gt;
Targets that are well used to foreigners - or are foreigners themselves - cannot be Gaijin Smashed.&lt;br /&gt;
&lt;br /&gt;
This feat is named in honor of the blogger Azrael, who is an American formerly teaching English in Japan through the JET program and blogged about his life and the many odd experiences he had with the different culture. I followed his blog from the very beginning.&amp;lt;ref&amp;gt;[https://gaijinsmashnet.wordpress.com/category/front-page/ Gaijin Smash -blog (2004-2009)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://gaijinchronicles.wordpress.com/ Gaijin Chronicles Blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Origin Feats]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Yaranaika&amp;diff=5421</id>
		<title>Yaranaika</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Yaranaika&amp;diff=5421"/>
		<updated>2026-07-15T04:17:54Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Fighting Style Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Yaranaika]]&#039;&#039;&#039; {{Ja|やらないか|yaranaika|{{lit|Won&#039;t you do it?}}}} is a campaign set in the world of Mythical East at the late 1500s. All the supernatural creatures, monsters, and magic of the Orient actually exist in this world. Some martial artists and ninjas also actually have supernatural powers. &#039;&#039;Ki&#039;&#039; (called &amp;quot;Focus Points&amp;quot; in SRD) is a very real thing. The world is somewhat manga- and anime-themed. So, player characters could be even magical girls, fallen celestials, spirits, constructs resembling humans, y&amp;amp;omacr;kai (supernatural entities and spirits), battle maids and butlers, faeries, and so on. In the background the history of Japan unfolds in the civil wars of the Sengoku period, with famous figures such as Oda Nobunaga, Toyotomi Hideyoshi, Tokugawa Ieyasu, Miyamoto Musashi and Sasaki Kojiro.&amp;lt;!--Perhaps even mongols make an appearance (yes, I know, historically their time was already over, but hey - this is fantasy!).!--&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;やらないか&amp;lt;/h1&amp;gt;&lt;br /&gt;
{|width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, kill it&amp;lt;br&amp;gt;鳴かぬなら、殺してしまえほととぎす&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, coax it&amp;lt;br&amp;gt;鳴かぬなら、鳴かして見せようほととぎす&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, wait for it&amp;lt;br&amp;gt;鳴かぬなら、鳴くまで待とうほととぎす&lt;br /&gt;
|}&lt;br /&gt;
The campaign starts in Mythical Japan, where the characters may get involved in the power struggle...&lt;br /&gt;
&lt;br /&gt;
The three senry&amp;amp;umacr;&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Senry%C5%AB Senryū @ Wikipedia]&amp;lt;/ref&amp;gt; refer to the three most important people of that period: Oda Nobunaga&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Oda_Nobunaga Oda Nobunaga @ Wikipedia]&amp;lt;/ref&amp;gt;, Toyotomi Hideyoshi&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Toyotomi_Hideyoshi Toyotomi Hideyoshi @ Wikipedia]&amp;lt;/ref&amp;gt; and Tokugawa Ieyasu&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Tokugawa_Ieyasu Tokugawa Ieyasu @ Wikipedia]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Classes==&lt;br /&gt;
{{threecolumns}}[[Komuso (Yaranaika)|Komusō (lit. &amp;quot;straw-mat monk&amp;quot;)]]&amp;lt;br&amp;gt;[[Magical Girl (Yaranaika)|Mahō Shōjo (Magical Girl)]]&amp;lt;br&amp;gt;[[Ranger (Yaranaika)|Ranger]]&amp;lt;br&amp;gt;[[Sohei (Yaranaika)|S&amp;amp;omacr;hei (Soldier-Monk)]]&amp;lt;br&amp;gt;[[Witch (Yaranaika)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
巫女 miko: they used to be shamans&lt;br /&gt;
Onmyōji (陰陽師, also In&#039;yōji) was one of the classifications of civil servants belonging to the Bureau of Onmyō [ja] in ancient Japan&#039;s ritsuryo system. !--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
{{threecolumns}}[[Bokushi (Yaranaika)|Bokushi (Cleric Subclass)]]&amp;lt;br&amp;gt;[[Conquistador (Yaranaika)|Conquistador (Fighter Subclass)]]&amp;lt;br&amp;gt;[[Drunken Master (Yaranaika)|Drunken Master (Monk Subclass)]]&amp;lt;br&amp;gt;[[Jujutsuka (Yaranaika)|Jujutsuka (Monk Subclass)]]&amp;lt;br&amp;gt;[[Kajikimen (Yaranaika)|Kajikimen (Ranger Subclass)]]&amp;lt;br&amp;gt;[[Moribushi (Yaranaika)|Moribushi (Druid Subclass)]]&amp;lt;br&amp;gt;[[Ninja (Yaranaika)|Ninja (Rogue Subclass)]]&amp;lt;br&amp;gt;[[Osumosan (Yaranaika)|Osum&amp;amp;omacr;san (Monk Subclass)]]&amp;lt;br&amp;gt;[[Paper Master (Yaranaika)|Paper Master (Sorcerer Subclass)]]&amp;lt;br&amp;gt;[[Samurai (Yaranaika)|Samurai (Fighter Subclass)]]&amp;lt;br&amp;gt;[[Shaman (Yaranaika)|Shaman (Barbarian Subclass)]]&amp;lt;br&amp;gt;[[Shugyosha (Yaranaika)|Shugyosha (Fighter Subclass)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Bard]]s, [[Druid]]s, [[Paladin]]s and [[Warlock]]s are rare but possible. I will create custom subclasses/pacts for them, at least one for each class.&lt;br /&gt;
&lt;br /&gt;
==Character Origins==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
{{threecolumns}}[[Ainu (background) (Yaranaika)|Ainu]]&amp;lt;br&amp;gt;[[Courtesan (background) (Yaranaika)|Courtesan]]&amp;lt;br&amp;gt;[[Craftsman (background) (Yaranaika)|Craftsman]]&amp;lt;br&amp;gt;[[Gaijin (background) (Yaranaika)|Gaijin]]&amp;lt;br&amp;gt;[[Gatherer (Yaranaika)|Gatherer]]&amp;lt;br&amp;gt;[[Entertainer (background) (Yaranaika)|Entertainer]]&amp;lt;br&amp;gt;[[Burakumin (background) (Yaranaika)|Burakumin]]&amp;lt;br&amp;gt;[[Maiko (background) (Yaranaika)|Maiko]]&amp;lt;br&amp;gt;[[Merchant (background) (Yaranaika)|Merchant]]&amp;lt;br&amp;gt;[[Miko (background) (Yaranaika)|Miko]]&amp;lt;br&amp;gt;[[Obasan (background) (Yaranaika)|Obasan]]&amp;lt;br&amp;gt;[[Peasant (background) (Yaranaika)|Peasant]]&amp;lt;br&amp;gt;[[Ronin (background) (Yaranaika)|Ronin]]&amp;lt;br&amp;gt;[[Samurai (background) (Yaranaika)|Samurai]]&amp;lt;br&amp;gt;[[Translator (background) (Yaranaika)|Translator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homelands: China,  Hokkaid&amp;amp;omacr;, Kansai region, Kant&amp;amp;omacr; region, North Honshu, South Honshu, Shikoku, ; Korea, Okinawa and Ryukyu Islands, Gaijin (most from Portugal, some from Spain and Netherlands, rarely English or others). Ainu, Chinese and Koreans are not really considered gaijins. &lt;br /&gt;
&lt;br /&gt;
List of Crafts in Mythic East (incomplete):&lt;br /&gt;
{{fourcolumns}}alchemist&amp;lt;br&amp;gt;armorsmith&amp;lt;br&amp;gt;basketweaver&amp;lt;br&amp;gt;brush maker&amp;lt;br&amp;gt;carpenter&amp;lt;br&amp;gt;ceramics maker&amp;lt;br&amp;gt;coppersmith&amp;lt;br&amp;gt;doll maker&amp;lt;br&amp;gt;dyer&amp;lt;br&amp;gt;fan maker&amp;lt;br&amp;gt;fireworks maker&amp;lt;ref&amp;gt;[https://rakugonz.com/2020/08/24/fox-deities-and-japanese-fireworks/ English Rakugo NZ: Fox Deities and Japanese Fireworks]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;funazushi maker&amp;lt;br&amp;gt;fletcher&amp;lt;br&amp;gt;glassblower&amp;lt;br&amp;gt;gold- and silversmith&amp;lt;br&amp;gt;herbalist&amp;lt;br&amp;gt;ironware maker&amp;lt;br&amp;gt;jeweler&amp;lt;br&amp;gt;konnyaku maker&amp;lt;br&amp;gt;lacquerware maker&amp;lt;br&amp;gt;lantern maker&amp;lt;br&amp;gt;leather&amp;lt;br&amp;gt;leatherworker&amp;lt;br&amp;gt;mason&amp;lt;br&amp;gt;paper maker&amp;lt;br&amp;gt;porcelain maker&amp;lt;br&amp;gt;potter&amp;lt;br&amp;gt;ropemaker&amp;lt;br&amp;gt;saddle maker&amp;lt;br&amp;gt;sake brewer&amp;lt;br&amp;gt;scribe&amp;lt;br&amp;gt;shoemaker&amp;lt;br&amp;gt;silk maker&amp;lt;br&amp;gt;soy sauce maker&amp;lt;br&amp;gt;stoneworker&amp;lt;br&amp;gt;sword polisher&amp;lt;br&amp;gt;tailor&amp;lt;br&amp;gt;tailor&amp;lt;br&amp;gt;tanner*&amp;lt;br&amp;gt;tatami maker&amp;lt;br&amp;gt;tofu maker&amp;lt;br&amp;gt;thatcher&amp;lt;br&amp;gt;umbrella maker&amp;lt;br&amp;gt;weaponsmith&amp;lt;br&amp;gt;weaver&amp;lt;br&amp;gt;woodcarver&amp;lt;br&amp;gt;woodcutter&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of Professions in Mythic East (incomplete):&lt;br /&gt;
{{fourcolumns}}&lt;br /&gt;
actor: Nō (能), &amp;lt;br&amp;gt;&lt;br /&gt;
artist (painter, sculptor)&amp;lt;br&amp;gt;&lt;br /&gt;
butcher*&amp;lt;br&amp;gt;&lt;br /&gt;
chef&amp;lt;br&amp;gt;&lt;br /&gt;
construction worker&amp;lt;br&amp;gt;&lt;br /&gt;
farmer&amp;lt;br&amp;gt;&lt;br /&gt;
fisherman&amp;lt;br&amp;gt;&lt;br /&gt;
fortune teller&amp;lt;br&amp;gt;&lt;br /&gt;
gatherer&amp;lt;br&amp;gt;&lt;br /&gt;
grave digger*&amp;lt;br&amp;gt;&lt;br /&gt;
labourer&amp;lt;br&amp;gt;&lt;br /&gt;
miner&amp;lt;br&amp;gt;&lt;br /&gt;
monk/nun&amp;lt;br&amp;gt;&lt;br /&gt;
priest/priestess&amp;lt;br&amp;gt;&lt;br /&gt;
puppeteer&amp;lt;br&amp;gt;&lt;br /&gt;
rakugoka&amp;amp;sup1;&amp;lt;br&amp;gt;&lt;br /&gt;
sarugaku&amp;amp;sup2;&amp;lt;br&amp;gt;&lt;br /&gt;
seamstress&amp;lt;br&amp;gt;&lt;br /&gt;
shaman&amp;lt;br&amp;gt;&lt;br /&gt;
street food cook&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;sup1;term rakugo is modern, used for clarity&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Rakugo Rakugo @ wikipedia]&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;sup2;performer of popular entertainment including acrobatics, juggling, and pantomime&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;dagger;Highly prestigious professions.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Traditionally only burakumin or foreigners work in these professions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Species (humanoid)===&lt;br /&gt;
{{threecolumns}}[[Dragonborn]]&amp;lt;br&amp;gt;[[Goliath]]&amp;lt;br&amp;gt;[[Human]]&amp;lt;br&amp;gt;[[Korpokkur (Yaranaika)|Korpokkur]]&amp;lt;br&amp;gt;[[Seirei-tachi (Yaranaika)|Seirei-tachi (spirit people)]]&amp;lt;br&amp;gt;[[Tiefling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Species (y&amp;amp;omacr;kai)===&lt;br /&gt;
{{threecolumns}}[[Inugami (Yaranaika)|Inugami]]&amp;lt;br&amp;gt;[[Kitsune (Yaranaika)|Kitsune]]&amp;lt;br&amp;gt;[[Nekomimi (Yaranaika)|Nekomimi]]&amp;lt;br&amp;gt;[[Oni (Yaranaika)|Oni]]&amp;lt;br&amp;gt;[[Orc]]&amp;lt;br&amp;gt;[[Tanuki (Yaranaika)|Tanuki]]&amp;lt;br&amp;gt;[[Tengu (Yaranaika)|Tengu]]&amp;lt;br&amp;gt;[[Yosei (Yaranaika)|Y&amp;amp;omacr;sei]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[What are Yokai? (Yaranaika)|What are Yokai?]]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Player characters gain their native language and 2 additional language slots at the beginning. See the [[Translator (background) (Yaranaika)|Translator background]] for more information about languages.&lt;br /&gt;
&lt;br /&gt;
Commoners have only one language slot and know &#039;&#039;hriagana&#039;&#039; and a few basic &#039;&#039;kanji&#039;&#039; at most. Instead of a signature, a &#039;&#039;hanko&#039;&#039; stamp is used. Only important agreements are written and signed; for most people, verbal agreements are good enough.&lt;br /&gt;
&lt;br /&gt;
Common language is replaced by Chinese and Latin.&lt;br /&gt;
&lt;br /&gt;
[[Character_Creation#Choose_Languages|SRD languages are available]], but most of the inhabitants - including Y&amp;amp;omacr;kai - speak the local language (Japanese, Chinese, Korean) as their native language.&lt;br /&gt;
&lt;br /&gt;
Other languages: Ainu, Okinawan, English, French, Indian languages (Hindi, Bengali, Marathi, Telugu, Tamil, Gujarati, Urdu, Kannada, Odia, Malayam, Punjabi and over 400 others), Mongolian, Latin, Portuguese, Spanish, Russian, and so on.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
{{threecolumns}}&lt;br /&gt;
===Origin Feats===&lt;br /&gt;
* [[Endurance (Yaranaika)|Endurance]]&lt;br /&gt;
* [[Gaijin Smash! (Yaranaika)|Gaijin Smash!]]&lt;br /&gt;
* [[Maiko&#039;s Dance (Yaranaika)|Maiko&#039;s Dance]]&lt;br /&gt;
* [[Polyglot (Yaranaika)|Polyglot]]&lt;br /&gt;
* [[Tough (Yaranaika)|Tough]]&lt;br /&gt;
&lt;br /&gt;
===General Feats===&lt;br /&gt;
* [[Pole Leaping]]&lt;br /&gt;
&lt;br /&gt;
===Fighting Style Feats===&lt;br /&gt;
* [[Conquistador (Yaranaika)#New Fighting Style Feat: Firearms|Firearms]]&lt;br /&gt;
* [[Ground Fighting (Yaranaika)|Ground Fighting]]&lt;br /&gt;
* [[Kancho!|Kanch&amp;amp;omacr;!]]&lt;br /&gt;
* [[Mongolian Archery (Yaranaika)|Mongolian Archery]]&lt;br /&gt;
* Sharpshooter (exactly same as [[Archery]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
* Cantrips: &#039;&#039;[[Thunderflower (Yaranaika)|Thunderflower (雷の花, kaminari-no-hana)]]&#039;&#039;, TODO &amp;quot;Paper&amp;quot; cantrips&lt;br /&gt;
* 1st-level spells: &#039;&#039;[[Paper Shield (Yaranaika)|Paper Shield (紙の盾, kami-no-tate)]]&#039;&#039;&lt;br /&gt;
* 2nd-level spells: &#039;&#039;[[Paper Weapon (Yaranaika)|Paper Weapon (紙の武器, &#039;&#039;kami-no-buki&#039;&#039;)]]&#039;&#039;&lt;br /&gt;
* 3rd-level spells: &#039;&#039;[[Paper Cut (Yaranaika)|Paper Cut (紙切り, &#039;&#039;kami-kiri&#039;&#039;)]]&#039;&#039;, &#039;&#039;[[Wings of Paper (Yaranaika)|Wings of Paper (紙の翼, &#039;&#039;kami-no-tsubasa&#039;&#039;)]]&#039;&#039;&lt;br /&gt;
* 4th-level spells: &#039;&#039;[[Dance of the Paper Cranes (Yaranaika)|Dance of the Paper Cranes (折り鶴の踊り, oridzuru-no-odori)]]&#039;&#039;&lt;br /&gt;
* 5th-level spells: &lt;br /&gt;
* 6th-level spells: &#039;&#039;[[Utterdark (Yaranaika)|Utterdark (完全な暗闇, kanzen&#039;na kurayami)]]&#039;&#039;&lt;br /&gt;
* 7th-level spells: &#039;&#039;[[Castle of Paper (Yaranaika)|Castle of Paper (紙の城&lt;br /&gt;
, kami-no-shiro)]]&#039;&#039;, &#039;&#039;[[Sun Goddess&#039;s Gaze (Yaranaika)|Sun Goddess&#039;s Gaze (太陽の女神の視線, Taiyō no megami no shisen)]]&#039;&#039;&lt;br /&gt;
* 8th-level spells: &#039;&#039;[[Kaleidoscope of Paper Butterflies (Yaranaika)|Kaleidoscope of Paper Butterflies (紙の蝶の万華鏡, kami-no-chō-no-mangekyō)]]&#039;&#039;&lt;br /&gt;
* 9th-level spells: &#039;&#039;[[Paper Dragon Ally (Yaranaika)|Paper Dragon Ally (紙竜の友達, Kami ryū no tomodachi)]]&#039;&#039;, &#039;&#039;[[Princess Kaguya&#039;s Departure (Yaranaika)|Princess Kaguya&#039;s Departure (かぐや姫の旅立ち, Kaguya-hime-no-tabidachi)]]&#039;&#039;&lt;br /&gt;
&amp;lt;!--Kagura Dance (神楽かぐら, &amp;quot;god-entertainment&amp;quot;)!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{threecolumns}}[[Armor (Yaranaika)|Armor]]&amp;lt;br&amp;gt;[[Clothing (Yaranaika)|Clothing]]&amp;lt;br&amp;gt;[[Weapons (Yaranaika)|Weapons]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bundles of 100 copper coins are the official currency. There are also silver and gold coins, and locally minted coins. For easiness, all coins normally have the same value as standard [[Coins]]. There&#039;s also &#039;&#039;koku&#039;&#039;, an unit of dry volume, about 180 litres, which was considered an amount of rice to feed one person for one year. &#039;&#039;Koku&#039;&#039; measured the magnitude of a feudal domain. A lord was considered a daimy&amp;amp;omacr; when his domain amounted to at least 10000 &#039;&#039;koku&#039;&#039;.&amp;lt;ref name=&amp;quot;swp&amp;quot;&amp;gt;[https://nihonto.com/samurai-income/ Sword Prices, Origami, and Samurai Income by Markus Sesko]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One &#039;&#039;koku&#039;&#039; is roughly equal to 12 GP. One person&#039;s daily portion of rice costs about 3 to 5 CP - rice is expensive!&amp;lt;ref name=&amp;quot;swp&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
Many items are inspired by real items.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/National_Treasure_(Japan) National Treasure (Japan)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
(TODO) Muramasa&#039;s students made excellent weapons too. Fujiwara Masazane, a disciple of Muramasa, forged &#039;&#039;&#039;&#039;&#039;Tonbokiri&#039;&#039;&#039;&#039;&#039;, one of the Three Great Spears of Japan&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Three_Great_Spears_of_Japan Three Great Spears of Japan at Wikipedia]&amp;lt;/ref&amp;gt;. Masazane also forged a sword called &#039;&#039;&#039;&#039;&#039;Inoshishi-giri&#039;&#039;&#039;&#039;&#039; (猪切; &amp;quot;boar-slayer&amp;quot;) whose name came from a legend that Sakai Tadatsugu killed a wild boar with this sword when accompanying Ieyasu in hunting.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Muramasa#Notable%20works Murasama: Notable works at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(TODO) The &#039;&#039;Tenka-Goken&#039;&#039; (天下五剣; &amp;quot;Five [Greatest] Swords under Heaven&amp;quot;) are a group of five Japanese swords.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Tenka-Goken Tenka-Goken at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cursed Items===&lt;br /&gt;
{{threecolumns}}[[Ido chawan bowl (Yaranaika)|&#039;&#039;Ido chawan&#039;&#039; (井戸茶碗) bowl]]&amp;lt;ref name=&amp;quot;ntojc&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/List_of_National_Treasures_of_Japan_(crafts:_others) List of National Treasures of Japan (crafts: others)]&amp;lt;/ref&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Artifacts===&lt;br /&gt;
{{threecolumns}}&#039;&#039;[[Musashi Masamune (Yaranaika)|Musashi Masamune]]&#039;&#039;&amp;lt;ref name=&amp;quot;masamune&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Masamune#Musashi Masamune (katana, meibutsu) Musashi Masamune at Wikipedia]&amp;lt;/ref&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
=Creatures=&lt;br /&gt;
{{threecolumns}}[[Akaname (Yaranaika)|Akaname]]&amp;lt;br&amp;gt;[[Basan (Yaranaika)|Basan]]&amp;lt;br&amp;gt;[[Futakuchi-onna (Yaranaika)|Futakuchi-onna]]&amp;lt;br&amp;gt;[[Gashadokuro (Yaranaika)|Gashadokuro]]&amp;lt;br&amp;gt;[[Hanako-san (Yaranaika)|Hanako-san]]&amp;lt;br&amp;gt;[[Iyaya (Yaranaika)|Iyaya]]&amp;lt;br&amp;gt;[[Jinmenju (Yaranaika)|Jinmenju]]&amp;lt;br&amp;gt;[[Kambarinyuudoo (Yaranaika)|Kambariny&amp;amp;umacr;d&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Kamikiri (Yaranaika)|Kamikiri]]&amp;lt;br&amp;gt;[[Kappa (Yaranaika)|Kappa]]&amp;lt;br&amp;gt;[[Kitsune (Yaranaika)|Kitsune]]&amp;lt;br&amp;gt;[[Kuchisake-onna (Yaranaika)|Kuchisake-onna]]&amp;lt;br&amp;gt;[[Noppera-boo (Yaranaika)|Noppera-b&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Nurikabe (Yaranaika)|Nurikabe]]&amp;lt;br&amp;gt;[[Nukekubi (Yaranaika)|Nukekubi]]&amp;lt;br&amp;gt;[[Rokurokubi (Yaranaika)|Rokurokubi]]&amp;lt;br&amp;gt;[[Ryuu (Yaranaika)|Ryuu (Japanese dragon)]]&amp;lt;br&amp;gt;[[Shinigami (Yaranaika)|Shinigami]]&amp;lt;br&amp;gt;[[Sunakake-baba (Yaranaika)|Sunakake-baba]]&amp;lt;br&amp;gt;[[Teke Teke (Yaranaika)|Teke Teke]]&amp;lt;br&amp;gt;[[Tengu (Yaranaika)|Tengu]]&amp;lt;br&amp;gt;[[Toofu-kozoo (Yaranaika)|T&amp;amp;omacr;fu-koz&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Tsukumogami (Yaranaika)|Tsukumogami]]&amp;lt;br&amp;gt;[[Uma-no-ashi (Yaranaika)|Uma-no-ashi]]&amp;lt;br&amp;gt;[[Yuki-onna (Yaranaika)|Yuki-onna]]&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan List of legendary creatures from Japan at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Campaign-Specific Notes=&lt;br /&gt;
==Everybody Was Kung Fu Fighting ... Somewhat==&lt;br /&gt;
Nearly everyone has some Martial Arts training, from little girls to old shopkeepers.&lt;br /&gt;
&lt;br /&gt;
BUT, martial artists do not normally fly through the air or deflect thousands of arrows with their scarf. (Well, maybe at epic levels, they do.)&lt;br /&gt;
&lt;br /&gt;
Think more of Miyamoto Musashi, Jackie Chan, IP Man, and Bruce Lee, rather than the superhero-level kung fu flicks. Larger than life, with a bit toned down Rule of Cool&amp;lt;ref&amp;gt;[https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool TVTropes: Rule of Cool]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
New paths and subclasses are designed for this kind of game.&lt;br /&gt;
===Typical NPCs===&lt;br /&gt;
{{threecolumns}}[[Ashigaru Soldier (NPC) (Yaranaika)|Ashigaru Soldier (CR 1/8)]]&amp;lt;br&amp;gt;[[Bandit (NPC) (Yaranaika)|Bandit (CR 1/4)]]&amp;lt;br&amp;gt;[[Chef (NPC) (Yaranaika)|Chef (CR 1/8)]]&amp;lt;br&amp;gt;[[Commoner|Commoner (CR 0)]]&amp;lt;br&amp;gt;[[Commoner With Martial Arts (NPC) (Yaranaika)|Commoner With Martial Arts (CR 1)]]&amp;lt;br&amp;gt;[[Courtesan (NPC) (Yaranaika)|Courtesan (CR 1/8)]]&amp;lt;br&amp;gt;[[Monk (NPC) (Yaranaika)|Monk (CR 1/2)]]&amp;lt;br&amp;gt;[[Ninja (NPC) (Yaranaika)|Ninja (CR 1)]]&amp;lt;br&amp;gt;[[Obasan (NPC) (Yaranaika)|Obasan (CR 4)]]&amp;lt;br&amp;gt;[[Priest (NPC) (Yaranaika)|Priest (CR 3)]]&amp;lt;br&amp;gt;[[Rifleman (NPC) (Yaranaika)|Rifleman (CR 1/4)]]&amp;lt;br&amp;gt;[[Sailor (NPC) (Yaranaika)|Sailor (CR 1/8)]]&amp;lt;br&amp;gt;[[Samurai (NPC) (Yaranaika)|Samurai (CR 3)]]&amp;lt;br&amp;gt;[[Sorcerer (NPC) (Yaranaika)|Sorcerer (CR 6)]]&amp;lt;br&amp;gt;[[Sumo Wrestler (NPC) (Yaranaika)|Sumo Wrestler (CR 2)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Characters==&lt;br /&gt;
These characters are all at 5th level and will be used in a playtest scenario. Note that for Japanese names surname is given first. Never mind whether the name is feminine or masculine; you can choose the character&#039;s gender and (if you wish) change the name. A quick switch from feminine &#039;&#039;-ko&#039;&#039; is to change it to &#039;&#039;-ro&#039;&#039;.&lt;br /&gt;
* [[Takamisakari Raiden (Yaranaika)|Takamisakari Raiden (高見盛精彦 雷電)]], [[Human]] [[Monk]] with [[Osumosan (Yaranaika)|Osumōsan Subclass]]. Owns magic item: &#039;&#039;[[Immovable Rod]]&#039;&#039;&lt;br /&gt;
* [[Ginko (Yaranaika)|Ginko (ギン子)]], [[Nekomimi (Yaranaika)|Nekomimi]] [[Magical Girl (Yaranaika)|Magical Girl]], her signature weapon is the &#039;&#039;Bamboo Lance&#039;&#039;. It looks like a long staff made of bamboo with one sharpened end, but works as a [[lance]].&lt;br /&gt;
* [[Kaku Tokuko (Yaranaika)|Kaku Tokuko (状書 読子)]], [[Tanuki (Yaranaika)|Tanuki]] [[Craftsman (background) (Yaranaika)|Craftsman]] [[Sorcerer]] with [[Paper Master (Yaranaika)|Paper Master Subclass]], owns magic item: &#039;&#039;[[Bag of Holding]]&#039;&#039; (&amp;quot;How else I could carry all my books!?&amp;quot;)&lt;br /&gt;
* [[Ken&#039;ichi Minami (Yaranaika)|Ken&#039;ichi Minami (犬一 美秘)]] [[Inugami (Yaranaika)|Inugami]] [[Burakumin (background) (Yaranaika)|Burakumin]] [[Rogue]] with [[Ninja (Yaranaika)|Ninja Subclass]], she keeps her background and true mission as secrets, owns magic item: &#039;&#039;[[Goggles of Night]]&#039;&#039;&lt;br /&gt;
* [[Shinmen Ittosai (Yaranaika)|Shinmen Ittosai (新免 一刀斎)]], [[Human]] [[Ronin (background) (Yaranaika)|R&amp;amp;omacr;nin]] [[Fighter]] with [[Shugyosha (Yaranaika)|Shugyōsha Subclass]], owns magic item: &#039;&#039;+1 [[longsword|katana]]&lt;br /&gt;
* [[Rafael Fernandez de Velada (Yaranaika)|Rafael Fernandez de Velada]]&amp;lt;!--[https://www.ilmatar.net/~wiki/dnd35/index.php?title=Rafael DND35wikissä!--&amp;gt;, Spanish [[Human]] [[Soldier]] [[Fighter]] with [[Conquistador (Yaranaika)|Conquistador Subclass]], owns magic item: &#039;&#039;[[Mithral Armor|Mithral]] [[Breastplate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Media=&lt;br /&gt;
* Book: [https://en.wikipedia.org/wiki/The_Book_of_Five_Rings &#039;&#039;Musashi, Miyamoto: The Book of Five Rings&#039;&#039;] (五輪書, &#039;&#039;Go Rin no Sho&#039;&#039;) (1645).&lt;br /&gt;
* Novels: [http://en.wikipedia.org/wiki/Musashi_%28novel%29 &#039;&#039;Yoshikawa, Eiji: Musashi&#039;&#039; (1935)], [https://en.wikipedia.org/wiki/Sh%C5%8Dgun_(novel) James Clawell: Sh&amp;amp;omacr;gun (1975)]&lt;br /&gt;
* Manga: [http://en.wikipedia.org/wiki/Lone_Wolf_and_Cub &#039;&#039;Lone Wolf and Cub&#039;&#039; (1970-1976)]&lt;br /&gt;
* Movies: [http://www.imdb.com/title/tt0047478/ &#039;&#039;Shichinin no samurai&#039;&#039; (1954)], [http://www.imdb.com/title/tt0055630/ &#039;&#039;Yôjinbô&#039;&#039; (1961)], [http://www.imdb.com/title/tt0056443/ &#039;&#039;Tsubaki Sanjûrô&#039;&#039; (1962)], [https://en.wikipedia.org/wiki/The_Way_of_the_Dragon &#039;&#039;The Way of the Dragon&#039;&#039; (1972)], [https://en.wikipedia.org/wiki/Enter_the_Dragon &#039;&#039;Enter the Dragon&#039;&#039; (1973)]&lt;br /&gt;
* Anime: [https://en.wikipedia.org/wiki/Sailor_Moon Sailor Moon (美少女戦士セーラームーン, &#039;&#039;Bishōjo Senshi Sērā Mūn&#039;&#039;) (1992-)] ([[Magical Girl (Yaranaika)|Magical Girl]]s!), [http://www.imdb.com/title/tt0107692/ &#039;&#039;Jûbei ninpûchô&#039;&#039; (Ninja Scroll) (1993)], [http://www.imdb.com/title/tt0100044/ &#039;&#039;Lodoss to senki&#039;&#039; (Record of Lodoss War) (1990)], [http://www.imdb.com/title/tt0112166/ &#039;&#039;Sureiyâzu&#039;&#039; (Slayers) (1995)], [http://www.imdb.com/title/tt0106769/ Dragon Half (1993)], and many others.&lt;br /&gt;
* History: [http://en.wikipedia.org/wiki/Azuchi%E2%80%93Momoyama_period Azuchi-Momoyama period of Japan]; Miyamoto Musashi; Oda Nobunaga - Toyotomi Hideyoshi - Tokugawa Ieyasu&lt;br /&gt;
* TV: [http://www.imdb.com/title/tt0112230/ &#039;&#039;Xena: Warrior Princess&#039;&#039; (1995)]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Yaranaika]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5420</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5420"/>
		<updated>2026-07-15T04:15:41Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 7: Firing Akimbo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one (provided you have a loaded one at hand) and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have [[advantage]] to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are [[Bloodied]] and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5419</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5419"/>
		<updated>2026-07-15T04:14:50Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have [[advantage]] to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are [[Bloodied]] and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5418</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5418"/>
		<updated>2026-07-15T04:14:36Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 15: John Wick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have [[advantage]] to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are [[Bloodied]] and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5417</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5417"/>
		<updated>2026-07-15T04:14:02Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have an advantage to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are [[Bloodied]] and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5416</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5416"/>
		<updated>2026-07-15T04:13:46Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have an advantage to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5415</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5415"/>
		<updated>2026-07-15T04:07:58Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have an advantage to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
===Level 7===&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===Level 10===&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===Level 15===&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===Level 18===&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5414</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5414"/>
		<updated>2026-07-15T03:47:25Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms on a battlefield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;, this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers. Basic proficiency can be learned in a few days, though achieving reliable loading techniques and mastering unit maneuvers require several months to a year.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5413</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5413"/>
		<updated>2026-07-15T03:46:39Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;, this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers. Basic proficiency can be learned in a few days, though achieving reliable loading techniques and mastering unit maneuvers require months.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5412</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5412"/>
		<updated>2026-07-15T03:43:22Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;, this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5411</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5411"/>
		<updated>2026-07-15T03:42:58Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;, this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5410</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5410"/>
		<updated>2026-07-15T03:42:43Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5409</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5409"/>
		<updated>2026-07-15T03:41:55Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5408</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5408"/>
		<updated>2026-07-15T03:41:20Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms on a battlefield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5407</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5407"/>
		<updated>2026-07-15T03:41:11Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms on a battlefield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5406</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5406"/>
		<updated>2026-07-15T03:40:57Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia] Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5405</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5405"/>
		<updated>2026-07-15T03:38:02Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. Laquer boxes are used to shield the burning match from water. Archery requires lots of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5404</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5404"/>
		<updated>2026-07-15T03:34:33Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5403</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5403"/>
		<updated>2026-07-15T03:34:12Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5402</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5402"/>
		<updated>2026-07-15T03:33:46Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs half as much.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5401</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5401"/>
		<updated>2026-07-15T03:33:04Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs half as much.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing!||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing!||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5400</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5400"/>
		<updated>2026-07-15T03:32:51Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Martial Ranged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs half as much.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing!||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing!||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{references}}&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Magical_Girl_(Yaranaika)&amp;diff=5399</id>
		<title>Magical Girl (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Magical_Girl_(Yaranaika)&amp;diff=5399"/>
		<updated>2026-07-15T03:03:17Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Improved Flying Girl */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wikipe-tan_sorceress_color.svg.png|thumb|right|Wikipe-tan]]&lt;br /&gt;
{{ClassWithTools|Magical Girl|Charisma|D8|Dexterity and Charisma|&#039;&#039;Choose 2:&#039;&#039; [[Acrobatics]], [[Athletics]], [[Intimidation]], [[Perception]], [[Performance]], [[Persuasion]], [[Religion]]|Simple and Martial weapons|None|[[Light armor|Light armor]] and [[Shields]]|50 GP}}&lt;br /&gt;
&#039;&#039;&#039;Magical Girl&#039;&#039;&#039; (魔法少女, &#039;&#039;mahō shōjo&#039;&#039;) is a heroine that has mysterious powers, which are either bestowed by supernatural beings such as gods or spirits, or are innate powers that the heroine is born with. Most magical girls gain or find their powers between the ages of 10 and 14. The magical girls &amp;quot;transformation&amp;quot; symbolizes the maturation from childhood to womanhood. Adventuring magical girls are usually grown-ups.&lt;br /&gt;
&lt;br /&gt;
NOTE: magical girls can be of any gender. Most of them just happen to be girls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your spell focus is your transformation.&#039;&#039;&#039; When you are transformed, you don&#039;t need any other spell focus. You may own a &amp;quot;magic wand&amp;quot; or another item, but you don&#039;t actually need it (although you may believe so). Your transformed form resembles you, but has a completely different outfit. A half mask appears and covers your eyes in some outfits. Your transformation outfit is always same, but it might change in some circumstances.&lt;br /&gt;
&lt;br /&gt;
If you become [[Incapacitated]] or drop down to 0 [[Hit Points]], you immediately transform back to your normal &amp;quot;mortal&amp;quot; form. If you were flying, you (and your possible familiar) are automatically affected by &#039;&#039;[[Feather Fall]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Magical Girls usually wish to keep their identity a secret.&#039;&#039;&#039; You attract a &#039;&#039;lot&#039;&#039; of attention while transformed. If people knew that you are a Magical Girl, your fans and enemies would flock to you all the time. Your fellow adventurers obviously know the secret, but they keep it to themselves. Hopefully.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Magical Girl Features&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!Level!!Proficiency&amp;lt;br&amp;gt;Bonus!!Class Features!!Magical Girl&amp;lt;br&amp;gt;Powers!!Focus&amp;lt;br&amp;gt;Points&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1||+2||align=&amp;quot;left&amp;quot;|Magical Girl Powers, Familiar		||1||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2||+2||align=&amp;quot;left&amp;quot;|Magical Girl&#039;s Focus				||3||2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3||+2||align=&amp;quot;left&amp;quot;|Magical Girl Subclass				||3||3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4||+2||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||3||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5||+3||align=&amp;quot;left&amp;quot;|									||5||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6||+3||align=&amp;quot;left&amp;quot;|Subclass feature					||5||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||+3||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||6||8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||+4||align=&amp;quot;left&amp;quot;|									||7||9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||+4||align=&amp;quot;left&amp;quot;|Heightened Magical Girl&#039;s Focus	||7||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||+4||align=&amp;quot;left&amp;quot;|Subclass feature					||7||11&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||+4||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||8||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13||+5||align=&amp;quot;left&amp;quot;|									||8||13&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14||+5||align=&amp;quot;left&amp;quot;|									||8||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15||+5||align=&amp;quot;left&amp;quot;|									||9||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16||+5||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||9||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17||+6||align=&amp;quot;left&amp;quot;|Subclass feature					||9||17&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18||+6||align=&amp;quot;left&amp;quot;|									||10||18&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19||+6||align=&amp;quot;left&amp;quot;|Epic Boon							||10||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20||+6||align=&amp;quot;left&amp;quot;|Magical Princess					||12||20&lt;br /&gt;
|}&lt;br /&gt;
==Magical Girl Features==&lt;br /&gt;
===Level 1: Magical Girl Powers===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformation.&#039;&#039;&#039;&#039;&#039; It takes one full round for you to transform, but traditionally nobody ever interferes or attempts to prevent you from transforming. Everyone just politely waits that your transformation is over. But, a particularly evil enemy (a big boss) &#039;&#039;might&#039;&#039; attempt to stop you. In these rare cases, GM will decide what happens and maybe makes a dice roll.&lt;br /&gt;
&lt;br /&gt;
Your features work only when you are transformed, unless otherwise said. You can always use your armor, skill, tool, and weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
When you transform, your armor (except shield) and clothing meld into your new form and you can&#039;t use their features. Items you are carrying in your hands do not meld. Of course you can take off your armor and items, transform, and put them back on, but that takes several rounds. There are MGPs for these things.&lt;br /&gt;
&lt;br /&gt;
At 1st level, you gain one MGP, and more of them as you progress. See Magical Girl Powers in the table for the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Familiar.&#039;&#039;&#039;&#039;&#039; You are able to cast &#039;&#039;[[Find Familiar]]&#039;&#039; spell as a [[Ritual]]. Your familiar and all the benefits and features bestowed by it remain even while you are not transformed.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Magical Girl&#039;s Focus===&lt;br /&gt;
Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Magical Girl level determines the number of points you have, as shown in the Focus Points column of the Magical Girl Features table.&lt;br /&gt;
&lt;br /&gt;
Magical Girls generally use Focus Points for maneuvers and magic effects. Magical Girl Powers never use Focus Points.&lt;br /&gt;
&lt;br /&gt;
While transformed, you can expend these points to enhance or fuel certain Magical Girl features. You start knowing three such features: Extra Attack, Patient Defense, and Step of the Wind, each of which is detailed below. When you expend a Focus Point, it is unavailable until you finish a [[Short Rest|Short]] or [[Long Rest]], at the end of which you regain all your expended points.&lt;br /&gt;
&lt;br /&gt;
Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Charisma modifier and Proficiency Bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Attack.&#039;&#039;&#039;&#039;&#039; As a [[Bonus Action]], you can expend 1 Focus Point to make a single extra Attack. You can even do it with a [[Hand Crossbow]] or a [[Pistol]], but not other weapons with Loading property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039;&#039;&#039; You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action. Your familiar, if within 5 feet of you, gains the same benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039;&#039;&#039; You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn. Your familiar, if within 5 feet of you, gains the same benefits.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Heightened Magical Girl&#039;s Focus===&lt;br /&gt;
While transformed, your Extra Attack, Patient Defense, and Step of the Wind gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Attack.&#039;&#039;&#039;&#039;&#039; As a [[Bonus Action]], you can expend 1 Focus Point and make two extra attacks with it instead of one, as a [[Bonus Action]]. You can&#039;t do this with a weapon with Loading property, except a [[Hand Crossbow]] or a [[Pistol]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039; When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two times your [[Proficiency Bonus]]. Your familiar, if within 5 feet of you, also gains same amount of Temporary Hit Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039; When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or smaller. You move the creature with you until the end of your turn. The creature&#039;s movement doesn&#039;t provoke [[Opportunity Attack]]s. Your familiar, if within 5 feet of you, also moves with you.&lt;br /&gt;
&lt;br /&gt;
===Level 20: Magical Princess===&lt;br /&gt;
While transformed, you can three times per day take a Magic Action cast &#039;&#039;[[Wish]]&#039;&#039; spell without suffering any stress. Reshaping Reality still has all its other risks. Your three wishes recharge after a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
==List of Magical Girl Powers==&lt;br /&gt;
Magical Girl Powers (MGPs) are quite similar to [[Warlock|Warlock&#039;s]] Eldritch Invocations, but most MPGs are magical effects. You can only take each MGP once, unless said otherwise. MGPs never use Focus Points.&lt;br /&gt;
&lt;br /&gt;
MGPs can be dispelled unless said otherwise. Some can be negated by &#039;&#039;[[Counterspell]]&#039;&#039;. A dispelled power comes back after a [[Short Rest|Short]] or [[Long Rest]]. &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all powers that can be dispelled. See below for exceptions.&lt;br /&gt;
&lt;br /&gt;
===Armored Girl===&lt;br /&gt;
Your armor becomes part of your outfit and you gain its benefits (and possible Disadvantage to Stealth) while transformed. Magic armor also keeps its power(s).&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all magical features of armor.&lt;br /&gt;
&lt;br /&gt;
===Attack of the 50 Foot Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 15+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can change into [[Gargantuan]] size version of your form, or back to your normal transformed size. Both take a [[Bonus Action]]. You need 20&amp;amp;nbsp;&amp;amp;times;&amp;amp;nbsp;20 feet free space to enlarge, otherwise the power fails. Increasing your size gives you 8d8 [[Temporary Hit Points]]. While Gargantuan-sized, you gain +8 bonus to all Strength-related checks and your melee attacks, thrown weapon attacks, and unarmed strikes using Strength do +8 extra damage. You [[Armor Class]] suffers a -4 penalty.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 7th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Blind Fighting Girl===&lt;br /&gt;
While [[Blinded]] or can&#039;t otherwise see, your attack rolls do not have [[Disadvantage]] and neither attacks against you have [[Advantage]].&lt;br /&gt;
&lt;br /&gt;
===Blindseeing Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you gain [[Blindsight]] to a range of 60 feet. This power can be dispelled as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Brachiating Girl===&lt;br /&gt;
&#039;&#039;&amp;quot;AAH-EEH-AH-EEH-AAAAAAH-EEH-AH-EEH-AAAAAH!&amp;quot;&#039;&#039; - every Tarzan movie and parody since April 2nd, 1932&lt;br /&gt;
&lt;br /&gt;
While transformed, in a forest or jungle with sufficient branching in trees you gain [[Brachiation Speed]]; you can swing from branch to branch at your normal ground speed. You can even take the Dash action. GM might require Dexterity ([[Acrobatics]]) roll in some situations.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Daylight Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you emanate a 60-feet radius sunlight, equivalent to &#039;&#039;[[Daylight]]&#039;&#039; spell. You can opt not to use this power. This power can be dispelled as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Deflective Girl===&lt;br /&gt;
While transformed, you add your Charisma modifier to your Armor Class. This power can be dispelled as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Fast Girl===&lt;br /&gt;
Add 10 ft. to your base movement rate. This is a permanent enhancement and cannot be dispelled or negated.&lt;br /&gt;
&lt;br /&gt;
You can take this MGP several times, each time adding +10 ft. to your base movement rate.&lt;br /&gt;
&lt;br /&gt;
===Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain [[Fly Speed]] of 30 feet. If you have a familiar, it also gains fly speed.&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power as a 3rd-level spell. If your Fly Speed gets dispelled, you and your familiar automatically become subject to &#039;&#039;[[Feather Fall]]&#039;&#039; cast at 1st level. (This can also be dispelled!)&lt;br /&gt;
&lt;br /&gt;
===Elemental Body Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your body turns into elemental material, if you want. Choose one of the elements below. You can take this MGP several times, choosing a different element each time. You can only transform to one elemental type you have at a time. You retain your Resistances and Immunities regardless of the element you are using. Note: Resistances and Immunities do not add up: you are only affected by the most effective protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Air.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Cold]], [[Lightning]] and [[Thunder]] damage. Your body is invisible but your outfit and equipment aren&#039;t. You can take off everything to become [[Invisible]], but you&#039;d be, ahem, completely nude and without weapons. Also, you need to retrieve your gear; in these cases it will stay in the place where you took it off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Earth.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Bludgeoning]], [[Piercing]] and [[Slashing]] damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Fire.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Fire]] and [[Radiant]] damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Water.&#039;&#039;&#039;&#039;&#039; You gain [[Swim Speed]] equal to your walking speed or fly speed, whichever is better. You become amphibious and can breathe both air and liquid.&lt;br /&gt;
&lt;br /&gt;
An elemental-like body certainly looks weird (or awesome). GM decides how it affects [[Social Interaction]], case by case.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 4th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Immune Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 13+ Resistant Girl MGP of the chosen type&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain continuous [[Immunity]] to one [[Damage Types|Damage Type]] which you can choose, except [[Force]] damage. You are required to have Resistant Girl power of the chosen element to get this power.&lt;br /&gt;
&lt;br /&gt;
You can take this power many times, each time for a different damage type. This power can be dispelled, as a 7th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Improved Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Flying Girl MGP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your and your familiar&#039;s [[Fly Speed]] increase to 60 feet. You both are also now able to [[hover]].&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power as a 4th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Improved Outfit Girl===&lt;br /&gt;
While transformed, you keep all the benefits of magic items you are carrying or are attuned to.&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all effects of magic items.&lt;br /&gt;
&lt;br /&gt;
===Magical Girl Ability===&lt;br /&gt;
&#039;&#039;Prerequisite: 4th+ level Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add +1 to one of your Ability Scores. You can take this power many times, even to the same ability, up to a maximum score of 30. This power cannot be dispelled nor suppressed; the ability increase is permanent.&lt;br /&gt;
&lt;br /&gt;
===Lucky Girl===&lt;br /&gt;
While transformed, if you roll a 1 on any Attack Roll, Ability Check or Saving Throw, you can reroll the die. You must use the new roll.&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses it.&lt;br /&gt;
&lt;br /&gt;
===Resistant Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain continuous [[Resistance]] to one [[Damage Types|Damage Type]] which you can choose, except [[Force]] damage. You can take this power many times, each time for a different damage type. This power can be dispelled, as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Signature Element Weapon===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your chosen weapon causes extra 1d6 damage of [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] type. You choose the type while you take this MGP and it will not change after that. You can take this MGP several times, each time for a different weapon.&lt;br /&gt;
&lt;br /&gt;
Good Magical Girl can also choose [[Radiant]] damage, and an evil girl, [[Necrotic]] damage.&lt;br /&gt;
&lt;br /&gt;
On a magic weapon, the effects are cumulative. E.g. if you have a &#039;&#039;[[Flame Tongue]]&#039;&#039; weapon, taking Signature Element Weapon (Fire) adds 2d6 fire damage instead of just 2d6.&lt;br /&gt;
&lt;br /&gt;
This MGP is considered a 3rd-level effect which can&#039;t be dispelled&amp;amp;mdash;but it can be negated by &#039;&#039;[[Antimagic Field]]&#039;&#039; or a similar effect.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon===&lt;br /&gt;
You can use the [[mastery properties]] of your chosen weapon or your [[Unarmed Strike]]. You can take this MGP several times, each for a different weapon. You need to carry your chosen weapon for it to be included in your transformation.&lt;br /&gt;
&lt;br /&gt;
While transformed, your signature weapon or its ammunition is considered a magic weapon.&lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Extra Attack===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can attack twice instead of once whenever you take the Attack action on your turn with your Signature Weapon. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Improved Critical===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 3+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your signature weapon scores a Critical Hit on a roll of 19 or 20 on the d20. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Two Extra Attacks===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon Extra Attack MGP for the weapon, level 11+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can attack three times instead of once whenever you take the Attack action on your turn with your Signature Weapon. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Tactician===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 9+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, when you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack. You can take this MGP several times, each time for a different weapon.&lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Super Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Improved Flying Girl MGP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your and your familiar&#039;s [[Fly Speed]] increase to 240 feet.&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power a 6th-level spell.&lt;br /&gt;
&lt;br /&gt;
===The Incredible Shrinking Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 9+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can change into [[Tiny]] size version of your form, or back to your normal transformed size. Both take a [[Bonus Action]]. While Tiny-sized, you have [[Disadvantage]] to all [[Strength]]-related checks but [[Advantage]] to all [[Dexterity]]-related checks. These include attacks, ability checks and saving throws. You [[Armor Class]] gains a +2 bonus.&lt;br /&gt;
&lt;br /&gt;
While you are [[Tiny]], you can pass through the space of [[Medium]] or larger creatures, friend or foe. This doesn&#039;t stop you for being subject to [[Opportunity Attacks]].&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a5th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Trueseeing Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 13+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you gain [[Truesight]] to a range of 60 feet. This power can be dispelled as a 6th-level spell.&lt;br /&gt;
&lt;br /&gt;
==Magical Girl Subclass: Protector==&lt;br /&gt;
===Level 3: Protector&#039;s Cure===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cure wounds of yourself or another creature within 5 feet of yourself. Target regains &amp;lt;code&amp;gt;3d8 + your Charisma modifier&amp;lt;/code&amp;gt; Hit Points.&lt;br /&gt;
&lt;br /&gt;
The number of dice increases by your Mgical Girl levels: at 5th level, 4d8; at 7th level, 5d8; at 9th level, 6d8; at 11th level, 7d8; at 13th level, 8d8; at 15th level, 9d8; and finally at 17th level, 10d8.&lt;br /&gt;
&lt;br /&gt;
===Level 6: Protector&#039;s Restoration===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can heal yourself or another creature within 5 feet of yourself. Target is affected by &#039;&#039;[[Lesser Restoration]]&#039;&#039; as it was cast as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
NOTE: if used against Poisoned condition, this also cures [[disease]].&lt;br /&gt;
&lt;br /&gt;
===Level 11: Protector&#039;s Heal===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cast &#039;&#039;[[Heal]]&#039;&#039; yourself or another creature within 5 feet of yourself. The spell is cast at 6th level.&lt;br /&gt;
&lt;br /&gt;
===Level 17: Protector&#039;s Mass Heal===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cast &#039;&#039;[[Mass Heal]]&#039;&#039; as a 9th-level spell.&lt;br /&gt;
&lt;br /&gt;
==Magical Girl Subclass: Evil Magical Girl==&lt;br /&gt;
===Level 3: Sadism===&lt;br /&gt;
While transformed, you can take a [[Magic Action]] and cast either &#039;&#039;[[Eldritch Blast]]&#039;&#039; or &#039;&#039;[[Paper Cut (Yaranaika)|paper cut]]&#039;&#039; cantrip.&lt;br /&gt;
&lt;br /&gt;
===Level 6: TODO===&lt;br /&gt;
===Level 11: TODO===&lt;br /&gt;
===Level 17: TODO===&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Character Classes]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Houserules&amp;diff=5398</id>
		<title>Houserules</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Houserules&amp;diff=5398"/>
		<updated>2026-06-06T02:36:19Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Variant Rules]]&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Houserules&amp;diff=5397</id>
		<title>Houserules</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Houserules&amp;diff=5397"/>
		<updated>2026-06-06T02:36:07Z</updated>

		<summary type="html">&lt;p&gt;Np: Redirected page to Variant Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Variant Rules]]&lt;br /&gt;
{{glossary}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Main_Page&amp;diff=5396</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Main_Page&amp;diff=5396"/>
		<updated>2026-06-06T02:35:38Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Non-SRD Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SRD 5.2 Wiki==&lt;br /&gt;
{{threecolumns}}[[Legal Information]]&amp;lt;br&amp;gt;[[Editing Guidelines]] (MUST READ BEFORE EDITING!)&amp;lt;br&amp;gt;See Also: [https://www.dndbeyond.com/creator-faq Creator FAQ]&amp;lt;br&amp;gt;[[:Special:NewPages|New Pages]]&amp;lt;br&amp;gt;[[TODO]]&amp;lt;br&amp;gt;[[:Category:Unfinished|Unfinished Pages]]&amp;lt;br&amp;gt;[[:Category:Pages with Errata|Pages with Errata]]&amp;lt;br&amp;gt;[[:Category:Index|Index]]&amp;lt;br&amp;gt;[[Names Used in SRD]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SRD 5.2==&lt;br /&gt;
{{threecolumns}}[[Playing the Game]]&amp;lt;br&amp;gt;[[Proficiency]]&amp;lt;br&amp;gt;[[Actions]]&amp;lt;br&amp;gt;[[Social Interaction]]&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;br&amp;gt;[[Combat]]&amp;lt;br&amp;gt;[[Damage and Healing]]&amp;lt;br&amp;gt;[[Character Creation]]&amp;lt;br&amp;gt;[[Classes]]&amp;lt;br&amp;gt;[[Character Origins]]&amp;lt;br&amp;gt;[[Feats]]&amp;lt;br&amp;gt;[[Equipment]] | [[:Category:Weapon Lists|Weapon Lists]]&amp;lt;br&amp;gt;[[Crafting]]&amp;lt;br&amp;gt;[[Spells]] | [[:Category:Spell Lists|Spell Lists]]&amp;lt;br&amp;gt;[[Rules Glossary]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;[[Opposed Rolls|(There Are No) Opposed Rolls]]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[Gameplay Toolbox]]&amp;lt;br&amp;gt;[[Magic Items]]&amp;lt;br&amp;gt;[[Magic Item Lists]]&amp;lt;br&amp;gt;[[Monsters]]&amp;lt;br&amp;gt;[[Animals]]&amp;lt;br&amp;gt;[[:Category:Creature Lists|Creature Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-SRD Material==&lt;br /&gt;
{{threecolumns}}[[Character Sheets]]&amp;lt;br&amp;gt;[[Variant Rules]]&amp;lt;br&amp;gt;[[Treasure (Variant Rules)|Treasure]]&amp;lt;br&amp;gt;[[Links]]&amp;lt;br&amp;gt;[[Game Worlds]] | [[Yaranaika]]&amp;lt;br&amp;gt;[[Campaigns]]&amp;lt;br&amp;gt;[[Adventures]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
{{threecolumns}}[https://kotivalo.ilmatar.net/ Kotivalo (in Finnish)]&amp;lt;br&amp;gt;[https://lollo.ilmatar.net/ L&amp;amp;L (&amp;quot;Löllöwiki&amp;quot;) (in Finnish)]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Houserules&amp;diff=5395</id>
		<title>Houserules</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Houserules&amp;diff=5395"/>
		<updated>2026-06-06T02:35:02Z</updated>

		<summary type="html">&lt;p&gt;Np: Created page with &amp;quot;TODO  Category:Houserules&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TODO&lt;br /&gt;
&lt;br /&gt;
[[Category:Houserules]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Main_Page&amp;diff=5394</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Main_Page&amp;diff=5394"/>
		<updated>2026-06-06T02:34:03Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SRD 5.2 Wiki==&lt;br /&gt;
{{threecolumns}}[[Legal Information]]&amp;lt;br&amp;gt;[[Editing Guidelines]] (MUST READ BEFORE EDITING!)&amp;lt;br&amp;gt;See Also: [https://www.dndbeyond.com/creator-faq Creator FAQ]&amp;lt;br&amp;gt;[[:Special:NewPages|New Pages]]&amp;lt;br&amp;gt;[[TODO]]&amp;lt;br&amp;gt;[[:Category:Unfinished|Unfinished Pages]]&amp;lt;br&amp;gt;[[:Category:Pages with Errata|Pages with Errata]]&amp;lt;br&amp;gt;[[:Category:Index|Index]]&amp;lt;br&amp;gt;[[Names Used in SRD]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SRD 5.2==&lt;br /&gt;
{{threecolumns}}[[Playing the Game]]&amp;lt;br&amp;gt;[[Proficiency]]&amp;lt;br&amp;gt;[[Actions]]&amp;lt;br&amp;gt;[[Social Interaction]]&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;br&amp;gt;[[Combat]]&amp;lt;br&amp;gt;[[Damage and Healing]]&amp;lt;br&amp;gt;[[Character Creation]]&amp;lt;br&amp;gt;[[Classes]]&amp;lt;br&amp;gt;[[Character Origins]]&amp;lt;br&amp;gt;[[Feats]]&amp;lt;br&amp;gt;[[Equipment]] | [[:Category:Weapon Lists|Weapon Lists]]&amp;lt;br&amp;gt;[[Crafting]]&amp;lt;br&amp;gt;[[Spells]] | [[:Category:Spell Lists|Spell Lists]]&amp;lt;br&amp;gt;[[Rules Glossary]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;[[Opposed Rolls|(There Are No) Opposed Rolls]]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[Gameplay Toolbox]]&amp;lt;br&amp;gt;[[Magic Items]]&amp;lt;br&amp;gt;[[Magic Item Lists]]&amp;lt;br&amp;gt;[[Monsters]]&amp;lt;br&amp;gt;[[Animals]]&amp;lt;br&amp;gt;[[:Category:Creature Lists|Creature Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-SRD Material==&lt;br /&gt;
{{threecolumns}}[[Character Sheets]]&amp;lt;br&amp;gt;[[Houserules]]&amp;lt;br&amp;gt;[[Variant Rules]]&amp;lt;br&amp;gt;[[Treasure (Variant Rules)|Treasure]]&amp;lt;br&amp;gt;[[Links]]&amp;lt;br&amp;gt;[[Game Worlds]] | [[Yaranaika]]&amp;lt;br&amp;gt;[[Campaigns]]&amp;lt;br&amp;gt;[[Adventures]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
{{threecolumns}}[https://kotivalo.ilmatar.net/ Kotivalo (in Finnish)]&amp;lt;br&amp;gt;[https://lollo.ilmatar.net/ L&amp;amp;L (&amp;quot;Löllöwiki&amp;quot;) (in Finnish)]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Magical_Girl_(Yaranaika)&amp;diff=5393</id>
		<title>Magical Girl (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Magical_Girl_(Yaranaika)&amp;diff=5393"/>
		<updated>2026-05-14T02:33:02Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 3: Sadism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wikipe-tan_sorceress_color.svg.png|thumb|right|Wikipe-tan]]&lt;br /&gt;
{{ClassWithTools|Magical Girl|Charisma|D8|Dexterity and Charisma|&#039;&#039;Choose 2:&#039;&#039; [[Acrobatics]], [[Athletics]], [[Intimidation]], [[Perception]], [[Performance]], [[Persuasion]], [[Religion]]|Simple and Martial weapons|None|[[Light armor|Light armor]] and [[Shields]]|50 GP}}&lt;br /&gt;
&#039;&#039;&#039;Magical Girl&#039;&#039;&#039; (魔法少女, &#039;&#039;mahō shōjo&#039;&#039;) is a heroine that has mysterious powers, which are either bestowed by supernatural beings such as gods or spirits, or are innate powers that the heroine is born with. Most magical girls gain or find their powers between the ages of 10 and 14. The magical girls &amp;quot;transformation&amp;quot; symbolizes the maturation from childhood to womanhood. Adventuring magical girls are usually grown-ups.&lt;br /&gt;
&lt;br /&gt;
NOTE: magical girls can be of any gender. Most of them just happen to be girls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your spell focus is your transformation.&#039;&#039;&#039; When you are transformed, you don&#039;t need any other spell focus. You may own a &amp;quot;magic wand&amp;quot; or another item, but you don&#039;t actually need it (although you may believe so). Your transformed form resembles you, but has a completely different outfit. A half mask appears and covers your eyes in some outfits. Your transformation outfit is always same, but it might change in some circumstances.&lt;br /&gt;
&lt;br /&gt;
If you become [[Incapacitated]] or drop down to 0 [[Hit Points]], you immediately transform back to your normal &amp;quot;mortal&amp;quot; form. If you were flying, you (and your possible familiar) are automatically affected by &#039;&#039;[[Feather Fall]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Magical Girls usually wish to keep their identity a secret.&#039;&#039;&#039; You attract a &#039;&#039;lot&#039;&#039; of attention while transformed. If people knew that you are a Magical Girl, your fans and enemies would flock to you all the time. Your fellow adventurers obviously know the secret, but they keep it to themselves. Hopefully.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Magical Girl Features&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!Level!!Proficiency&amp;lt;br&amp;gt;Bonus!!Class Features!!Magical Girl&amp;lt;br&amp;gt;Powers!!Focus&amp;lt;br&amp;gt;Points&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1||+2||align=&amp;quot;left&amp;quot;|Magical Girl Powers, Familiar		||1||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2||+2||align=&amp;quot;left&amp;quot;|Magical Girl&#039;s Focus				||3||2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3||+2||align=&amp;quot;left&amp;quot;|Magical Girl Subclass				||3||3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4||+2||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||3||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5||+3||align=&amp;quot;left&amp;quot;|									||5||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6||+3||align=&amp;quot;left&amp;quot;|Subclass feature					||5||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||+3||align=&amp;quot;left&amp;quot;|									||6||7&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||+3||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||6||8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||+4||align=&amp;quot;left&amp;quot;|									||7||9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||+4||align=&amp;quot;left&amp;quot;|Heightened Magical Girl&#039;s Focus	||7||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||+4||align=&amp;quot;left&amp;quot;|Subclass feature					||7||11&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||+4||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||8||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13||+5||align=&amp;quot;left&amp;quot;|									||8||13&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14||+5||align=&amp;quot;left&amp;quot;|									||8||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15||+5||align=&amp;quot;left&amp;quot;|									||9||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16||+5||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||9||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17||+6||align=&amp;quot;left&amp;quot;|Subclass feature					||9||17&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18||+6||align=&amp;quot;left&amp;quot;|									||10||18&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19||+6||align=&amp;quot;left&amp;quot;|Epic Boon							||10||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20||+6||align=&amp;quot;left&amp;quot;|Magical Princess					||12||20&lt;br /&gt;
|}&lt;br /&gt;
==Magical Girl Features==&lt;br /&gt;
===Level 1: Magical Girl Powers===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformation.&#039;&#039;&#039;&#039;&#039; It takes one full round for you to transform, but traditionally nobody ever interferes or attempts to prevent you from transforming. Everyone just politely waits that your transformation is over. But, a particularly evil enemy (a big boss) &#039;&#039;might&#039;&#039; attempt to stop you. In these rare cases, GM will decide what happens and maybe makes a dice roll.&lt;br /&gt;
&lt;br /&gt;
Your features work only when you are transformed, unless otherwise said. You can always use your armor, skill, tool, and weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
When you transform, your armor (except shield) and clothing meld into your new form and you can&#039;t use their features. Items you are carrying in your hands do not meld. Of course you can take off your armor and items, transform, and put them back on, but that takes several rounds. There are MGPs for these things.&lt;br /&gt;
&lt;br /&gt;
At 1st level, you gain one MGP, and more of them as you progress. See Magical Girl Powers in the table for the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Familiar.&#039;&#039;&#039;&#039;&#039; You are able to cast &#039;&#039;[[Find Familiar]]&#039;&#039; spell as a [[Ritual]]. Your familiar and all the benefits and features bestowed by it remain even while you are not transformed.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Magical Girl&#039;s Focus===&lt;br /&gt;
Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Magical Girl level determines the number of points you have, as shown in the Focus Points column of the Magical Girl Features table.&lt;br /&gt;
&lt;br /&gt;
Magical Girls generally use Focus Points for maneuvers and magic effects. Magical Girl Powers never use Focus Points.&lt;br /&gt;
&lt;br /&gt;
While transformed, you can expend these points to enhance or fuel certain Magical Girl features. You start knowing three such features: Extra Attack, Patient Defense, and Step of the Wind, each of which is detailed below. When you expend a Focus Point, it is unavailable until you finish a [[Short Rest|Short]] or [[Long Rest]], at the end of which you regain all your expended points.&lt;br /&gt;
&lt;br /&gt;
Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Charisma modifier and Proficiency Bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Attack.&#039;&#039;&#039;&#039;&#039; As a [[Bonus Action]], you can expend 1 Focus Point to make a single extra Attack. You can even do it with a [[Hand Crossbow]] or a [[Pistol]], but not other weapons with Loading property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039;&#039;&#039; You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action. Your familiar, if within 5 feet of you, gains the same benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039;&#039;&#039; You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn. Your familiar, if within 5 feet of you, gains the same benefits.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Heightened Magical Girl&#039;s Focus===&lt;br /&gt;
While transformed, your Extra Attack, Patient Defense, and Step of the Wind gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Attack.&#039;&#039;&#039;&#039;&#039; As a [[Bonus Action]], you can expend 1 Focus Point and make two extra attacks with it instead of one, as a [[Bonus Action]]. You can&#039;t do this with a weapon with Loading property, except a [[Hand Crossbow]] or a [[Pistol]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039; When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two times your [[Proficiency Bonus]]. Your familiar, if within 5 feet of you, also gains same amount of Temporary Hit Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039; When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or smaller. You move the creature with you until the end of your turn. The creature&#039;s movement doesn&#039;t provoke [[Opportunity Attack]]s. Your familiar, if within 5 feet of you, also moves with you.&lt;br /&gt;
&lt;br /&gt;
===Level 20: Magical Princess===&lt;br /&gt;
While transformed, you can three times per day take a Magic Action cast &#039;&#039;[[Wish]]&#039;&#039; spell without suffering any stress. Reshaping Reality still has all its other risks. Your three wishes recharge after a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
==List of Magical Girl Powers==&lt;br /&gt;
Magical Girl Powers (MGPs) are quite similar to [[Warlock|Warlock&#039;s]] Eldritch Invocations, but most MPGs are magical effects. You can only take each MGP once, unless said otherwise. MGPs never use Focus Points.&lt;br /&gt;
&lt;br /&gt;
MGPs can be dispelled unless said otherwise. Some can be negated by &#039;&#039;[[Counterspell]]&#039;&#039;. A dispelled power comes back after a [[Short Rest|Short]] or [[Long Rest]]. &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all powers that can be dispelled. See below for exceptions.&lt;br /&gt;
&lt;br /&gt;
===Armored Girl===&lt;br /&gt;
Your armor becomes part of your outfit and you gain its benefits (and possible Disadvantage to Stealth) while transformed. Magic armor also keeps its power(s).&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all magical features of armor.&lt;br /&gt;
&lt;br /&gt;
===Attack of the 50 Foot Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 15+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can change into [[Gargantuan]] size version of your form, or back to your normal transformed size. Both take a [[Bonus Action]]. You need 20&amp;amp;nbsp;&amp;amp;times;&amp;amp;nbsp;20 feet free space to enlarge, otherwise the power fails. Increasing your size gives you 8d8 [[Temporary Hit Points]]. While Gargantuan-sized, you gain +8 bonus to all Strength-related checks and your melee attacks, thrown weapon attacks, and unarmed strikes using Strength do +8 extra damage. You [[Armor Class]] suffers a -4 penalty.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 7th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Blind Fighting Girl===&lt;br /&gt;
While [[Blinded]] or can&#039;t otherwise see, your attack rolls do not have [[Disadvantage]] and neither attacks against you have [[Advantage]].&lt;br /&gt;
&lt;br /&gt;
===Blindseeing Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you gain [[Blindsight]] to a range of 60 feet. This power can be dispelled as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Brachiating Girl===&lt;br /&gt;
&#039;&#039;&amp;quot;AAH-EEH-AH-EEH-AAAAAAH-EEH-AH-EEH-AAAAAH!&amp;quot;&#039;&#039; - every Tarzan movie and parody since April 2nd, 1932&lt;br /&gt;
&lt;br /&gt;
While transformed, in a forest or jungle with sufficient branching in trees you gain [[Brachiation Speed]]; you can swing from branch to branch at your normal ground speed. You can even take the Dash action. GM might require Dexterity ([[Acrobatics]]) roll in some situations.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Daylight Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you emanate a 60-feet radius sunlight, equivalent to &#039;&#039;[[Daylight]]&#039;&#039; spell. You can opt not to use this power. This power can be dispelled as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Deflective Girl===&lt;br /&gt;
While transformed, you add your Charisma modifier to your Armor Class. This power can be dispelled as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Fast Girl===&lt;br /&gt;
Add 10 ft. to your base movement rate. This is a permanent enhancement and cannot be dispelled or negated.&lt;br /&gt;
&lt;br /&gt;
You can take this MGP several times, each time adding +10 ft. to your base movement rate.&lt;br /&gt;
&lt;br /&gt;
===Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain [[Fly Speed]] of 30 feet. If you have a familiar, it also gains fly speed.&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power as a 3rd-level spell. If your Fly Speed gets dispelled, you and your familiar automatically become subject to &#039;&#039;[[Feather Fall]]&#039;&#039; cast at 1st level. (This can also be dispelled!)&lt;br /&gt;
&lt;br /&gt;
===Elemental Body Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your body turns into elemental material, if you want. Choose one of the elements below. You can take this MGP several times, choosing a different element each time. You can only transform to one elemental type you have at a time. You retain your Resistances and Immunities regardless of the element you are using. Note: Resistances and Immunities do not add up: you are only affected by the most effective protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Air.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Cold]], [[Lightning]] and [[Thunder]] damage. Your body is invisible but your outfit and equipment aren&#039;t. You can take off everything to become [[Invisible]], but you&#039;d be, ahem, completely nude and without weapons. Also, you need to retrieve your gear; in these cases it will stay in the place where you took it off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Earth.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Bludgeoning]], [[Piercing]] and [[Slashing]] damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Fire.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Fire]] and [[Radiant]] damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Water.&#039;&#039;&#039;&#039;&#039; You gain [[Swim Speed]] equal to your walking speed or fly speed, whichever is better. You become amphibious and can breathe both air and liquid.&lt;br /&gt;
&lt;br /&gt;
An elemental-like body certainly looks weird (or awesome). GM decides how it affects [[Social Interaction]], case by case.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 4th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Immune Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 13+ Resistant Girl MGP of the chosen type&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain continuous [[Immunity]] to one [[Damage Types|Damage Type]] which you can choose, except [[Force]] damage. You are required to have Resistant Girl power of the chosen element to get this power.&lt;br /&gt;
&lt;br /&gt;
You can take this power many times, each time for a different damage type. This power can be dispelled, as a 7th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Improved Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Flight Girl MGP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your and your familiar&#039;s [[Fly Speed]] increase to 60 feet. You both are also now able to [[hover]].&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power as a 4th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Improved Outfit Girl===&lt;br /&gt;
While transformed, you keep all the benefits of magic items you are carrying or are attuned to.&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all effects of magic items.&lt;br /&gt;
&lt;br /&gt;
===Magical Girl Ability===&lt;br /&gt;
&#039;&#039;Prerequisite: 4th+ level Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add +1 to one of your Ability Scores. You can take this power many times, even to the same ability, up to a maximum score of 30. This power cannot be dispelled nor suppressed; the ability increase is permanent.&lt;br /&gt;
&lt;br /&gt;
===Lucky Girl===&lt;br /&gt;
While transformed, if you roll a 1 on any Attack Roll, Ability Check or Saving Throw, you can reroll the die. You must use the new roll.&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses it.&lt;br /&gt;
&lt;br /&gt;
===Resistant Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain continuous [[Resistance]] to one [[Damage Types|Damage Type]] which you can choose, except [[Force]] damage. You can take this power many times, each time for a different damage type. This power can be dispelled, as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Signature Element Weapon===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your chosen weapon causes extra 1d6 damage of [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] type. You choose the type while you take this MGP and it will not change after that. You can take this MGP several times, each time for a different weapon.&lt;br /&gt;
&lt;br /&gt;
Good Magical Girl can also choose [[Radiant]] damage, and an evil girl, [[Necrotic]] damage.&lt;br /&gt;
&lt;br /&gt;
On a magic weapon, the effects are cumulative. E.g. if you have a &#039;&#039;[[Flame Tongue]]&#039;&#039; weapon, taking Signature Element Weapon (Fire) adds 2d6 fire damage instead of just 2d6.&lt;br /&gt;
&lt;br /&gt;
This MGP is considered a 3rd-level effect which can&#039;t be dispelled&amp;amp;mdash;but it can be negated by &#039;&#039;[[Antimagic Field]]&#039;&#039; or a similar effect.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon===&lt;br /&gt;
You can use the [[mastery properties]] of your chosen weapon or your [[Unarmed Strike]]. You can take this MGP several times, each for a different weapon. You need to carry your chosen weapon for it to be included in your transformation.&lt;br /&gt;
&lt;br /&gt;
While transformed, your signature weapon or its ammunition is considered a magic weapon.&lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Extra Attack===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can attack twice instead of once whenever you take the Attack action on your turn with your Signature Weapon. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Improved Critical===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 3+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your signature weapon scores a Critical Hit on a roll of 19 or 20 on the d20. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Two Extra Attacks===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon Extra Attack MGP for the weapon, level 11+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can attack three times instead of once whenever you take the Attack action on your turn with your Signature Weapon. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Tactician===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 9+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, when you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack. You can take this MGP several times, each time for a different weapon.&lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Super Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Improved Flying Girl MGP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your and your familiar&#039;s [[Fly Speed]] increase to 240 feet.&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power a 6th-level spell.&lt;br /&gt;
&lt;br /&gt;
===The Incredible Shrinking Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 9+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can change into [[Tiny]] size version of your form, or back to your normal transformed size. Both take a [[Bonus Action]]. While Tiny-sized, you have [[Disadvantage]] to all [[Strength]]-related checks but [[Advantage]] to all [[Dexterity]]-related checks. These include attacks, ability checks and saving throws. You [[Armor Class]] gains a +2 bonus.&lt;br /&gt;
&lt;br /&gt;
While you are [[Tiny]], you can pass through the space of [[Medium]] or larger creatures, friend or foe. This doesn&#039;t stop you for being subject to [[Opportunity Attacks]].&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a5th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Trueseeing Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 13+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you gain [[Truesight]] to a range of 60 feet. This power can be dispelled as a 6th-level spell.&lt;br /&gt;
&lt;br /&gt;
==Magical Girl Subclass: Protector==&lt;br /&gt;
===Level 3: Protector&#039;s Cure===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cure wounds of yourself or another creature within 5 feet of yourself. Target regains &amp;lt;code&amp;gt;3d8 + your Charisma modifier&amp;lt;/code&amp;gt; Hit Points.&lt;br /&gt;
&lt;br /&gt;
The number of dice increases by your Mgical Girl levels: at 5th level, 4d8; at 7th level, 5d8; at 9th level, 6d8; at 11th level, 7d8; at 13th level, 8d8; at 15th level, 9d8; and finally at 17th level, 10d8.&lt;br /&gt;
&lt;br /&gt;
===Level 6: Protector&#039;s Restoration===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can heal yourself or another creature within 5 feet of yourself. Target is affected by &#039;&#039;[[Lesser Restoration]]&#039;&#039; as it was cast as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
NOTE: if used against Poisoned condition, this also cures [[disease]].&lt;br /&gt;
&lt;br /&gt;
===Level 11: Protector&#039;s Heal===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cast &#039;&#039;[[Heal]]&#039;&#039; yourself or another creature within 5 feet of yourself. The spell is cast at 6th level.&lt;br /&gt;
&lt;br /&gt;
===Level 17: Protector&#039;s Mass Heal===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cast &#039;&#039;[[Mass Heal]]&#039;&#039; as a 9th-level spell.&lt;br /&gt;
&lt;br /&gt;
==Magical Girl Subclass: Evil Magical Girl==&lt;br /&gt;
===Level 3: Sadism===&lt;br /&gt;
While transformed, you can take a [[Magic Action]] and cast either &#039;&#039;[[Eldritch Blast]]&#039;&#039; or &#039;&#039;[[Paper Cut (Yaranaika)|paper cut]]&#039;&#039; cantrip.&lt;br /&gt;
&lt;br /&gt;
===Level 6: TODO===&lt;br /&gt;
===Level 11: TODO===&lt;br /&gt;
===Level 17: TODO===&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Character Classes]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Magical_Girl_(Yaranaika)&amp;diff=5392</id>
		<title>Magical Girl (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Magical_Girl_(Yaranaika)&amp;diff=5392"/>
		<updated>2026-05-14T02:20:46Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wikipe-tan_sorceress_color.svg.png|thumb|right|Wikipe-tan]]&lt;br /&gt;
{{ClassWithTools|Magical Girl|Charisma|D8|Dexterity and Charisma|&#039;&#039;Choose 2:&#039;&#039; [[Acrobatics]], [[Athletics]], [[Intimidation]], [[Perception]], [[Performance]], [[Persuasion]], [[Religion]]|Simple and Martial weapons|None|[[Light armor|Light armor]] and [[Shields]]|50 GP}}&lt;br /&gt;
&#039;&#039;&#039;Magical Girl&#039;&#039;&#039; (魔法少女, &#039;&#039;mahō shōjo&#039;&#039;) is a heroine that has mysterious powers, which are either bestowed by supernatural beings such as gods or spirits, or are innate powers that the heroine is born with. Most magical girls gain or find their powers between the ages of 10 and 14. The magical girls &amp;quot;transformation&amp;quot; symbolizes the maturation from childhood to womanhood. Adventuring magical girls are usually grown-ups.&lt;br /&gt;
&lt;br /&gt;
NOTE: magical girls can be of any gender. Most of them just happen to be girls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your spell focus is your transformation.&#039;&#039;&#039; When you are transformed, you don&#039;t need any other spell focus. You may own a &amp;quot;magic wand&amp;quot; or another item, but you don&#039;t actually need it (although you may believe so). Your transformed form resembles you, but has a completely different outfit. A half mask appears and covers your eyes in some outfits. Your transformation outfit is always same, but it might change in some circumstances.&lt;br /&gt;
&lt;br /&gt;
If you become [[Incapacitated]] or drop down to 0 [[Hit Points]], you immediately transform back to your normal &amp;quot;mortal&amp;quot; form. If you were flying, you (and your possible familiar) are automatically affected by &#039;&#039;[[Feather Fall]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Magical Girls usually wish to keep their identity a secret.&#039;&#039;&#039; You attract a &#039;&#039;lot&#039;&#039; of attention while transformed. If people knew that you are a Magical Girl, your fans and enemies would flock to you all the time. Your fellow adventurers obviously know the secret, but they keep it to themselves. Hopefully.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Magical Girl Features&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!Level!!Proficiency&amp;lt;br&amp;gt;Bonus!!Class Features!!Magical Girl&amp;lt;br&amp;gt;Powers!!Focus&amp;lt;br&amp;gt;Points&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1||+2||align=&amp;quot;left&amp;quot;|Magical Girl Powers, Familiar		||1||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2||+2||align=&amp;quot;left&amp;quot;|Magical Girl&#039;s Focus				||3||2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3||+2||align=&amp;quot;left&amp;quot;|Magical Girl Subclass				||3||3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4||+2||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||3||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5||+3||align=&amp;quot;left&amp;quot;|									||5||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6||+3||align=&amp;quot;left&amp;quot;|Subclass feature					||5||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||+3||align=&amp;quot;left&amp;quot;|									||6||7&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||+3||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||6||8&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||+4||align=&amp;quot;left&amp;quot;|									||7||9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||+4||align=&amp;quot;left&amp;quot;|Heightened Magical Girl&#039;s Focus	||7||10&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||+4||align=&amp;quot;left&amp;quot;|Subclass feature					||7||11&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||+4||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||8||12&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13||+5||align=&amp;quot;left&amp;quot;|									||8||13&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14||+5||align=&amp;quot;left&amp;quot;|									||8||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15||+5||align=&amp;quot;left&amp;quot;|									||9||15&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16||+5||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||9||16&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17||+6||align=&amp;quot;left&amp;quot;|Subclass feature					||9||17&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18||+6||align=&amp;quot;left&amp;quot;|									||10||18&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19||+6||align=&amp;quot;left&amp;quot;|Epic Boon							||10||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20||+6||align=&amp;quot;left&amp;quot;|Magical Princess					||12||20&lt;br /&gt;
|}&lt;br /&gt;
==Magical Girl Features==&lt;br /&gt;
===Level 1: Magical Girl Powers===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformation.&#039;&#039;&#039;&#039;&#039; It takes one full round for you to transform, but traditionally nobody ever interferes or attempts to prevent you from transforming. Everyone just politely waits that your transformation is over. But, a particularly evil enemy (a big boss) &#039;&#039;might&#039;&#039; attempt to stop you. In these rare cases, GM will decide what happens and maybe makes a dice roll.&lt;br /&gt;
&lt;br /&gt;
Your features work only when you are transformed, unless otherwise said. You can always use your armor, skill, tool, and weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
When you transform, your armor (except shield) and clothing meld into your new form and you can&#039;t use their features. Items you are carrying in your hands do not meld. Of course you can take off your armor and items, transform, and put them back on, but that takes several rounds. There are MGPs for these things.&lt;br /&gt;
&lt;br /&gt;
At 1st level, you gain one MGP, and more of them as you progress. See Magical Girl Powers in the table for the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Familiar.&#039;&#039;&#039;&#039;&#039; You are able to cast &#039;&#039;[[Find Familiar]]&#039;&#039; spell as a [[Ritual]]. Your familiar and all the benefits and features bestowed by it remain even while you are not transformed.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Magical Girl&#039;s Focus===&lt;br /&gt;
Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Magical Girl level determines the number of points you have, as shown in the Focus Points column of the Magical Girl Features table.&lt;br /&gt;
&lt;br /&gt;
Magical Girls generally use Focus Points for maneuvers and magic effects. Magical Girl Powers never use Focus Points.&lt;br /&gt;
&lt;br /&gt;
While transformed, you can expend these points to enhance or fuel certain Magical Girl features. You start knowing three such features: Extra Attack, Patient Defense, and Step of the Wind, each of which is detailed below. When you expend a Focus Point, it is unavailable until you finish a [[Short Rest|Short]] or [[Long Rest]], at the end of which you regain all your expended points.&lt;br /&gt;
&lt;br /&gt;
Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Charisma modifier and Proficiency Bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Attack.&#039;&#039;&#039;&#039;&#039; As a [[Bonus Action]], you can expend 1 Focus Point to make a single extra Attack. You can even do it with a [[Hand Crossbow]] or a [[Pistol]], but not other weapons with Loading property.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039;&#039;&#039; You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action. Your familiar, if within 5 feet of you, gains the same benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039;&#039;&#039; You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn. Your familiar, if within 5 feet of you, gains the same benefits.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Heightened Magical Girl&#039;s Focus===&lt;br /&gt;
While transformed, your Extra Attack, Patient Defense, and Step of the Wind gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Attack.&#039;&#039;&#039;&#039;&#039; As a [[Bonus Action]], you can expend 1 Focus Point and make two extra attacks with it instead of one, as a [[Bonus Action]]. You can&#039;t do this with a weapon with Loading property, except a [[Hand Crossbow]] or a [[Pistol]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039; When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two times your [[Proficiency Bonus]]. Your familiar, if within 5 feet of you, also gains same amount of Temporary Hit Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039; When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or smaller. You move the creature with you until the end of your turn. The creature&#039;s movement doesn&#039;t provoke [[Opportunity Attack]]s. Your familiar, if within 5 feet of you, also moves with you.&lt;br /&gt;
&lt;br /&gt;
===Level 20: Magical Princess===&lt;br /&gt;
While transformed, you can three times per day take a Magic Action cast &#039;&#039;[[Wish]]&#039;&#039; spell without suffering any stress. Reshaping Reality still has all its other risks. Your three wishes recharge after a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
==List of Magical Girl Powers==&lt;br /&gt;
Magical Girl Powers (MGPs) are quite similar to [[Warlock|Warlock&#039;s]] Eldritch Invocations, but most MPGs are magical effects. You can only take each MGP once, unless said otherwise. MGPs never use Focus Points.&lt;br /&gt;
&lt;br /&gt;
MGPs can be dispelled unless said otherwise. Some can be negated by &#039;&#039;[[Counterspell]]&#039;&#039;. A dispelled power comes back after a [[Short Rest|Short]] or [[Long Rest]]. &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all powers that can be dispelled. See below for exceptions.&lt;br /&gt;
&lt;br /&gt;
===Armored Girl===&lt;br /&gt;
Your armor becomes part of your outfit and you gain its benefits (and possible Disadvantage to Stealth) while transformed. Magic armor also keeps its power(s).&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all magical features of armor.&lt;br /&gt;
&lt;br /&gt;
===Attack of the 50 Foot Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 15+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can change into [[Gargantuan]] size version of your form, or back to your normal transformed size. Both take a [[Bonus Action]]. You need 20&amp;amp;nbsp;&amp;amp;times;&amp;amp;nbsp;20 feet free space to enlarge, otherwise the power fails. Increasing your size gives you 8d8 [[Temporary Hit Points]]. While Gargantuan-sized, you gain +8 bonus to all Strength-related checks and your melee attacks, thrown weapon attacks, and unarmed strikes using Strength do +8 extra damage. You [[Armor Class]] suffers a -4 penalty.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 7th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Blind Fighting Girl===&lt;br /&gt;
While [[Blinded]] or can&#039;t otherwise see, your attack rolls do not have [[Disadvantage]] and neither attacks against you have [[Advantage]].&lt;br /&gt;
&lt;br /&gt;
===Blindseeing Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you gain [[Blindsight]] to a range of 60 feet. This power can be dispelled as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Brachiating Girl===&lt;br /&gt;
&#039;&#039;&amp;quot;AAH-EEH-AH-EEH-AAAAAAH-EEH-AH-EEH-AAAAAH!&amp;quot;&#039;&#039; - every Tarzan movie and parody since April 2nd, 1932&lt;br /&gt;
&lt;br /&gt;
While transformed, in a forest or jungle with sufficient branching in trees you gain [[Brachiation Speed]]; you can swing from branch to branch at your normal ground speed. You can even take the Dash action. GM might require Dexterity ([[Acrobatics]]) roll in some situations.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Daylight Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you emanate a 60-feet radius sunlight, equivalent to &#039;&#039;[[Daylight]]&#039;&#039; spell. You can opt not to use this power. This power can be dispelled as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Deflective Girl===&lt;br /&gt;
While transformed, you add your Charisma modifier to your Armor Class. This power can be dispelled as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Fast Girl===&lt;br /&gt;
Add 10 ft. to your base movement rate. This is a permanent enhancement and cannot be dispelled or negated.&lt;br /&gt;
&lt;br /&gt;
You can take this MGP several times, each time adding +10 ft. to your base movement rate.&lt;br /&gt;
&lt;br /&gt;
===Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain [[Fly Speed]] of 30 feet. If you have a familiar, it also gains fly speed.&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power as a 3rd-level spell. If your Fly Speed gets dispelled, you and your familiar automatically become subject to &#039;&#039;[[Feather Fall]]&#039;&#039; cast at 1st level. (This can also be dispelled!)&lt;br /&gt;
&lt;br /&gt;
===Elemental Body Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your body turns into elemental material, if you want. Choose one of the elements below. You can take this MGP several times, choosing a different element each time. You can only transform to one elemental type you have at a time. You retain your Resistances and Immunities regardless of the element you are using. Note: Resistances and Immunities do not add up: you are only affected by the most effective protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Air.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Cold]], [[Lightning]] and [[Thunder]] damage. Your body is invisible but your outfit and equipment aren&#039;t. You can take off everything to become [[Invisible]], but you&#039;d be, ahem, completely nude and without weapons. Also, you need to retrieve your gear; in these cases it will stay in the place where you took it off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Earth.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Bludgeoning]], [[Piercing]] and [[Slashing]] damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Fire.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Fire]] and [[Radiant]] damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Water.&#039;&#039;&#039;&#039;&#039; You gain [[Swim Speed]] equal to your walking speed or fly speed, whichever is better. You become amphibious and can breathe both air and liquid.&lt;br /&gt;
&lt;br /&gt;
An elemental-like body certainly looks weird (or awesome). GM decides how it affects [[Social Interaction]], case by case.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 4th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Immune Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 13+ Resistant Girl MGP of the chosen type&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain continuous [[Immunity]] to one [[Damage Types|Damage Type]] which you can choose, except [[Force]] damage. You are required to have Resistant Girl power of the chosen element to get this power.&lt;br /&gt;
&lt;br /&gt;
You can take this power many times, each time for a different damage type. This power can be dispelled, as a 7th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Improved Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Flight Girl MGP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your and your familiar&#039;s [[Fly Speed]] increase to 60 feet. You both are also now able to [[hover]].&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power as a 4th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Improved Outfit Girl===&lt;br /&gt;
While transformed, you keep all the benefits of magic items you are carrying or are attuned to.&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all effects of magic items.&lt;br /&gt;
&lt;br /&gt;
===Magical Girl Ability===&lt;br /&gt;
&#039;&#039;Prerequisite: 4th+ level Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add +1 to one of your Ability Scores. You can take this power many times, even to the same ability, up to a maximum score of 30. This power cannot be dispelled nor suppressed; the ability increase is permanent.&lt;br /&gt;
&lt;br /&gt;
===Lucky Girl===&lt;br /&gt;
While transformed, if you roll a 1 on any Attack Roll, Ability Check or Saving Throw, you can reroll the die. You must use the new roll.&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses it.&lt;br /&gt;
&lt;br /&gt;
===Resistant Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain continuous [[Resistance]] to one [[Damage Types|Damage Type]] which you can choose, except [[Force]] damage. You can take this power many times, each time for a different damage type. This power can be dispelled, as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Signature Element Weapon===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your chosen weapon causes extra 1d6 damage of [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] type. You choose the type while you take this MGP and it will not change after that. You can take this MGP several times, each time for a different weapon.&lt;br /&gt;
&lt;br /&gt;
Good Magical Girl can also choose [[Radiant]] damage, and an evil girl, [[Necrotic]] damage.&lt;br /&gt;
&lt;br /&gt;
On a magic weapon, the effects are cumulative. E.g. if you have a &#039;&#039;[[Flame Tongue]]&#039;&#039; weapon, taking Signature Element Weapon (Fire) adds 2d6 fire damage instead of just 2d6.&lt;br /&gt;
&lt;br /&gt;
This MGP is considered a 3rd-level effect which can&#039;t be dispelled&amp;amp;mdash;but it can be negated by &#039;&#039;[[Antimagic Field]]&#039;&#039; or a similar effect.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon===&lt;br /&gt;
You can use the [[mastery properties]] of your chosen weapon or your [[Unarmed Strike]]. You can take this MGP several times, each for a different weapon. You need to carry your chosen weapon for it to be included in your transformation.&lt;br /&gt;
&lt;br /&gt;
While transformed, your signature weapon or its ammunition is considered a magic weapon.&lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Extra Attack===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can attack twice instead of once whenever you take the Attack action on your turn with your Signature Weapon. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Improved Critical===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 3+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your signature weapon scores a Critical Hit on a roll of 19 or 20 on the d20. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Two Extra Attacks===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon Extra Attack MGP for the weapon, level 11+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can attack three times instead of once whenever you take the Attack action on your turn with your Signature Weapon. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Tactician===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 9+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, when you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack. You can take this MGP several times, each time for a different weapon.&lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Super Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Improved Flying Girl MGP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your and your familiar&#039;s [[Fly Speed]] increase to 240 feet.&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power a 6th-level spell.&lt;br /&gt;
&lt;br /&gt;
===The Incredible Shrinking Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 9+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can change into [[Tiny]] size version of your form, or back to your normal transformed size. Both take a [[Bonus Action]]. While Tiny-sized, you have [[Disadvantage]] to all [[Strength]]-related checks but [[Advantage]] to all [[Dexterity]]-related checks. These include attacks, ability checks and saving throws. You [[Armor Class]] gains a +2 bonus.&lt;br /&gt;
&lt;br /&gt;
While you are [[Tiny]], you can pass through the space of [[Medium]] or larger creatures, friend or foe. This doesn&#039;t stop you for being subject to [[Opportunity Attacks]].&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a5th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Trueseeing Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 13+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you gain [[Truesight]] to a range of 60 feet. This power can be dispelled as a 6th-level spell.&lt;br /&gt;
&lt;br /&gt;
==Magical Girl Subclass: Protector==&lt;br /&gt;
===Level 3: Protector&#039;s Cure===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cure wounds of yourself or another creature within 5 feet of yourself. Target regains &amp;lt;code&amp;gt;3d8 + your Charisma modifier&amp;lt;/code&amp;gt; Hit Points.&lt;br /&gt;
&lt;br /&gt;
The number of dice increases by your Mgical Girl levels: at 5th level, 4d8; at 7th level, 5d8; at 9th level, 6d8; at 11th level, 7d8; at 13th level, 8d8; at 15th level, 9d8; and finally at 17th level, 10d8.&lt;br /&gt;
&lt;br /&gt;
===Level 6: Protector&#039;s Restoration===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can heal yourself or another creature within 5 feet of yourself. Target is affected by &#039;&#039;[[Lesser Restoration]]&#039;&#039; as it was cast as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
NOTE: if used against Poisoned condition, this also cures [[disease]].&lt;br /&gt;
&lt;br /&gt;
===Level 11: Protector&#039;s Heal===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cast &#039;&#039;[[Heal]]&#039;&#039; yourself or another creature within 5 feet of yourself. The spell is cast at 6th level.&lt;br /&gt;
&lt;br /&gt;
===Level 17: Protector&#039;s Mass Heal===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cast &#039;&#039;[[Mass Heal]]&#039;&#039; as a 9th-level spell.&lt;br /&gt;
&lt;br /&gt;
==Magical Girl Subclass: Evil Magical Girl==&lt;br /&gt;
===Level 3: Sadism===&lt;br /&gt;
While transformed, you can take a [[Magic Action]] and cast &#039;&#039;[[Paper Cut (Yaranaika)|paper cut]]&#039;&#039; cantrip.&lt;br /&gt;
&lt;br /&gt;
===Level 6: TODO===&lt;br /&gt;
===Level 11: TODO===&lt;br /&gt;
===Level 17: TODO===&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Character Classes]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Paper_Cut_(Yaranaika)&amp;diff=5391</id>
		<title>Paper Cut (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Paper_Cut_(Yaranaika)&amp;diff=5391"/>
		<updated>2026-05-14T02:20:30Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Enchantment Cantrip (Sorcerer, Wizard)&#039;&#039; [evil]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casting Time]]: {{Casting Time Action}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Range]]: {{Spell Range 60 feet}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Components]]: V, S&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duration]]: {{Spell Duration Instantaneous}}&lt;br /&gt;
&lt;br /&gt;
When you cast this spell at a target within range, the victim feels (but does not actually get) the nastiest ever paper cut somewhere in their body (caster decides where). This causes a short but extreme pain. &#039;&#039;&amp;quot;A paper cut isn&#039;t a smooth slice. It&#039;s more like a serrated blade that&#039;s grabbing and ripping.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;Nickname &amp;quot;Chaotic Lemming&amp;quot; @ Reddit&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Target makes a [[Constitution]] [[Saving Throw|saving throw]], taking 1d6 [[Psychic damage]] on a failed save and is [[Incapacitated]] for one round, or half as much damage on a successful one and avoids being Incapacitated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrip Upgrade.&#039;&#039;&#039; The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). &lt;br /&gt;
&lt;br /&gt;
Using &#039;&#039;paper cut&#039;&#039; is generally considered an evil act.&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Cantrips]]&lt;br /&gt;
[[Category:Enchantment Spells]]&lt;br /&gt;
[[Category:Enchantment Cantrips]]&lt;br /&gt;
[[Category:Sorcerer Spells]]&lt;br /&gt;
[[Category:Wizard Spells]]&lt;br /&gt;
[[Category:Sorcerer Cantrips]]&lt;br /&gt;
[[Category:Wizard Cantrips]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Paper_Cut_(Yaranaika)&amp;diff=5390</id>
		<title>Paper Cut (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Paper_Cut_(Yaranaika)&amp;diff=5390"/>
		<updated>2026-05-14T02:19:51Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Enchantment Cantrip (Sorcerer, Wizard)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casting Time]]: {{Casting Time Action}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Range]]: {{Spell Range 60 feet}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Components]]: V, S&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duration]]: {{Spell Duration Instantaneous}}&lt;br /&gt;
&lt;br /&gt;
When you cast this spell at a target within range, the victim feels (but does not actually get) the nastiest ever paper cut somewhere in their body (caster decides where). This causes a short but extreme pain. &#039;&#039;&amp;quot;A paper cut isn&#039;t a smooth slice. It&#039;s more like a serrated blade that&#039;s grabbing and ripping.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;Nickname &amp;quot;Chaotic Lemming&amp;quot; @ Reddit&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
taking 8d6 [[Fire damage]] on a failed save or half as much damage on a successful one. &lt;br /&gt;
&lt;br /&gt;
Target makes a [[Constitution]] [[Saving Throw|saving throw]], taking 1d6 [[Psychic damage]] on a failed save and is [[Incapacitated]] for one round, or half as much damage on a successful one and avoids being Incapacitated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrip Upgrade.&#039;&#039;&#039; The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). &lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Cantrips]]&lt;br /&gt;
[[Category:Enchantment Spells]]&lt;br /&gt;
[[Category:Enchantment Cantrips]]&lt;br /&gt;
[[Category:Sorcerer Spells]]&lt;br /&gt;
[[Category:Wizard Spells]]&lt;br /&gt;
[[Category:Sorcerer Cantrips]]&lt;br /&gt;
[[Category:Wizard Cantrips]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Fireball&amp;diff=5389</id>
		<title>Fireball</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Fireball&amp;diff=5389"/>
		<updated>2026-05-14T02:15:25Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Level 3 Evocation (Sorcerer, Wizard)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casting Time]]: {{Casting Time Action}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Range]]: {{Spell Range 150 feet}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Components]]: {{V, S, M}} (a ball of bat guano and sulfur)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duration]]: {{Spell Duration Instantaneous}}&lt;br /&gt;
&lt;br /&gt;
A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery explosion. Each creature in a 20-foot-radius Sphere centered on that point makes a [[Dexterity]] [[Saving Throw|saving throw]], taking 8d6 [[Fire damage]] on a failed save or half as much damage on a successful one. &lt;br /&gt;
 &lt;br /&gt;
Flammable objects in the area that aren&#039;t being worn or carried start burning. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Using a Higher-Level Spell Slot.&#039;&#039;&#039; The damage increases by 1d6 for each spell slot level above 3. &lt;br /&gt;
&lt;br /&gt;
[[Category:Level 3 Spells]]&lt;br /&gt;
[[Category:Evocation Spells]]&lt;br /&gt;
[[Category:Level 3 Evocation]]&lt;br /&gt;
[[Category:Sorcerer Spells]]&lt;br /&gt;
[[Category:Wizard Spells]]&lt;br /&gt;
[[Category:Sorcerer Level 3 Spells]]&lt;br /&gt;
[[Category:Wizard Level 3 Spells]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Acid_Splash&amp;diff=5388</id>
		<title>Acid Splash</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Acid_Splash&amp;diff=5388"/>
		<updated>2026-05-14T02:08:36Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Evocation Cantrip (Sorcerer, Wizard)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casting Time]]: {{Casting Time Action}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Range]]: {{Spell Range 60 feet}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Components]]: V, S&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duration]]: {{Spell Duration Instantaneous}}&lt;br /&gt;
&lt;br /&gt;
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a [[Dexterity]] [[Saving Throw|saving throw]] or take 1d6 [[Acid Damage]]. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Cantrip Upgrade.&#039;&#039;&#039; The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). &lt;br /&gt;
&lt;br /&gt;
[[Category:Cantrips]]&lt;br /&gt;
[[Category:Evocation Spells]]&lt;br /&gt;
[[Category:Evocation Cantrips]]&lt;br /&gt;
[[Category:Sorcerer Spells]]&lt;br /&gt;
[[Category:Wizard Spells]]&lt;br /&gt;
[[Category:Sorcerer Cantrips]]&lt;br /&gt;
[[Category:Wizard Cantrips]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Magical_Girl_(Yaranaika)&amp;diff=5387</id>
		<title>Magical Girl (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Magical_Girl_(Yaranaika)&amp;diff=5387"/>
		<updated>2026-05-14T02:05:54Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Magical Girl Subclass: Protector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Wikipe-tan_sorceress_color.svg.png|thumb|right|Wikipe-tan]]&lt;br /&gt;
{{ClassWithTools|Magical Girl|Charisma|D8|Dexterity and Charisma|&#039;&#039;Choose 2:&#039;&#039; [[Acrobatics]], [[Athletics]], [[Intimidation]], [[Perception]], [[Performance]], [[Persuasion]], [[Religion]]|Simple and Martial weapons|None|[[Light armor|Light armor]] and [[Shields]]|50 GP}}&lt;br /&gt;
&#039;&#039;&#039;Magical Girl&#039;&#039;&#039; (魔法少女, &#039;&#039;mahō shōjo&#039;&#039;) is a heroine that has mysterious powers, which are either bestowed by supernatural beings such as gods or spirits, or are innate powers that the heroine is born with. Most magical girls gain or find their powers between the ages of 10 and 14. The magical girls &amp;quot;transformation&amp;quot; symbolizes the maturation from childhood to womanhood. Adventuring magical girls are usually grown-ups.&lt;br /&gt;
&lt;br /&gt;
NOTE: magical girls can be of any gender. Most of them just happen to be girls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Your spell focus is your transformation.&#039;&#039;&#039; When you are transformed, you don&#039;t need any other spell focus. You may own a &amp;quot;magic wand&amp;quot; or another item, but you don&#039;t actually need it (although you may believe so). Your transformed form resembles you, but has a completely different outfit. A half mask appears and covers your eyes in some outfits. Your transformation outfit is always same, but it might change in some circumstances.&lt;br /&gt;
&lt;br /&gt;
If you become [[Incapacitated]] or drop down to 0 [[Hit Points]], you immediately transform back to your normal &amp;quot;mortal&amp;quot; form. If you were flying, you (and your possible familiar) are automatically affected by &#039;&#039;[[Feather Fall]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Magical Girls usually wish to keep their identity a secret.&#039;&#039;&#039; You attract a &#039;&#039;lot&#039;&#039; of attention while transformed. If people knew that you are a Magical Girl, your fans and enemies would flock to you all the time. Your fellow adventurers obviously know the secret, but they keep it to themselves. Hopefully.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Magical Girl Features&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!Level!!Proficiency&amp;lt;br&amp;gt;Bonus!!Class Features!!Magical Girl&amp;lt;br&amp;gt;Powers!!Focus&amp;lt;br&amp;gt;Points&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1||+2||align=&amp;quot;left&amp;quot;|Magical Girl Powers, Familiar		||1||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2||+2||align=&amp;quot;left&amp;quot;|Magical Girl&#039;s Focus				||3||2&lt;br /&gt;
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|3||+2||align=&amp;quot;left&amp;quot;|Magical Girl Subclass				||3||3&lt;br /&gt;
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|4||+2||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||3||4&lt;br /&gt;
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|6||+3||align=&amp;quot;left&amp;quot;|Subclass feature					||5||6&lt;br /&gt;
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|8||+3||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||6||8&lt;br /&gt;
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|9||+4||align=&amp;quot;left&amp;quot;|									||7||9&lt;br /&gt;
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|10||+4||align=&amp;quot;left&amp;quot;|Heightened Magical Girl&#039;s Focus	||7||10&lt;br /&gt;
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|11||+4||align=&amp;quot;left&amp;quot;|Subclass feature					||7||11&lt;br /&gt;
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|12||+4||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||8||12&lt;br /&gt;
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|15||+5||align=&amp;quot;left&amp;quot;|									||9||15&lt;br /&gt;
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|16||+5||align=&amp;quot;left&amp;quot;|Ability Score Improvement			||9||16&lt;br /&gt;
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|17||+6||align=&amp;quot;left&amp;quot;|Subclass feature					||9||17&lt;br /&gt;
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|18||+6||align=&amp;quot;left&amp;quot;|									||10||18&lt;br /&gt;
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|19||+6||align=&amp;quot;left&amp;quot;|Epic Boon							||10||19&lt;br /&gt;
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|20||+6||align=&amp;quot;left&amp;quot;|Magical Princess					||12||20&lt;br /&gt;
|}&lt;br /&gt;
==Magical Girl Features==&lt;br /&gt;
===Level 1: Magical Girl Powers===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Transformation.&#039;&#039;&#039;&#039;&#039; It takes one full round for you to transform, but traditionally nobody ever interferes or attempts to prevent you from transforming. Everyone just politely waits that your transformation is over. But, a particularly evil enemy (a big boss) &#039;&#039;might&#039;&#039; attempt to stop you. In these rare cases, GM will decide what happens and maybe makes a dice roll.&lt;br /&gt;
&lt;br /&gt;
Your features work only when you are transformed, unless otherwise said. You can always use your armor, skill, tool, and weapon proficiencies.&lt;br /&gt;
&lt;br /&gt;
When you transform, your armor (except shield) and clothing meld into your new form and you can&#039;t use their features. Items you are carrying in your hands do not meld. Of course you can take off your armor and items, transform, and put them back on, but that takes several rounds. There are MGPs for these things.&lt;br /&gt;
&lt;br /&gt;
At 1st level, you gain one MGP, and more of them as you progress. See Magical Girl Powers in the table for the number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Familiar.&#039;&#039;&#039;&#039;&#039; You are able to cast &#039;&#039;[[Find Familiar]]&#039;&#039; spell as a [[Ritual]]. Your familiar and all the benefits and features bestowed by it remain even while you are not transformed.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Magical Girl&#039;s Focus===&lt;br /&gt;
Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Magical Girl level determines the number of points you have, as shown in the Focus Points column of the Magical Girl Features table.&lt;br /&gt;
&lt;br /&gt;
Magical Girls generally use Focus Points for maneuvers and magic effects. Magical Girl Powers never use Focus Points.&lt;br /&gt;
&lt;br /&gt;
While transformed, you can expend these points to enhance or fuel certain Magical Girl features. You start knowing three such features: Extra Attack, Patient Defense, and Step of the Wind, each of which is detailed below. When you expend a Focus Point, it is unavailable until you finish a [[Short Rest|Short]] or [[Long Rest]], at the end of which you regain all your expended points.&lt;br /&gt;
&lt;br /&gt;
Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Charisma modifier and Proficiency Bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Attack.&#039;&#039;&#039;&#039;&#039; As a [[Bonus Action]], you can expend 1 Focus Point to make a single extra Attack. You can even do it with a [[Hand Crossbow]] or a [[Pistol]], but not other weapons with Loading property.&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039;&#039;&#039; You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action. Your familiar, if within 5 feet of you, gains the same benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039;&#039;&#039; You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn. Your familiar, if within 5 feet of you, gains the same benefits.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Heightened Magical Girl&#039;s Focus===&lt;br /&gt;
While transformed, your Extra Attack, Patient Defense, and Step of the Wind gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Extra Attack.&#039;&#039;&#039;&#039;&#039; As a [[Bonus Action]], you can expend 1 Focus Point and make two extra attacks with it instead of one, as a [[Bonus Action]]. You can&#039;t do this with a weapon with Loading property, except a [[Hand Crossbow]] or a [[Pistol]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039; When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two times your [[Proficiency Bonus]]. Your familiar, if within 5 feet of you, also gains same amount of Temporary Hit Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039; When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or smaller. You move the creature with you until the end of your turn. The creature&#039;s movement doesn&#039;t provoke [[Opportunity Attack]]s. Your familiar, if within 5 feet of you, also moves with you.&lt;br /&gt;
&lt;br /&gt;
===Level 20: Magical Princess===&lt;br /&gt;
While transformed, you can three times per day take a Magic Action cast &#039;&#039;[[Wish]]&#039;&#039; spell without suffering any stress. Reshaping Reality still has all its other risks. Your three wishes recharge after a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
==List of Magical Girl Powers==&lt;br /&gt;
Magical Girl Powers (MGPs) are quite similar to [[Warlock|Warlock&#039;s]] Eldritch Invocations, but most MPGs are magical effects. You can only take each MGP once, unless said otherwise. MGPs never use Focus Points.&lt;br /&gt;
&lt;br /&gt;
MGPs can be dispelled unless said otherwise. Some can be negated by &#039;&#039;[[Counterspell]]&#039;&#039;. A dispelled power comes back after a [[Short Rest|Short]] or [[Long Rest]]. &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all powers that can be dispelled. See below for exceptions.&lt;br /&gt;
&lt;br /&gt;
===Armored Girl===&lt;br /&gt;
Your armor becomes part of your outfit and you gain its benefits (and possible Disadvantage to Stealth) while transformed. Magic armor also keeps its power(s).&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all magical features of armor.&lt;br /&gt;
&lt;br /&gt;
===Attack of the 50 Foot Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 15+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can change into [[Gargantuan]] size version of your form, or back to your normal transformed size. Both take a [[Bonus Action]]. You need 20&amp;amp;nbsp;&amp;amp;times;&amp;amp;nbsp;20 feet free space to enlarge, otherwise the power fails. Increasing your size gives you 8d8 [[Temporary Hit Points]]. While Gargantuan-sized, you gain +8 bonus to all Strength-related checks and your melee attacks, thrown weapon attacks, and unarmed strikes using Strength do +8 extra damage. You [[Armor Class]] suffers a -4 penalty.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 7th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Blind Fighting Girl===&lt;br /&gt;
While [[Blinded]] or can&#039;t otherwise see, your attack rolls do not have [[Disadvantage]] and neither attacks against you have [[Advantage]].&lt;br /&gt;
&lt;br /&gt;
===Blindseeing Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you gain [[Blindsight]] to a range of 60 feet. This power can be dispelled as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Brachiating Girl===&lt;br /&gt;
&#039;&#039;&amp;quot;AAH-EEH-AH-EEH-AAAAAAH-EEH-AH-EEH-AAAAAH!&amp;quot;&#039;&#039; - every Tarzan movie and parody since April 2nd, 1932&lt;br /&gt;
&lt;br /&gt;
While transformed, in a forest or jungle with sufficient branching in trees you gain [[Brachiation Speed]]; you can swing from branch to branch at your normal ground speed. You can even take the Dash action. GM might require Dexterity ([[Acrobatics]]) roll in some situations.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Daylight Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you emanate a 60-feet radius sunlight, equivalent to &#039;&#039;[[Daylight]]&#039;&#039; spell. You can opt not to use this power. This power can be dispelled as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Deflective Girl===&lt;br /&gt;
While transformed, you add your Charisma modifier to your Armor Class. This power can be dispelled as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Fast Girl===&lt;br /&gt;
Add 10 ft. to your base movement rate. This is a permanent enhancement and cannot be dispelled or negated.&lt;br /&gt;
&lt;br /&gt;
You can take this MGP several times, each time adding +10 ft. to your base movement rate.&lt;br /&gt;
&lt;br /&gt;
===Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain [[Fly Speed]] of 30 feet. If you have a familiar, it also gains fly speed.&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power as a 3rd-level spell. If your Fly Speed gets dispelled, you and your familiar automatically become subject to &#039;&#039;[[Feather Fall]]&#039;&#039; cast at 1st level. (This can also be dispelled!)&lt;br /&gt;
&lt;br /&gt;
===Elemental Body Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 7+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your body turns into elemental material, if you want. Choose one of the elements below. You can take this MGP several times, choosing a different element each time. You can only transform to one elemental type you have at a time. You retain your Resistances and Immunities regardless of the element you are using. Note: Resistances and Immunities do not add up: you are only affected by the most effective protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Air.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Cold]], [[Lightning]] and [[Thunder]] damage. Your body is invisible but your outfit and equipment aren&#039;t. You can take off everything to become [[Invisible]], but you&#039;d be, ahem, completely nude and without weapons. Also, you need to retrieve your gear; in these cases it will stay in the place where you took it off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Earth.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Bludgeoning]], [[Piercing]] and [[Slashing]] damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Fire.&#039;&#039;&#039;&#039;&#039; You gain [[Resistance]] against [[Fire]] and [[Radiant]] damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Body of Elemental Water.&#039;&#039;&#039;&#039;&#039; You gain [[Swim Speed]] equal to your walking speed or fly speed, whichever is better. You become amphibious and can breathe both air and liquid.&lt;br /&gt;
&lt;br /&gt;
An elemental-like body certainly looks weird (or awesome). GM decides how it affects [[Social Interaction]], case by case.&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a 4th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Immune Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 13+ Resistant Girl MGP of the chosen type&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain continuous [[Immunity]] to one [[Damage Types|Damage Type]] which you can choose, except [[Force]] damage. You are required to have Resistant Girl power of the chosen element to get this power.&lt;br /&gt;
&lt;br /&gt;
You can take this power many times, each time for a different damage type. This power can be dispelled, as a 7th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Improved Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Flight Girl MGP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your and your familiar&#039;s [[Fly Speed]] increase to 60 feet. You both are also now able to [[hover]].&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power as a 4th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Improved Outfit Girl===&lt;br /&gt;
While transformed, you keep all the benefits of magic items you are carrying or are attuned to.&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses all effects of magic items.&lt;br /&gt;
&lt;br /&gt;
===Magical Girl Ability===&lt;br /&gt;
&#039;&#039;Prerequisite: 4th+ level Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Add +1 to one of your Ability Scores. You can take this power many times, even to the same ability, up to a maximum score of 30. This power cannot be dispelled nor suppressed; the ability increase is permanent.&lt;br /&gt;
&lt;br /&gt;
===Lucky Girl===&lt;br /&gt;
While transformed, if you roll a 1 on any Attack Roll, Ability Check or Saving Throw, you can reroll the die. You must use the new roll.&lt;br /&gt;
&lt;br /&gt;
This power cannot be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses it.&lt;br /&gt;
&lt;br /&gt;
===Resistant Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain continuous [[Resistance]] to one [[Damage Types|Damage Type]] which you can choose, except [[Force]] damage. You can take this power many times, each time for a different damage type. This power can be dispelled, as a 3rd-level spell.&lt;br /&gt;
&lt;br /&gt;
===Signature Element Weapon===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your chosen weapon causes extra 1d6 damage of [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] type. You choose the type while you take this MGP and it will not change after that. You can take this MGP several times, each time for a different weapon.&lt;br /&gt;
&lt;br /&gt;
Good Magical Girl can also choose [[Radiant]] damage, and an evil girl, [[Necrotic]] damage.&lt;br /&gt;
&lt;br /&gt;
On a magic weapon, the effects are cumulative. E.g. if you have a &#039;&#039;[[Flame Tongue]]&#039;&#039; weapon, taking Signature Element Weapon (Fire) adds 2d6 fire damage instead of just 2d6.&lt;br /&gt;
&lt;br /&gt;
This MGP is considered a 3rd-level effect which can&#039;t be dispelled&amp;amp;mdash;but it can be negated by &#039;&#039;[[Antimagic Field]]&#039;&#039; or a similar effect.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon===&lt;br /&gt;
You can use the [[mastery properties]] of your chosen weapon or your [[Unarmed Strike]]. You can take this MGP several times, each for a different weapon. You need to carry your chosen weapon for it to be included in your transformation.&lt;br /&gt;
&lt;br /&gt;
While transformed, your signature weapon or its ammunition is considered a magic weapon.&lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Extra Attack===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 5+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can attack twice instead of once whenever you take the Attack action on your turn with your Signature Weapon. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Improved Critical===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 3+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, your signature weapon scores a Critical Hit on a roll of 19 or 20 on the d20. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Two Extra Attacks===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon Extra Attack MGP for the weapon, level 11+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can attack three times instead of once whenever you take the Attack action on your turn with your Signature Weapon. You can take this MGP several times, each time for a different weapon. &lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Signature Weapon Tactician===&lt;br /&gt;
&#039;&#039;Prerequisite: Signature Weapon MGP for the weapon, level 9+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, when you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack. You can take this MGP several times, each time for a different weapon.&lt;br /&gt;
&lt;br /&gt;
This power can&#039;t be dispelled, but &#039;&#039;[[Antimagic Field]]&#039;&#039; spell suppresses any magical features of your weapons.&lt;br /&gt;
&lt;br /&gt;
===Super Flying Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Improved Flying Girl MGP&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your and your familiar&#039;s [[Fly Speed]] increase to 240 feet.&lt;br /&gt;
&lt;br /&gt;
MGP flight is magical and it can be dispelled. Consider this power a 6th-level spell.&lt;br /&gt;
&lt;br /&gt;
===The Incredible Shrinking Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 9+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you can change into [[Tiny]] size version of your form, or back to your normal transformed size. Both take a [[Bonus Action]]. While Tiny-sized, you have [[Disadvantage]] to all [[Strength]]-related checks but [[Advantage]] to all [[Dexterity]]-related checks. These include attacks, ability checks and saving throws. You [[Armor Class]] gains a +2 bonus.&lt;br /&gt;
&lt;br /&gt;
While you are [[Tiny]], you can pass through the space of [[Medium]] or larger creatures, friend or foe. This doesn&#039;t stop you for being subject to [[Opportunity Attacks]].&lt;br /&gt;
&lt;br /&gt;
This power can be dispelled, as a5th-level spell.&lt;br /&gt;
&lt;br /&gt;
===Trueseeing Girl===&lt;br /&gt;
&#039;&#039;Prerequisite: Level 13+ Magical Girl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While transformed, you gain [[Truesight]] to a range of 60 feet. This power can be dispelled as a 6th-level spell.&lt;br /&gt;
&lt;br /&gt;
==Magical Girl Subclass: Protector==&lt;br /&gt;
===Level 3: Protector&#039;s Cure===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cure wounds of yourself or another creature within 5 feet of yourself. Target regains &amp;lt;code&amp;gt;3d8 + your Charisma modifier&amp;lt;/code&amp;gt; Hit Points.&lt;br /&gt;
&lt;br /&gt;
The number of dice increases by your Mgical Girl levels: at 5th level, 4d8; at 7th level, 5d8; at 9th level, 6d8; at 11th level, 7d8; at 13th level, 8d8; at 15th level, 9d8; and finally at 17th level, 10d8.&lt;br /&gt;
&lt;br /&gt;
===Level 6: Protector&#039;s Restoration===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can heal yourself or another creature within 5 feet of yourself. Target is affected by &#039;&#039;[[Lesser Restoration]]&#039;&#039; as it was cast as a 2nd-level spell.&lt;br /&gt;
&lt;br /&gt;
NOTE: if used against Poisoned condition, this also cures [[disease]].&lt;br /&gt;
&lt;br /&gt;
===Level 11: Protector&#039;s Heal===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cast &#039;&#039;[[Heal]]&#039;&#039; yourself or another creature within 5 feet of yourself. The spell is cast at 6th level.&lt;br /&gt;
&lt;br /&gt;
===Level 17: Protector&#039;s Mass Heal===&lt;br /&gt;
While transformed, if you take a [[Magic Action]] and spend one Focus Point, you can cast &#039;&#039;[[Mass Heal]]&#039;&#039; as a 9th-level spell.&lt;br /&gt;
&lt;br /&gt;
==Magical Girl Subclass: Evil Magical Girl==&lt;br /&gt;
===Level 3: TODO===&lt;br /&gt;
===Level 6: TODO===&lt;br /&gt;
===Level 11: TODO===&lt;br /&gt;
===Level 17: TODO===&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Character Classes]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Entertainer%27s_Outfit&amp;diff=5386</id>
		<title>Entertainer&#039;s Outfit</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Entertainer%27s_Outfit&amp;diff=5386"/>
		<updated>2026-05-14T02:03:31Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Adventuring Gear#Clothes, Fine (15 GP)]]&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Entertainer%27s_Outfit&amp;diff=5385</id>
		<title>Entertainer&#039;s Outfit</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Entertainer%27s_Outfit&amp;diff=5385"/>
		<updated>2026-05-14T02:03:15Z</updated>

		<summary type="html">&lt;p&gt;Np: Changed redirect target from Clothing to Adventuring Gear#Clothes, Fine (15 GP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Adventuring Gear#Clothes, Fine (15 GP)]]&lt;br /&gt;
{{glossary}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Yaranaika&amp;diff=5384</id>
		<title>Yaranaika</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Yaranaika&amp;diff=5384"/>
		<updated>2026-05-14T02:03:03Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Yaranaika]]&#039;&#039;&#039; {{Ja|やらないか|yaranaika|{{lit|Won&#039;t you do it?}}}} is a campaign set in the world of Mythical East at the late 1500s. All the supernatural creatures, monsters, and magic of the Orient actually exist in this world. Some martial artists and ninjas also actually have supernatural powers. &#039;&#039;Ki&#039;&#039; (called &amp;quot;Focus Points&amp;quot; in SRD) is a very real thing. The world is somewhat manga- and anime-themed. So, player characters could be even magical girls, fallen celestials, spirits, constructs resembling humans, y&amp;amp;omacr;kai (supernatural entities and spirits), battle maids and butlers, faeries, and so on. In the background the history of Japan unfolds in the civil wars of the Sengoku period, with famous figures such as Oda Nobunaga, Toyotomi Hideyoshi, Tokugawa Ieyasu, Miyamoto Musashi and Sasaki Kojiro.&amp;lt;!--Perhaps even mongols make an appearance (yes, I know, historically their time was already over, but hey - this is fantasy!).!--&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;やらないか&amp;lt;/h1&amp;gt;&lt;br /&gt;
{|width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, kill it&amp;lt;br&amp;gt;鳴かぬなら、殺してしまえほととぎす&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, coax it&amp;lt;br&amp;gt;鳴かぬなら、鳴かして見せようほととぎす&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, wait for it&amp;lt;br&amp;gt;鳴かぬなら、鳴くまで待とうほととぎす&lt;br /&gt;
|}&lt;br /&gt;
The campaign starts in Mythical Japan, where the characters may get involved in the power struggle...&lt;br /&gt;
&lt;br /&gt;
The three senry&amp;amp;umacr;&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Senry%C5%AB Senryū @ Wikipedia]&amp;lt;/ref&amp;gt; refer to the three most important people of that period: Oda Nobunaga&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Oda_Nobunaga Oda Nobunaga @ Wikipedia]&amp;lt;/ref&amp;gt;, Toyotomi Hideyoshi&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Toyotomi_Hideyoshi Toyotomi Hideyoshi @ Wikipedia]&amp;lt;/ref&amp;gt; and Tokugawa Ieyasu&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Tokugawa_Ieyasu Tokugawa Ieyasu @ Wikipedia]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Classes==&lt;br /&gt;
{{threecolumns}}[[Komuso (Yaranaika)|Komusō (lit. &amp;quot;straw-mat monk&amp;quot;)]]&amp;lt;br&amp;gt;[[Magical Girl (Yaranaika)|Mahō Shōjo (Magical Girl)]]&amp;lt;br&amp;gt;[[Ranger (Yaranaika)|Ranger]]&amp;lt;br&amp;gt;[[Sohei (Yaranaika)|S&amp;amp;omacr;hei (Soldier-Monk)]]&amp;lt;br&amp;gt;[[Witch (Yaranaika)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
巫女 miko: they used to be shamans&lt;br /&gt;
Onmyōji (陰陽師, also In&#039;yōji) was one of the classifications of civil servants belonging to the Bureau of Onmyō [ja] in ancient Japan&#039;s ritsuryo system. !--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
{{threecolumns}}[[Bokushi (Yaranaika)|Bokushi (Cleric Subclass)]]&amp;lt;br&amp;gt;[[Conquistador (Yaranaika)|Conquistador (Fighter Subclass)]]&amp;lt;br&amp;gt;[[Drunken Master (Yaranaika)|Drunken Master (Monk Subclass)]]&amp;lt;br&amp;gt;[[Jujutsuka (Yaranaika)|Jujutsuka (Monk Subclass)]]&amp;lt;br&amp;gt;[[Kajikimen (Yaranaika)|Kajikimen (Ranger Subclass)]]&amp;lt;br&amp;gt;[[Moribushi (Yaranaika)|Moribushi (Druid Subclass)]]&amp;lt;br&amp;gt;[[Ninja (Yaranaika)|Ninja (Rogue Subclass)]]&amp;lt;br&amp;gt;[[Osumosan (Yaranaika)|Osum&amp;amp;omacr;san (Monk Subclass)]]&amp;lt;br&amp;gt;[[Paper Master (Yaranaika)|Paper Master (Sorcerer Subclass)]]&amp;lt;br&amp;gt;[[Samurai (Yaranaika)|Samurai (Fighter Subclass)]]&amp;lt;br&amp;gt;[[Shaman (Yaranaika)|Shaman (Barbarian Subclass)]]&amp;lt;br&amp;gt;[[Shugyosha (Yaranaika)|Shugyosha (Fighter Subclass)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Bard]]s, [[Druid]]s, [[Paladin]]s and [[Warlock]]s are rare but possible. I will create custom subclasses/pacts for them, at least one for each class.&lt;br /&gt;
&lt;br /&gt;
==Character Origins==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
{{threecolumns}}[[Ainu (background) (Yaranaika)|Ainu]]&amp;lt;br&amp;gt;[[Courtesan (background) (Yaranaika)|Courtesan]]&amp;lt;br&amp;gt;[[Craftsman (background) (Yaranaika)|Craftsman]]&amp;lt;br&amp;gt;[[Gaijin (background) (Yaranaika)|Gaijin]]&amp;lt;br&amp;gt;[[Gatherer (Yaranaika)|Gatherer]]&amp;lt;br&amp;gt;[[Entertainer (background) (Yaranaika)|Entertainer]]&amp;lt;br&amp;gt;[[Burakumin (background) (Yaranaika)|Burakumin]]&amp;lt;br&amp;gt;[[Maiko (background) (Yaranaika)|Maiko]]&amp;lt;br&amp;gt;[[Merchant (background) (Yaranaika)|Merchant]]&amp;lt;br&amp;gt;[[Miko (background) (Yaranaika)|Miko]]&amp;lt;br&amp;gt;[[Obasan (background) (Yaranaika)|Obasan]]&amp;lt;br&amp;gt;[[Peasant (background) (Yaranaika)|Peasant]]&amp;lt;br&amp;gt;[[Ronin (background) (Yaranaika)|Ronin]]&amp;lt;br&amp;gt;[[Samurai (background) (Yaranaika)|Samurai]]&amp;lt;br&amp;gt;[[Translator (background) (Yaranaika)|Translator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homelands: China,  Hokkaid&amp;amp;omacr;, Kansai region, Kant&amp;amp;omacr; region, North Honshu, South Honshu, Shikoku, ; Korea, Okinawa and Ryukyu Islands, Gaijin (most from Portugal, some from Spain and Netherlands, rarely English or others). Ainu, Chinese and Koreans are not really considered gaijins. &lt;br /&gt;
&lt;br /&gt;
List of Crafts in Mythic East (incomplete):&lt;br /&gt;
{{fourcolumns}}alchemist&amp;lt;br&amp;gt;armorsmith&amp;lt;br&amp;gt;basketweaver&amp;lt;br&amp;gt;brush maker&amp;lt;br&amp;gt;carpenter&amp;lt;br&amp;gt;ceramics maker&amp;lt;br&amp;gt;coppersmith&amp;lt;br&amp;gt;doll maker&amp;lt;br&amp;gt;dyer&amp;lt;br&amp;gt;fan maker&amp;lt;br&amp;gt;fireworks maker&amp;lt;ref&amp;gt;[https://rakugonz.com/2020/08/24/fox-deities-and-japanese-fireworks/ English Rakugo NZ: Fox Deities and Japanese Fireworks]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;funazushi maker&amp;lt;br&amp;gt;fletcher&amp;lt;br&amp;gt;glassblower&amp;lt;br&amp;gt;gold- and silversmith&amp;lt;br&amp;gt;herbalist&amp;lt;br&amp;gt;ironware maker&amp;lt;br&amp;gt;jeweler&amp;lt;br&amp;gt;konnyaku maker&amp;lt;br&amp;gt;lacquerware maker&amp;lt;br&amp;gt;lantern maker&amp;lt;br&amp;gt;leather&amp;lt;br&amp;gt;leatherworker&amp;lt;br&amp;gt;mason&amp;lt;br&amp;gt;paper maker&amp;lt;br&amp;gt;porcelain maker&amp;lt;br&amp;gt;potter&amp;lt;br&amp;gt;ropemaker&amp;lt;br&amp;gt;saddle maker&amp;lt;br&amp;gt;sake brewer&amp;lt;br&amp;gt;scribe&amp;lt;br&amp;gt;shoemaker&amp;lt;br&amp;gt;silk maker&amp;lt;br&amp;gt;soy sauce maker&amp;lt;br&amp;gt;stoneworker&amp;lt;br&amp;gt;sword polisher&amp;lt;br&amp;gt;tailor&amp;lt;br&amp;gt;tailor&amp;lt;br&amp;gt;tanner*&amp;lt;br&amp;gt;tatami maker&amp;lt;br&amp;gt;tofu maker&amp;lt;br&amp;gt;thatcher&amp;lt;br&amp;gt;umbrella maker&amp;lt;br&amp;gt;weaponsmith&amp;lt;br&amp;gt;weaver&amp;lt;br&amp;gt;woodcarver&amp;lt;br&amp;gt;woodcutter&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of Professions in Mythic East (incomplete):&lt;br /&gt;
{{fourcolumns}}&lt;br /&gt;
actor: Nō (能), &amp;lt;br&amp;gt;&lt;br /&gt;
artist (painter, sculptor)&amp;lt;br&amp;gt;&lt;br /&gt;
butcher*&amp;lt;br&amp;gt;&lt;br /&gt;
chef&amp;lt;br&amp;gt;&lt;br /&gt;
construction worker&amp;lt;br&amp;gt;&lt;br /&gt;
farmer&amp;lt;br&amp;gt;&lt;br /&gt;
fisherman&amp;lt;br&amp;gt;&lt;br /&gt;
fortune teller&amp;lt;br&amp;gt;&lt;br /&gt;
gatherer&amp;lt;br&amp;gt;&lt;br /&gt;
grave digger*&amp;lt;br&amp;gt;&lt;br /&gt;
labourer&amp;lt;br&amp;gt;&lt;br /&gt;
miner&amp;lt;br&amp;gt;&lt;br /&gt;
monk/nun&amp;lt;br&amp;gt;&lt;br /&gt;
priest/priestess&amp;lt;br&amp;gt;&lt;br /&gt;
puppeteer&amp;lt;br&amp;gt;&lt;br /&gt;
rakugoka&amp;amp;sup1;&amp;lt;br&amp;gt;&lt;br /&gt;
sarugaku&amp;amp;sup2;&amp;lt;br&amp;gt;&lt;br /&gt;
seamstress&amp;lt;br&amp;gt;&lt;br /&gt;
shaman&amp;lt;br&amp;gt;&lt;br /&gt;
street food cook&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;sup1;term rakugo is modern, used for clarity&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Rakugo Rakugo @ wikipedia]&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;sup2;performer of popular entertainment including acrobatics, juggling, and pantomime&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;dagger;Highly prestigious professions.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Traditionally only burakumin or foreigners work in these professions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Species (humanoid)===&lt;br /&gt;
{{threecolumns}}[[Dragonborn]]&amp;lt;br&amp;gt;[[Goliath]]&amp;lt;br&amp;gt;[[Human]]&amp;lt;br&amp;gt;[[Korpokkur (Yaranaika)|Korpokkur]]&amp;lt;br&amp;gt;[[Seirei-tachi (Yaranaika)|Seirei-tachi (spirit people)]]&amp;lt;br&amp;gt;[[Tiefling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Species (y&amp;amp;omacr;kai)===&lt;br /&gt;
{{threecolumns}}[[Inugami (Yaranaika)|Inugami]]&amp;lt;br&amp;gt;[[Kitsune (Yaranaika)|Kitsune]]&amp;lt;br&amp;gt;[[Nekomimi (Yaranaika)|Nekomimi]]&amp;lt;br&amp;gt;[[Oni (Yaranaika)|Oni]]&amp;lt;br&amp;gt;[[Orc]]&amp;lt;br&amp;gt;[[Tanuki (Yaranaika)|Tanuki]]&amp;lt;br&amp;gt;[[Tengu (Yaranaika)|Tengu]]&amp;lt;br&amp;gt;[[Yosei (Yaranaika)|Y&amp;amp;omacr;sei]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[What are Yokai? (Yaranaika)|What are Yokai?]]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Player characters gain their native language and 2 additional language slots at the beginning. See the [[Translator (background) (Yaranaika)|Translator background]] for more information about languages.&lt;br /&gt;
&lt;br /&gt;
Commoners have only one language slot and know &#039;&#039;hriagana&#039;&#039; and a few basic &#039;&#039;kanji&#039;&#039; at most. Instead of a signature, a &#039;&#039;hanko&#039;&#039; stamp is used. Only important agreements are written and signed; for most people, verbal agreements are good enough.&lt;br /&gt;
&lt;br /&gt;
Common language is replaced by Chinese and Latin.&lt;br /&gt;
&lt;br /&gt;
[[Character_Creation#Choose_Languages|SRD languages are available]], but most of the inhabitants - including Y&amp;amp;omacr;kai - speak the local language (Japanese, Chinese, Korean) as their native language.&lt;br /&gt;
&lt;br /&gt;
Other languages: Ainu, Okinawan, English, French, Indian languages (Hindi, Bengali, Marathi, Telugu, Tamil, Gujarati, Urdu, Kannada, Odia, Malayam, Punjabi and over 400 others), Mongolian, Latin, Portuguese, Spanish, Russian, and so on.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
{{threecolumns}}&lt;br /&gt;
===Origin Feats===&lt;br /&gt;
* [[Endurance (Yaranaika)|Endurance]]&lt;br /&gt;
* [[Gaijin Smash! (Yaranaika)|Gaijin Smash!]]&lt;br /&gt;
* [[Maiko&#039;s Dance (Yaranaika)|Maiko&#039;s Dance]]&lt;br /&gt;
* [[Polyglot (Yaranaika)|Polyglot]]&lt;br /&gt;
* [[Tough (Yaranaika)|Tough]]&lt;br /&gt;
&lt;br /&gt;
===General Feats===&lt;br /&gt;
* [[Pole Leaping]]&lt;br /&gt;
&lt;br /&gt;
===Fighting Style Feats===&lt;br /&gt;
* [[Ground Fighting (Yaranaika)|Ground Fighting]]&lt;br /&gt;
* [[Kancho!|Kanch&amp;amp;omacr;!]]&lt;br /&gt;
* [[Mongolian Archery (Yaranaika)|Mongolian Archery]]&lt;br /&gt;
* Sharpshooter (exactly same as [[Archery]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
* Cantrips: &#039;&#039;[[Thunderflower (Yaranaika)|Thunderflower (雷の花, kaminari-no-hana)]]&#039;&#039;, TODO &amp;quot;Paper&amp;quot; cantrips&lt;br /&gt;
* 1st-level spells: &#039;&#039;[[Paper Shield (Yaranaika)|Paper Shield (紙の盾, kami-no-tate)]]&#039;&#039;&lt;br /&gt;
* 2nd-level spells: &#039;&#039;[[Paper Weapon (Yaranaika)|Paper Weapon (紙の武器, &#039;&#039;kami-no-buki&#039;&#039;)]]&#039;&#039;&lt;br /&gt;
* 3rd-level spells: &#039;&#039;[[Paper Cut (Yaranaika)|Paper Cut (紙切り, &#039;&#039;kami-kiri&#039;&#039;)]]&#039;&#039;, &#039;&#039;[[Wings of Paper (Yaranaika)|Wings of Paper (紙の翼, &#039;&#039;kami-no-tsubasa&#039;&#039;)]]&#039;&#039;&lt;br /&gt;
* 4th-level spells: &#039;&#039;[[Dance of the Paper Cranes (Yaranaika)|Dance of the Paper Cranes (折り鶴の踊り, oridzuru-no-odori)]]&#039;&#039;&lt;br /&gt;
* 5th-level spells: &lt;br /&gt;
* 6th-level spells: &#039;&#039;[[Utterdark (Yaranaika)|Utterdark (完全な暗闇, kanzen&#039;na kurayami)]]&#039;&#039;&lt;br /&gt;
* 7th-level spells: &#039;&#039;[[Castle of Paper (Yaranaika)|Castle of Paper (紙の城&lt;br /&gt;
, kami-no-shiro)]]&#039;&#039;, &#039;&#039;[[Sun Goddess&#039;s Gaze (Yaranaika)|Sun Goddess&#039;s Gaze (太陽の女神の視線, Taiyō no megami no shisen)]]&#039;&#039;&lt;br /&gt;
* 8th-level spells: &#039;&#039;[[Kaleidoscope of Paper Butterflies (Yaranaika)|Kaleidoscope of Paper Butterflies (紙の蝶の万華鏡, kami-no-chō-no-mangekyō)]]&#039;&#039;&lt;br /&gt;
* 9th-level spells: &#039;&#039;[[Paper Dragon Ally (Yaranaika)|Paper Dragon Ally (紙竜の友達, Kami ryū no tomodachi)]]&#039;&#039;, &#039;&#039;[[Princess Kaguya&#039;s Departure (Yaranaika)|Princess Kaguya&#039;s Departure (かぐや姫の旅立ち, Kaguya-hime-no-tabidachi)]]&#039;&#039;&lt;br /&gt;
&amp;lt;!--Kagura Dance (神楽かぐら, &amp;quot;god-entertainment&amp;quot;)!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{threecolumns}}[[Armor (Yaranaika)|Armor]]&amp;lt;br&amp;gt;[[Clothing (Yaranaika)|Clothing]]&amp;lt;br&amp;gt;[[Weapons (Yaranaika)|Weapons]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bundles of 100 copper coins are the official currency. There are also silver and gold coins, and locally minted coins. For easiness, all coins normally have the same value as standard [[Coins]]. There&#039;s also &#039;&#039;koku&#039;&#039;, an unit of dry volume, about 180 litres, which was considered an amount of rice to feed one person for one year. &#039;&#039;Koku&#039;&#039; measured the magnitude of a feudal domain. A lord was considered a daimy&amp;amp;omacr; when his domain amounted to at least 10000 &#039;&#039;koku&#039;&#039;.&amp;lt;ref name=&amp;quot;swp&amp;quot;&amp;gt;[https://nihonto.com/samurai-income/ Sword Prices, Origami, and Samurai Income by Markus Sesko]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One &#039;&#039;koku&#039;&#039; is roughly equal to 12 GP. One person&#039;s daily portion of rice costs about 3 to 5 CP - rice is expensive!&amp;lt;ref name=&amp;quot;swp&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
Many items are inspired by real items.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/National_Treasure_(Japan) National Treasure (Japan)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
(TODO) Muramasa&#039;s students made excellent weapons too. Fujiwara Masazane, a disciple of Muramasa, forged &#039;&#039;&#039;&#039;&#039;Tonbokiri&#039;&#039;&#039;&#039;&#039;, one of the Three Great Spears of Japan&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Three_Great_Spears_of_Japan Three Great Spears of Japan at Wikipedia]&amp;lt;/ref&amp;gt;. Masazane also forged a sword called &#039;&#039;&#039;&#039;&#039;Inoshishi-giri&#039;&#039;&#039;&#039;&#039; (猪切; &amp;quot;boar-slayer&amp;quot;) whose name came from a legend that Sakai Tadatsugu killed a wild boar with this sword when accompanying Ieyasu in hunting.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Muramasa#Notable%20works Murasama: Notable works at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(TODO) The &#039;&#039;Tenka-Goken&#039;&#039; (天下五剣; &amp;quot;Five [Greatest] Swords under Heaven&amp;quot;) are a group of five Japanese swords.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Tenka-Goken Tenka-Goken at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cursed Items===&lt;br /&gt;
{{threecolumns}}[[Ido chawan bowl (Yaranaika)|&#039;&#039;Ido chawan&#039;&#039; (井戸茶碗) bowl]]&amp;lt;ref name=&amp;quot;ntojc&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/List_of_National_Treasures_of_Japan_(crafts:_others) List of National Treasures of Japan (crafts: others)]&amp;lt;/ref&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Artifacts===&lt;br /&gt;
{{threecolumns}}&#039;&#039;[[Musashi Masamune (Yaranaika)|Musashi Masamune]]&#039;&#039;&amp;lt;ref name=&amp;quot;masamune&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Masamune#Musashi Masamune (katana, meibutsu) Musashi Masamune at Wikipedia]&amp;lt;/ref&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
=Creatures=&lt;br /&gt;
{{threecolumns}}[[Akaname (Yaranaika)|Akaname]]&amp;lt;br&amp;gt;[[Basan (Yaranaika)|Basan]]&amp;lt;br&amp;gt;[[Futakuchi-onna (Yaranaika)|Futakuchi-onna]]&amp;lt;br&amp;gt;[[Gashadokuro (Yaranaika)|Gashadokuro]]&amp;lt;br&amp;gt;[[Hanako-san (Yaranaika)|Hanako-san]]&amp;lt;br&amp;gt;[[Iyaya (Yaranaika)|Iyaya]]&amp;lt;br&amp;gt;[[Jinmenju (Yaranaika)|Jinmenju]]&amp;lt;br&amp;gt;[[Kambarinyuudoo (Yaranaika)|Kambariny&amp;amp;umacr;d&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Kamikiri (Yaranaika)|Kamikiri]]&amp;lt;br&amp;gt;[[Kappa (Yaranaika)|Kappa]]&amp;lt;br&amp;gt;[[Kitsune (Yaranaika)|Kitsune]]&amp;lt;br&amp;gt;[[Kuchisake-onna (Yaranaika)|Kuchisake-onna]]&amp;lt;br&amp;gt;[[Noppera-boo (Yaranaika)|Noppera-b&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Nurikabe (Yaranaika)|Nurikabe]]&amp;lt;br&amp;gt;[[Nukekubi (Yaranaika)|Nukekubi]]&amp;lt;br&amp;gt;[[Rokurokubi (Yaranaika)|Rokurokubi]]&amp;lt;br&amp;gt;[[Ryuu (Yaranaika)|Ryuu (Japanese dragon)]]&amp;lt;br&amp;gt;[[Shinigami (Yaranaika)|Shinigami]]&amp;lt;br&amp;gt;[[Sunakake-baba (Yaranaika)|Sunakake-baba]]&amp;lt;br&amp;gt;[[Teke Teke (Yaranaika)|Teke Teke]]&amp;lt;br&amp;gt;[[Tengu (Yaranaika)|Tengu]]&amp;lt;br&amp;gt;[[Toofu-kozoo (Yaranaika)|T&amp;amp;omacr;fu-koz&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Tsukumogami (Yaranaika)|Tsukumogami]]&amp;lt;br&amp;gt;[[Uma-no-ashi (Yaranaika)|Uma-no-ashi]]&amp;lt;br&amp;gt;[[Yuki-onna (Yaranaika)|Yuki-onna]]&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan List of legendary creatures from Japan at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Campaign-Specific Notes=&lt;br /&gt;
==Everybody Was Kung Fu Fighting ... Somewhat==&lt;br /&gt;
Nearly everyone has some Martial Arts training, from little girls to old shopkeepers.&lt;br /&gt;
&lt;br /&gt;
BUT, martial artists do not normally fly through the air or deflect thousands of arrows with their scarf. (Well, maybe at epic levels, they do.)&lt;br /&gt;
&lt;br /&gt;
Think more of Miyamoto Musashi, Jackie Chan, IP Man, and Bruce Lee, rather than the superhero-level kung fu flicks. Larger than life, with a bit toned down Rule of Cool&amp;lt;ref&amp;gt;[https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool TVTropes: Rule of Cool]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
New paths and subclasses are designed for this kind of game.&lt;br /&gt;
===Typical NPCs===&lt;br /&gt;
{{threecolumns}}[[Ashigaru Soldier (NPC) (Yaranaika)|Ashigaru Soldier (CR 1/8)]]&amp;lt;br&amp;gt;[[Bandit (NPC) (Yaranaika)|Bandit (CR 1/4)]]&amp;lt;br&amp;gt;[[Chef (NPC) (Yaranaika)|Chef (CR 1/8)]]&amp;lt;br&amp;gt;[[Commoner|Commoner (CR 0)]]&amp;lt;br&amp;gt;[[Commoner With Martial Arts (NPC) (Yaranaika)|Commoner With Martial Arts (CR 1)]]&amp;lt;br&amp;gt;[[Courtesan (NPC) (Yaranaika)|Courtesan (CR 1/8)]]&amp;lt;br&amp;gt;[[Monk (NPC) (Yaranaika)|Monk (CR 1/2)]]&amp;lt;br&amp;gt;[[Ninja (NPC) (Yaranaika)|Ninja (CR 1)]]&amp;lt;br&amp;gt;[[Obasan (NPC) (Yaranaika)|Obasan (CR 4)]]&amp;lt;br&amp;gt;[[Priest (NPC) (Yaranaika)|Priest (CR 3)]]&amp;lt;br&amp;gt;[[Rifleman (NPC) (Yaranaika)|Rifleman (CR 1/4)]]&amp;lt;br&amp;gt;[[Sailor (NPC) (Yaranaika)|Sailor (CR 1/8)]]&amp;lt;br&amp;gt;[[Samurai (NPC) (Yaranaika)|Samurai (CR 3)]]&amp;lt;br&amp;gt;[[Sorcerer (NPC) (Yaranaika)|Sorcerer (CR 6)]]&amp;lt;br&amp;gt;[[Sumo Wrestler (NPC) (Yaranaika)|Sumo Wrestler (CR 2)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Characters==&lt;br /&gt;
These characters are all at 5th level and will be used in a playtest scenario. Note that for Japanese names surname is given first. Never mind whether the name is feminine or masculine; you can choose the character&#039;s gender and (if you wish) change the name. A quick switch from feminine &#039;&#039;-ko&#039;&#039; is to change it to &#039;&#039;-ro&#039;&#039;.&lt;br /&gt;
* [[Takamisakari Raiden (Yaranaika)|Takamisakari Raiden (高見盛精彦 雷電)]], [[Human]] [[Monk]] with [[Osumosan (Yaranaika)|Osumōsan Subclass]]. Owns magic item: &#039;&#039;[[Immovable Rod]]&#039;&#039;&lt;br /&gt;
* [[Ginko (Yaranaika)|Ginko (ギン子)]], [[Nekomimi (Yaranaika)|Nekomimi]] [[Magical Girl (Yaranaika)|Magical Girl]], her signature weapon is the &#039;&#039;Bamboo Lance&#039;&#039;. It looks like a long staff made of bamboo with one sharpened end, but works as a [[lance]].&lt;br /&gt;
* [[Kaku Tokuko (Yaranaika)|Kaku Tokuko (状書 読子)]], [[Tanuki (Yaranaika)|Tanuki]] [[Craftsman (background) (Yaranaika)|Craftsman]] [[Sorcerer]] with [[Paper Master (Yaranaika)|Paper Master Subclass]], owns magic item: &#039;&#039;[[Bag of Holding]]&#039;&#039; (&amp;quot;How else I could carry all my books!?&amp;quot;)&lt;br /&gt;
* [[Ken&#039;ichi Minami (Yaranaika)|Ken&#039;ichi Minami (犬一 美秘)]] [[Inugami (Yaranaika)|Inugami]] [[Burakumin (background) (Yaranaika)|Burakumin]] [[Rogue]] with [[Ninja (Yaranaika)|Ninja Subclass]], she keeps her background and true mission as secrets, owns magic item: &#039;&#039;[[Goggles of Night]]&#039;&#039;&lt;br /&gt;
* [[Shinmen Ittosai (Yaranaika)|Shinmen Ittosai (新免 一刀斎)]], [[Human]] [[Ronin (background) (Yaranaika)|R&amp;amp;omacr;nin]] [[Fighter]] with [[Shugyosha (Yaranaika)|Shugyōsha Subclass]], owns magic item: &#039;&#039;+1 [[longsword|katana]]&lt;br /&gt;
* [[Rafael Fernandez de Velada (Yaranaika)|Rafael Fernandez de Velada]]&amp;lt;!--[https://www.ilmatar.net/~wiki/dnd35/index.php?title=Rafael DND35wikissä!--&amp;gt;, Spanish [[Human]] [[Soldier]] [[Fighter]] with [[Conquistador (Yaranaika)|Conquistador Subclass]], owns magic item: &#039;&#039;[[Mithral Armor|Mithral]] [[Breastplate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Media=&lt;br /&gt;
* Book: [https://en.wikipedia.org/wiki/The_Book_of_Five_Rings &#039;&#039;Musashi, Miyamoto: The Book of Five Rings&#039;&#039;] (五輪書, &#039;&#039;Go Rin no Sho&#039;&#039;) (1645).&lt;br /&gt;
* Novels: [http://en.wikipedia.org/wiki/Musashi_%28novel%29 &#039;&#039;Yoshikawa, Eiji: Musashi&#039;&#039; (1935)], [https://en.wikipedia.org/wiki/Sh%C5%8Dgun_(novel) James Clawell: Sh&amp;amp;omacr;gun (1975)]&lt;br /&gt;
* Manga: [http://en.wikipedia.org/wiki/Lone_Wolf_and_Cub &#039;&#039;Lone Wolf and Cub&#039;&#039; (1970-1976)]&lt;br /&gt;
* Movies: [http://www.imdb.com/title/tt0047478/ &#039;&#039;Shichinin no samurai&#039;&#039; (1954)], [http://www.imdb.com/title/tt0055630/ &#039;&#039;Yôjinbô&#039;&#039; (1961)], [http://www.imdb.com/title/tt0056443/ &#039;&#039;Tsubaki Sanjûrô&#039;&#039; (1962)], [https://en.wikipedia.org/wiki/The_Way_of_the_Dragon &#039;&#039;The Way of the Dragon&#039;&#039; (1972)], [https://en.wikipedia.org/wiki/Enter_the_Dragon &#039;&#039;Enter the Dragon&#039;&#039; (1973)]&lt;br /&gt;
* Anime: [https://en.wikipedia.org/wiki/Sailor_Moon Sailor Moon (美少女戦士セーラームーン, &#039;&#039;Bishōjo Senshi Sērā Mūn&#039;&#039;) (1992-)] ([[Magical Girl (Yaranaika)|Magical Girl]]s!), [http://www.imdb.com/title/tt0107692/ &#039;&#039;Jûbei ninpûchô&#039;&#039; (Ninja Scroll) (1993)], [http://www.imdb.com/title/tt0100044/ &#039;&#039;Lodoss to senki&#039;&#039; (Record of Lodoss War) (1990)], [http://www.imdb.com/title/tt0112166/ &#039;&#039;Sureiyâzu&#039;&#039; (Slayers) (1995)], [http://www.imdb.com/title/tt0106769/ Dragon Half (1993)], and many others.&lt;br /&gt;
* History: [http://en.wikipedia.org/wiki/Azuchi%E2%80%93Momoyama_period Azuchi-Momoyama period of Japan]; Miyamoto Musashi; Oda Nobunaga - Toyotomi Hideyoshi - Tokugawa Ieyasu&lt;br /&gt;
* TV: [http://www.imdb.com/title/tt0112230/ &#039;&#039;Xena: Warrior Princess&#039;&#039; (1995)]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Yaranaika]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Entertainer%27s_Outfit&amp;diff=5383</id>
		<title>Entertainer&#039;s Outfit</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Entertainer%27s_Outfit&amp;diff=5383"/>
		<updated>2026-05-14T02:02:17Z</updated>

		<summary type="html">&lt;p&gt;Np: Redirected page to Clothing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Clothing]]&lt;br /&gt;
{{glossary}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5382</id>
		<title>Maiko (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5382"/>
		<updated>2026-05-14T02:02:00Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Dexterity, Wisdom, Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Maiko&#039;s Dance (Yaranaika)|Maiko&#039;s Dance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; [[Insight]] and [[Performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; [[Disguise Kit]], [[Musical Instrument]]&amp;amp;mdash;usually [[flute]] or shamisen (three-stringed plucked stringed instrument)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entertainer&#039;s Outfit]] (kimono), 60 GP&lt;br /&gt;
&lt;br /&gt;
You were a &#039;&#039;maiko&#039;&#039; (舞妓), an apprentice &#039;&#039;geisha&#039;&#039;&amp;amp;mdash;or you trained within some other similar tradition. Usuallly, your job consisted of performing songs, dances, and playing the shamisen or other traditional instruments for visitors during banquets and parties. Note that maiko and geisha are &#039;&#039;not&#039;&#039; sex workers.&lt;br /&gt;
&lt;br /&gt;
In Yaranaika!, there are &#039;&#039;maiko&#039;&#039; of all genders and sexes, and different species, although humans are most common.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko%27s_Dance_(Yaranaika)&amp;diff=5381</id>
		<title>Maiko&#039;s Dance (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko%27s_Dance_(Yaranaika)&amp;diff=5381"/>
		<updated>2026-05-14T02:00:40Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Prerequisite: [[Maiko (background) (Yaranaika)|Maiko Background]]&#039;&#039; or, if DM allows, a charcter with a suitable dancing background.&lt;br /&gt;
&lt;br /&gt;
Your dancing experience enables you to use [[Dodge]] action as a [[Bonus Action]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Origin Feats]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
</feed>