<?xml version="1.0"?>
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	<id>https://www.ilmatar.net/~wiki/srd52/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Np</id>
	<title>SRD52 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.ilmatar.net/~wiki/srd52/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Np"/>
	<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Special:Contributions/Np"/>
	<updated>2026-09-14T05:32:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=5454</id>
		<title>Monk</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Monk&amp;diff=5454"/>
		<updated>2026-09-14T04:00:39Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassWithTools|Monk|Dexterity and Wisdom|D10|Strength and Dexterity|&#039;&#039;Choose 2:&#039;&#039; [[Acrobatics]], [[Athletics]], [[History]], [[Insight]], [[Religion]], or [[Stealth]]|Simple weapons and Martial weapons that have the Light property|&#039;&#039;Choose one type of [[Artisan&#039;s Tools]] or [[Musical Instrument]]&#039;&#039; (see &amp;quot;[[Tools|Equipment]]&amp;quot;)|None|&#039;&#039;Choose A or B&#039;&#039;: (A) [[Spear]], 5 [[Dagger]]s, [[Artisan&#039;s Tools]] or [[Musical Instrument]] chosen for the tool proficiency above, [[Explorer&#039;s Pack]], and 11 [[GP]]; or (B) 50 GP}}&lt;br /&gt;
==Becoming a Monk ...==&lt;br /&gt;
===As a Level 1 Character===&lt;br /&gt;
* Gain all the traits in the Core Monk Traits table.&lt;br /&gt;
* Gain the Monk&#039;s level 1 features, which are listed in the Monk Features table.&lt;br /&gt;
===As a Multiclass Character===&lt;br /&gt;
* Gain the following traits from the Core Monk Traits table: Hit Point Die.&lt;br /&gt;
* Gain the Monk&#039;s level 1 features, which are listed in the Monk Features table.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Monk Features&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Level!!Proficiency&amp;lt;br&amp;gt;Bonus!!Class Features!!Martial&amp;lt;br&amp;gt;Arts!!Focus&amp;lt;br&amp;gt;Points!!Unarmored&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1||+2||align=&amp;quot;left&amp;quot;|Martial Arts, Unarmored Defense||1d6||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2||+2||align=&amp;quot;left&amp;quot;|Monk&#039;s Focus, Unarmored Movement, Uncanny Metabolism||1d6||2||+10 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3||+2||align=&amp;quot;left&amp;quot;|Deflect Attacks, Monk Subclass||1d6||3||+10 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4||+2||align=&amp;quot;left&amp;quot;|Ability Score Improvement, Slow Fall||1d6||4||+10 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5||+3||align=&amp;quot;left&amp;quot;|Extra Attack, Stunning Strike||1d8||5||+10 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6||+3||align=&amp;quot;left&amp;quot;|Empowered Strikes, Subclass feature||1d8||6||+15 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||+3||align=&amp;quot;left&amp;quot;|Evasion||1d8||7||+15 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8||+3||align=&amp;quot;left&amp;quot;|Ability Score Improvement||1d8||8||+15 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9||+4||align=&amp;quot;left&amp;quot;|Acrobatic Movement||1d8||9||+15 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10||+4||align=&amp;quot;left&amp;quot;|Heightened Focus, Self-Restoration||1d8||10||+20 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11||+4||align=&amp;quot;left&amp;quot;|Subclass features||1d10||11||+20 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12||+4||align=&amp;quot;left&amp;quot;|Ability Score Improvement||1d10||12||+20 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13||+5||align=&amp;quot;left&amp;quot;|Deflect Energy||1d10||13||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14||+5||align=&amp;quot;left&amp;quot;|Disciplined Survivor||1d10||14||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15||+5||align=&amp;quot;left&amp;quot;|Perfect Focus||1d10||15||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16||+5||align=&amp;quot;left&amp;quot;|Ability Score Improvement||1d10||16||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17||+6||align=&amp;quot;left&amp;quot;|Subclass feature||1d12||17||+25 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18||+6||align=&amp;quot;left&amp;quot;|Superior Defense||1d12||18||+30 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19||+6||align=&amp;quot;left&amp;quot;|Epic Boon||1d12||19||+30 ft.&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20||+6||align=&amp;quot;left&amp;quot;|Body and Mind||1d12||20||+30 ft.&lt;br /&gt;
|}&lt;br /&gt;
==Monk Class Features==&lt;br /&gt;
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features&lt;br /&gt;
table.&lt;br /&gt;
&lt;br /&gt;
===Level 1: Martial Arts===&lt;br /&gt;
Your practice of martial arts gives you mastery of&lt;br /&gt;
combat styles that use your Unarmed Strike and&lt;br /&gt;
Monk weapons, which are the following:&lt;br /&gt;
* Simple Melee weapons&lt;br /&gt;
* Martial Melee weapons that have the Light property&lt;br /&gt;
You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren&#039;t wearing armor or wielding a Shield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bonus Unarmed Strike.&#039;&#039;&#039;&#039;&#039; You can make an Unarmed Strike as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Martial Arts Die.&#039;&#039;&#039;&#039;&#039; You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dexterous Attacks.&#039;&#039;&#039;&#039;&#039; You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.&lt;br /&gt;
&lt;br /&gt;
===Level 1: Unarmored Defense===&lt;br /&gt;
While you aren&#039;t wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Monk&#039;s Focus===&lt;br /&gt;
Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Monk level determines the number of points you have, as shown in the Focus Points column of the Monk Features table.&lt;br /&gt;
&lt;br /&gt;
You can expend these points to enhance or fuel certain Monk features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind, each of which is detailed below. When you expend a Focus Point, it is unavailable until you finish a Short or Long Rest, at the end of which you regain all your expended points.&lt;br /&gt;
&lt;br /&gt;
Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and Proficiency Bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flurry of Blows.&#039;&#039;&#039;&#039;&#039; You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039;&#039;&#039; You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039;&#039;&#039; You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Unarmored Movement===&lt;br /&gt;
Your speed increases by 10 feet while you aren&#039;t wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Uncanny Metabolism===&lt;br /&gt;
When you roll Initiative, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled. Once you use this feature, you can&#039;t use it again until you finish a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Deflect Attacks===&lt;br /&gt;
When an attack roll hits you and its damage includes&lt;br /&gt;
Bludgeoning, Piercing, or Slashing damage,&lt;br /&gt;
you can take a Reaction to reduce the attack&#039;s total&lt;br /&gt;
damage against you. The reduction equals 1d10 plus&lt;br /&gt;
your Dexterity modifier and Monk level.&lt;br /&gt;
&lt;br /&gt;
If you reduce the damage to 0, you can expend 1&lt;br /&gt;
Focus Point to redirect some of the attack&#039;s force.&lt;br /&gt;
If you do so, choose a creature you can see within 5&lt;br /&gt;
feet of yourself if the attack was a melee attack or a&lt;br /&gt;
creature you can see within 60 feet of yourself that&lt;br /&gt;
isn&#039;t behind Total Cover if the attack was a ranged&lt;br /&gt;
attack. That creature must succeed on a Dexterity&lt;br /&gt;
saving throw or take damage equal to two rolls of&lt;br /&gt;
your Martial Arts die plus your Dexterity modifier.&lt;br /&gt;
The damage is the same type dealt by the attack.&lt;br /&gt;
&lt;br /&gt;
===Level 3: Monk Subclass===&lt;br /&gt;
You gain a Monk subclass of your choice. The Warrior&lt;br /&gt;
of the Open Hand subclass is detailed after this&lt;br /&gt;
class&#039;s description. A subclass is a specialization&lt;br /&gt;
that grants you features at certain Monk levels. For&lt;br /&gt;
the rest of your career, you gain each of your subclass&#039;s&lt;br /&gt;
features that are of your Monk level or lower.&lt;br /&gt;
&lt;br /&gt;
===Level 4: Ability Score Improvement===&lt;br /&gt;
You gain the Ability Score Improvement feat (see &amp;quot;Feats&amp;quot;) or another feat of your choice for which you qualify. You gain this feature again at Monk levels 8, 12, and 16.&lt;br /&gt;
&lt;br /&gt;
===Level 4: Slow Fall===&lt;br /&gt;
You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level.&lt;br /&gt;
&lt;br /&gt;
===Level 5: Extra Attack===&lt;br /&gt;
You can attack twice instead of once whenever you take the Attack action on your turn.&lt;br /&gt;
&lt;br /&gt;
===Level 5: Stunning Strike===&lt;br /&gt;
Once per turn when you hit a creature with a Monk weapon or an Unarmed Strike, you can expend 1 Focus Point to attempt a stunning strike. The target must make a Constitution saving throw. On a failed save, the target has the Stunned condition until the start of your next turn. On a successful save, the target&#039;s Speed is halved until the start of your next turn, and the next attack roll made against the target before then has Advantage.&lt;br /&gt;
&lt;br /&gt;
===Level 6: Empowered Strikes===&lt;br /&gt;
Whenever you deal damage with your Unarmed&lt;br /&gt;
Strike, it can deal your choice of Force damage or its&lt;br /&gt;
normal damage type.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Evasion===&lt;br /&gt;
When you&#039;re subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You don&#039;t benefit from this feature if you have the Incapacitated condition.&lt;br /&gt;
&lt;br /&gt;
===Level 9: Acrobatic Movement===&lt;br /&gt;
While you aren&#039;t wearing armor or wielding a Shield, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the movement.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Heightened Focus===&lt;br /&gt;
Your Flurry of Blows, Patient Defense, and Step of&lt;br /&gt;
the Wind gain the following benefits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Flurry of Blows.&#039;&#039;&#039;&#039;&#039; You can expend 1 Focus Point to use Flurry of Blows and make three Unarmed Strikes with it instead of two.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Patient Defense.&#039;&#039;&#039;&#039;&#039; When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two rolls of your Martial Arts die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Step of the Wind.&#039;&#039;&#039;&#039;&#039; When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or smaller. You move the creature with you until the end of your turn. The creature&#039;s movement doesn&#039;t provoke Opportunity Attacks.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Self-Restoration===&lt;br /&gt;
Through sheer force of will, you can remove one of the following conditions from yourself at the end of each of your turns: [[Charmed]], [[Frightened]], or [[Poisoned]].&lt;br /&gt;
&lt;br /&gt;
In addition, forgoing food and drink doesn&#039;t give you levels of [[Exhaustion]].&lt;br /&gt;
&lt;br /&gt;
===Level 13: Deflect Energy===&lt;br /&gt;
You can now use your Deflect Attacks feature against attacks that deal any damage type, not just [[Bludgeoning]], [[Piercing]], or [[Slashing]].&lt;br /&gt;
&lt;br /&gt;
===Level 14: Disciplined Survivor===&lt;br /&gt;
Your physical and mental discipline grant you proficiency in all saving throws.&lt;br /&gt;
&lt;br /&gt;
Additionally, whenever you make a saving throw and fail, you can expend 1 Focus Point to reroll it, and you must use the new roll.&lt;br /&gt;
&lt;br /&gt;
===Level 15: Perfect Focus===&lt;br /&gt;
When you roll Initiative and don&#039;t use Uncanny Metabolism, you regain expended Focus Points until you have 4 if you have 3 or fewer.&lt;br /&gt;
&lt;br /&gt;
===Level 18: Superior Defense===&lt;br /&gt;
At the start of your turn, you can expend 3 Focus Points to bolster yourself against harm for 1 minute or until you have the Incapacitated condition.&lt;br /&gt;
&lt;br /&gt;
During that time, you have Resistance to all damage except Force damage.&lt;br /&gt;
&lt;br /&gt;
===Level 19: Epic Boon===&lt;br /&gt;
You gain an Epic Boon feat (see &amp;quot;Feats&amp;quot;) or another feat of your choice for which you qualify. [[Boon of Irresistible Offense]] is recommended.&lt;br /&gt;
&lt;br /&gt;
===Level 20: Body and Mind===&lt;br /&gt;
You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.&lt;br /&gt;
&lt;br /&gt;
==Monk Subclass: Warrior of the Open Hand==&lt;br /&gt;
&#039;&#039;Master Unarmed Combat Techniques&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warriors of the Open Hand are masters of unarmed combat. They learn techniques to push and trip their opponents and manipulate their own energy to protect themselves from harm.&lt;br /&gt;
&lt;br /&gt;
===Level 3: Open Hand Technique===&lt;br /&gt;
Whenever you hit a creature with an attack granted by your Flurry of Blows, you can impose one of the following effects on that target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Addle.&#039;&#039;&#039;&#039;&#039; The target can&#039;t make Opportunity Attacks until the start of its next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Push.&#039;&#039;&#039;&#039;&#039; The target must succeed on a Strength saving throw or be pushed up to 15 feet away from you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Topple.&#039;&#039;&#039;&#039;&#039; The target must succeed on a Dexterity saving throw or have the Prone condition.&lt;br /&gt;
&lt;br /&gt;
===Level 6: Wholeness of Body===&lt;br /&gt;
You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a number of Hit Points equal to the number rolled plus your Wisdom modifier (minimum of 1 Hit Point regained).&lt;br /&gt;
&lt;br /&gt;
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
===Level 11: Fleet Step===&lt;br /&gt;
When you take a Bonus Action other than Step of the Wind, you can also use Step of the Wind immediately after that Bonus Action.&lt;br /&gt;
&lt;br /&gt;
===Level 17: Quivering Palm===&lt;br /&gt;
You gain the ability to set up lethal vibrations in someone&#039;s body. When you hit a creature with an Unarmed Strike, you can expend 4 Focus Points to start these imperceptible vibrations, which last for a number of days equal to your Monk level. The vibrations are harmless unless you take an action to end them. Alternatively, when you take the Attack action on your turn, you can forgo one of the attacks to end the vibrations. To end them, you and the target must be on the same plane of existence. When you end them, the target must make a Constitution saving throw, taking 10d12 Force damage on a failed save or half as much damage on a successful one.&lt;br /&gt;
&lt;br /&gt;
You can have only one creature under the effect of this feature at a time. You can end the vibrations harmlessly (no action required).&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Bard&amp;diff=5453</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Bard&amp;diff=5453"/>
		<updated>2026-09-04T11:08:23Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 1: Bardic Inspiration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassWithTools|Bard|Charisma|D8|Dexterity and Charisma|Choose any 3 skills (see &amp;quot;Playing the Game&amp;quot;)|Simple weapons|Choose 3 Musical Instruments (see &amp;quot;Equipment&amp;quot;)|[[Light armor]]|Choose A or B: (A) [[Leather Armor]], 2 [[Dagger]]s, [[Musical Instrument]] of your choice, [[Entertainer&#039;s Pack]], and 19 [[GP]]; or (B) 90 GP}}&lt;br /&gt;
==Becoming a Bard==&lt;br /&gt;
===As a Level 1 Character===&lt;br /&gt;
* Gain all the traits in the Core Bard Traits table.&lt;br /&gt;
* Gain the Bard&#039;s level 1 features, which are listed in the Bard Features table.&lt;br /&gt;
===As a Multiclass Character===&lt;br /&gt;
* Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light armor.&lt;br /&gt;
* Gain the Bard&#039;s level 1 features, which are listed in the Bard Features table. See the multiclassing rules in &amp;quot;[[Character Creation]]&amp;quot; to determine your available spell slots.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Bard Features&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!colspan=6|&amp;amp;nbsp;!!colspan=9|&amp;amp;mdash;&amp;amp;mdash;Spell Slots per Spell Level&amp;amp;mdash;&amp;amp;mdash;&lt;br /&gt;
|-valign=&amp;quot;bottom&amp;quot;&lt;br /&gt;
!Level!!Proficiency&amp;lt;br&amp;gt;Bonus!!Class Features!!Bardic&amp;lt;br&amp;gt;Die!!Cantrips!!Prepared&amp;lt;br&amp;gt;Spells!!1!!2!!3!!4!!5!!6!!7!!8!!9&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1||+2||align=&amp;quot;left&amp;quot;|Bardic Inspiration, Spellcasting||D6||2||4||2||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2||+2||align=&amp;quot;left&amp;quot;|Expertise,Jack of All Trades||D6||2||5||3||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3||+2||align=&amp;quot;left&amp;quot;|Bard Subclass||D6||2||6||4||2||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4||+2||align=&amp;quot;left&amp;quot;|Ability Score Improvement||D6||3||7||4||3||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5||+3||align=&amp;quot;left&amp;quot;|Font of Inspiration||D8||3||9||4||3||2||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6||+3||align=&amp;quot;left&amp;quot;|Subclass feature||D8||3||10||4||3||3||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7||+3||align=&amp;quot;left&amp;quot;|Countercharm||D8||3||11||4||3||3||1||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
==Bard Class Features==&lt;br /&gt;
As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.&lt;br /&gt;
===Level 1: Bardic Inspiration===&lt;br /&gt;
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using Bardic Inspiration.&#039;&#039;&#039; As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.&lt;br /&gt;
&lt;br /&gt;
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it&#039;s rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Number of Uses.&#039;&#039;&#039;&#039;&#039; You can confer a Bardic Inspiration&lt;br /&gt;
die a number of times equal to your Charisma&lt;br /&gt;
modifier (minimum of once), and you regain all expended&lt;br /&gt;
uses when you finish a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;At Higher Levels.&#039;&#039;&#039;&#039;&#039; Your Bardic Inspiration die&lt;br /&gt;
changes when you reach certain Bard levels, as&lt;br /&gt;
shown in the Bardic Die column of the Bard Features&lt;br /&gt;
table. The die becomes a d8 at level 5, a d10 at&lt;br /&gt;
level 10, and a d12 at level 15.&lt;br /&gt;
&lt;br /&gt;
===Level 1: Spellcasting===&lt;br /&gt;
You have learned to cast spells through your bardic&lt;br /&gt;
arts. See “Spells” for the rules on spellcasting. The&lt;br /&gt;
information below details how you use those rules&lt;br /&gt;
with Bard spells, which appear in the Bard spell list&lt;br /&gt;
later in the class&#039;s description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cantrips.&#039;&#039;&#039;&#039;&#039; You know two cantrips of your choice&lt;br /&gt;
from the Bard spell list. Dancing Lights and Vicious&lt;br /&gt;
Mockery are recommended.&lt;br /&gt;
&lt;br /&gt;
Whenever you gain a Bard level, you can replace&lt;br /&gt;
one of your cantrips with another cantrip of your&lt;br /&gt;
choice from the Bard spell list.&lt;br /&gt;
&lt;br /&gt;
When you reach Bard levels 4 and 10, you learn&lt;br /&gt;
another cantrip of your choice from the Bard spell&lt;br /&gt;
list, as shown in the Cantrips column of the Bard&lt;br /&gt;
Features table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Slots.&#039;&#039;&#039;&#039;&#039; The Bard Features table shows how&lt;br /&gt;
many spell slots you have to cast your level 1+&lt;br /&gt;
spells. You regain all expended slots when you finish&lt;br /&gt;
a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Prepared Spells of Level 1+.&#039;&#039;&#039;&#039;&#039; You prepare the&lt;br /&gt;
list of level 1+ spells that are available for you to&lt;br /&gt;
cast with this feature. To start, choose four level 1&lt;br /&gt;
spells from the Bard spell list. Charm Person, Color&lt;br /&gt;
Spray, Dissonant Whispers, and Healing Word are&lt;br /&gt;
recommended.&lt;br /&gt;
&lt;br /&gt;
The number of spells on your list increases as you&lt;br /&gt;
gain Bard levels, as shown in the Prepared Spells&lt;br /&gt;
column of the Bard Features table. Whenever that&lt;br /&gt;
number increases, choose additional spells from the&lt;br /&gt;
Bard spell list until the number of spells on your list&lt;br /&gt;
matches the number on the table. The chosen spells&lt;br /&gt;
must be of a level for which you have spell slots.&lt;br /&gt;
For example, if you&#039;re a level 3 Bard, your list of&lt;br /&gt;
prepared spells can include six spells of levels 1 and&lt;br /&gt;
2 in any combination.&lt;br /&gt;
&lt;br /&gt;
If another Bard feature gives you spells that you&lt;br /&gt;
always have prepared, those spells don&#039;t count&lt;br /&gt;
against the number of spells you can prepare with&lt;br /&gt;
this feature, but those spells otherwise count as&lt;br /&gt;
Bard spells for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Changing Your Prepared Spells.&#039;&#039;&#039;&#039;&#039; Whenever you&lt;br /&gt;
gain a Bard level, you can replace one spell on your&lt;br /&gt;
list with another Bard spell for which you have spell&lt;br /&gt;
slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spellcasting Ability.&#039;&#039;&#039;&#039;&#039; Charisma is your spellcasting&lt;br /&gt;
ability for your Bard spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spellcasting Focus.&#039;&#039;&#039;&#039;&#039; You can use a Musical Instrument&lt;br /&gt;
as a Spellcasting Focus for your Bard spells.&lt;br /&gt;
===Level 2: Expertise===&lt;br /&gt;
You gain [[Expertise]] (see “Rules Glossary”) in two of&lt;br /&gt;
your skill proficiencies of your choice. Performance&lt;br /&gt;
and Persuasion are recommended if you have proficiency&lt;br /&gt;
in them.&lt;br /&gt;
&lt;br /&gt;
At Bard level 9, you gain Expertise in two more of&lt;br /&gt;
your skill proficiencies of your choice.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Jack of All Trades===&lt;br /&gt;
You can add half your Proficiency Bonus (round&lt;br /&gt;
down) to any ability check you make that uses a&lt;br /&gt;
skill proficiency you lack and that doesn&#039;t otherwise&lt;br /&gt;
use your Proficiency Bonus.&lt;br /&gt;
&lt;br /&gt;
For example, if you make a Strength (Athletics)&lt;br /&gt;
check and lack Athletics proficiency, you can add&lt;br /&gt;
half your Proficiency Bonus to the check.&lt;br /&gt;
===Level 3: Bard Subclass===&lt;br /&gt;
You gain a Bard subclass of your choice. The College&lt;br /&gt;
of Lore subclass is detailed after this class&#039;s description.&lt;br /&gt;
A subclass is a specialization that grants you&lt;br /&gt;
features at certain Bard levels. For the rest of your&lt;br /&gt;
career, you gain each of your subclass&#039;s features&lt;br /&gt;
that are of your Bard level or lower.&lt;br /&gt;
===Level 4: Ability Score Improvement===&lt;br /&gt;
You gain the Ability Score Improvement feat (see&lt;br /&gt;
“Feats”) or another feat of your choice for which you&lt;br /&gt;
qualify. You gain this feature again at Bard levels 8,&lt;br /&gt;
12, and 16.&lt;br /&gt;
===Level 5: Font of Inspiration===&lt;br /&gt;
You now regain all your expended uses of Bardic Inspiration&lt;br /&gt;
when you finish a Short or [[Long Rest]].&lt;br /&gt;
In addition, you can expend a spell slot (no action&lt;br /&gt;
required) to regain one expended use of Bardic&lt;br /&gt;
Inspiration.&lt;br /&gt;
===Level 7: Countercharm===&lt;br /&gt;
You can use musical notes or words of power to disrupt&lt;br /&gt;
mind-influencing effects. If you or a creature&lt;br /&gt;
within 30 feet of you fails a saving throw against an&lt;br /&gt;
effect that applies the Charmed or Frightened condition,&lt;br /&gt;
you can take a Reaction to cause the save to&lt;br /&gt;
be rerolled, and the new roll has Advantage.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Magical Secrets===&lt;br /&gt;
You&#039;ve learned secrets from various magical traditions.&lt;br /&gt;
Whenever you reach a Bard level (including&lt;br /&gt;
this level) and the Prepared Spells number in the&lt;br /&gt;
Bard Features table increases, you can choose any&lt;br /&gt;
of your new prepared spells from the Bard, Cleric,&lt;br /&gt;
Druid, and Wizard spell lists, and the chosen spells&lt;br /&gt;
count as Bard spells for you (see a class&#039;s section for&lt;br /&gt;
its spell list). In addition, whenever you replace a&lt;br /&gt;
spell prepared for this class, you can replace it with&lt;br /&gt;
a spell from those lists.&lt;br /&gt;
===Level 18: Superior Inspiration===&lt;br /&gt;
When you roll Initiative, you regain expended uses&lt;br /&gt;
of Bardic Inspiration until you have two if you have&lt;br /&gt;
fewer than that.&lt;br /&gt;
&lt;br /&gt;
===Level 19: Epic Boon===&lt;br /&gt;
You gain an Epic Boon feat (see “Feats”) or another&lt;br /&gt;
feat of your choice for which you qualify. Boon of&lt;br /&gt;
Spell Recall is recommended.&lt;br /&gt;
===Level 20: Words of Creation===&lt;br /&gt;
You have mastered two of the Words of Creation:&lt;br /&gt;
the words of life and death. You therefore always&lt;br /&gt;
have the Power Word Heal and Power Word Kill&lt;br /&gt;
spells prepared. When you cast either spell, you can&lt;br /&gt;
target a second creature with it if that creature is&lt;br /&gt;
within 10 feet of the first target.&lt;br /&gt;
==Bard Spell List==&lt;br /&gt;
This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell&#039;s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it&#039;s a Ritual, and M means it requires a specific Material component.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
(Should be an actual list)&lt;br /&gt;
* [[:Category:Bard Cantrips|Bard Cantrips]]&lt;br /&gt;
* [[:Category:Bard Level 1 Spells|Level 1 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 2 Spells|Level 2 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 3 Spells|Level 3 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 4 Spells|Level 4 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 5 Spells|Level 5 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 6 Spells|Level 6 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 7 Spells|Level 7 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 8 Spells|Level 8 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 9 Spells|Level 9 Bard Spells]]&lt;br /&gt;
&lt;br /&gt;
==Bard Subclass: College of Lore==&lt;br /&gt;
&#039;&#039;Plumb the Depths of Magical Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bards of the College of Lore collect spells and secrets&lt;br /&gt;
from diverse sources, such as scholarly tomes,&lt;br /&gt;
mystical rites, and peasant tales. The college’s members&lt;br /&gt;
gather in libraries and universities to share&lt;br /&gt;
their lore with one another. They also meet at festivals&lt;br /&gt;
or affairs of state, where they can expose corruption,&lt;br /&gt;
unravel lies, and poke fun at self-important&lt;br /&gt;
figures of authority.&lt;br /&gt;
&lt;br /&gt;
===Level 3: Bonus Proficiencies===&lt;br /&gt;
You gain proficiency with three skills of your choice.&lt;br /&gt;
&lt;br /&gt;
===Level 3: Cutting Words===&lt;br /&gt;
You learn to use your wit to supernaturally distract,&lt;br /&gt;
confuse, and otherwise sap the confidence and competence&lt;br /&gt;
of others. When a creature that you can see&lt;br /&gt;
within 60 feet of yourself makes a damage roll or&lt;br /&gt;
succeeds on an ability check or attack roll, you can&lt;br /&gt;
take a Reaction to expend one use of your Bardic&lt;br /&gt;
Inspiration; roll your Bardic Inspiration die, and&lt;br /&gt;
subtract the number rolled from the creature’s roll,&lt;br /&gt;
reducing the damage or potentially turning the success&lt;br /&gt;
into a failure.&lt;br /&gt;
&lt;br /&gt;
===Level 6: Magical Discoveries===&lt;br /&gt;
You learn two spells of your choice. These spells can&lt;br /&gt;
come from the Cleric, Druid, or Wizard spell list or&lt;br /&gt;
any combination thereof (see a class’s section for its&lt;br /&gt;
spell list). A spell you choose must be a cantrip or a&lt;br /&gt;
spell for which you have spell slots, as shown in the&lt;br /&gt;
Bard Features table.&lt;br /&gt;
&lt;br /&gt;
You always have the chosen spells prepared, and&lt;br /&gt;
whenever you gain a Bard level, you can replace one&lt;br /&gt;
of the spells with another spell that meets these&lt;br /&gt;
requirements.&lt;br /&gt;
&lt;br /&gt;
===Level 14: Peerless Skill===&lt;br /&gt;
When you make an ability check or attack roll and&lt;br /&gt;
fail, you can expend one use of Bardic Inspiration;&lt;br /&gt;
roll the Bardic Inspiration die, and add the number&lt;br /&gt;
rolled to the d20, potentially turning a failure into&lt;br /&gt;
a success. On a failure, the Bardic Inspiration isn’t&lt;br /&gt;
expended.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Bard&amp;diff=5452</id>
		<title>Bard</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Bard&amp;diff=5452"/>
		<updated>2026-09-04T07:40:47Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 10: Magical Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ClassWithTools|Bard|Charisma|D8|Dexterity and Charisma|Choose any 3 skills (see &amp;quot;Playing the Game&amp;quot;)|Simple weapons|Choose 3 Musical Instruments (see &amp;quot;Equipment&amp;quot;)|[[Light armor]]|Choose A or B: (A) [[Leather Armor]], 2 [[Dagger]]s, [[Musical Instrument]] of your choice, [[Entertainer&#039;s Pack]], and 19 [[GP]]; or (B) 90 GP}}&lt;br /&gt;
==Becoming a Bard==&lt;br /&gt;
===As a Level 1 Character===&lt;br /&gt;
* Gain all the traits in the Core Bard Traits table.&lt;br /&gt;
* Gain the Bard&#039;s level 1 features, which are listed in the Bard Features table.&lt;br /&gt;
===As a Multiclass Character===&lt;br /&gt;
* Gain the following traits from the Core Bard Traits table: Hit Point Die, proficiency in one skill of your choice, proficiency with one Musical Instrument of your choice, and training with Light armor.&lt;br /&gt;
* Gain the Bard&#039;s level 1 features, which are listed in the Bard Features table. See the multiclassing rules in &amp;quot;[[Character Creation]]&amp;quot; to determine your available spell slots.&lt;br /&gt;
&lt;br /&gt;
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|15||+5||align=&amp;quot;left&amp;quot;|&amp;amp;mdash;||D12||4||18||4||3||3||3||2||1||1||1||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16||+5||align=&amp;quot;left&amp;quot;|Ability Score Improvement||D12||4||18||4||3||3||3||2||1||1||1||&amp;amp;mdash;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
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|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18||+6||align=&amp;quot;left&amp;quot;|Superior Inspiration||D12||4||20||4||3||3||3||3||1||1||1||1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19||+6||align=&amp;quot;left&amp;quot;|Epic Boon||D12||4||21||4||3||3||3||3||2||1||1||1&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20||+6||align=&amp;quot;left&amp;quot;|Words of Creation||D12||4||22||4||3||3||3||3||2||2||1||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bard Class Features==&lt;br /&gt;
As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.&lt;br /&gt;
===Level 1: Bardic Inspiration===&lt;br /&gt;
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6. Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can&lt;br /&gt;
have only one Bardic Inspiration die at a time.&lt;br /&gt;
&lt;br /&gt;
Once within the next hour when the creature fails&lt;br /&gt;
a D20 Test, the creature can roll the Bardic Inspiration&lt;br /&gt;
die and add the number rolled to the d20, potentially&lt;br /&gt;
turning the failure into a success. A Bardic&lt;br /&gt;
Inspiration die is expended when it&#039;s rolled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Number of Uses.&#039;&#039;&#039;&#039;&#039; You can confer a Bardic Inspiration&lt;br /&gt;
die a number of times equal to your Charisma&lt;br /&gt;
modifier (minimum of once), and you regain all expended&lt;br /&gt;
uses when you finish a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;At Higher Levels.&#039;&#039;&#039;&#039;&#039; Your Bardic Inspiration die&lt;br /&gt;
changes when you reach certain Bard levels, as&lt;br /&gt;
shown in the Bardic Die column of the Bard Features&lt;br /&gt;
table. The die becomes a d8 at level 5, a d10 at&lt;br /&gt;
level 10, and a d12 at level 15.&lt;br /&gt;
&lt;br /&gt;
===Level 1: Spellcasting===&lt;br /&gt;
You have learned to cast spells through your bardic&lt;br /&gt;
arts. See “Spells” for the rules on spellcasting. The&lt;br /&gt;
information below details how you use those rules&lt;br /&gt;
with Bard spells, which appear in the Bard spell list&lt;br /&gt;
later in the class&#039;s description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cantrips.&#039;&#039;&#039;&#039;&#039; You know two cantrips of your choice&lt;br /&gt;
from the Bard spell list. Dancing Lights and Vicious&lt;br /&gt;
Mockery are recommended.&lt;br /&gt;
&lt;br /&gt;
Whenever you gain a Bard level, you can replace&lt;br /&gt;
one of your cantrips with another cantrip of your&lt;br /&gt;
choice from the Bard spell list.&lt;br /&gt;
&lt;br /&gt;
When you reach Bard levels 4 and 10, you learn&lt;br /&gt;
another cantrip of your choice from the Bard spell&lt;br /&gt;
list, as shown in the Cantrips column of the Bard&lt;br /&gt;
Features table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spell Slots.&#039;&#039;&#039;&#039;&#039; The Bard Features table shows how&lt;br /&gt;
many spell slots you have to cast your level 1+&lt;br /&gt;
spells. You regain all expended slots when you finish&lt;br /&gt;
a [[Long Rest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Prepared Spells of Level 1+.&#039;&#039;&#039;&#039;&#039; You prepare the&lt;br /&gt;
list of level 1+ spells that are available for you to&lt;br /&gt;
cast with this feature. To start, choose four level 1&lt;br /&gt;
spells from the Bard spell list. Charm Person, Color&lt;br /&gt;
Spray, Dissonant Whispers, and Healing Word are&lt;br /&gt;
recommended.&lt;br /&gt;
&lt;br /&gt;
The number of spells on your list increases as you&lt;br /&gt;
gain Bard levels, as shown in the Prepared Spells&lt;br /&gt;
column of the Bard Features table. Whenever that&lt;br /&gt;
number increases, choose additional spells from the&lt;br /&gt;
Bard spell list until the number of spells on your list&lt;br /&gt;
matches the number on the table. The chosen spells&lt;br /&gt;
must be of a level for which you have spell slots.&lt;br /&gt;
For example, if you&#039;re a level 3 Bard, your list of&lt;br /&gt;
prepared spells can include six spells of levels 1 and&lt;br /&gt;
2 in any combination.&lt;br /&gt;
&lt;br /&gt;
If another Bard feature gives you spells that you&lt;br /&gt;
always have prepared, those spells don&#039;t count&lt;br /&gt;
against the number of spells you can prepare with&lt;br /&gt;
this feature, but those spells otherwise count as&lt;br /&gt;
Bard spells for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Changing Your Prepared Spells.&#039;&#039;&#039;&#039;&#039; Whenever you&lt;br /&gt;
gain a Bard level, you can replace one spell on your&lt;br /&gt;
list with another Bard spell for which you have spell&lt;br /&gt;
slots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spellcasting Ability.&#039;&#039;&#039;&#039;&#039; Charisma is your spellcasting&lt;br /&gt;
ability for your Bard spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Spellcasting Focus.&#039;&#039;&#039;&#039;&#039; You can use a Musical Instrument&lt;br /&gt;
as a Spellcasting Focus for your Bard spells.&lt;br /&gt;
===Level 2: Expertise===&lt;br /&gt;
You gain [[Expertise]] (see “Rules Glossary”) in two of&lt;br /&gt;
your skill proficiencies of your choice. Performance&lt;br /&gt;
and Persuasion are recommended if you have proficiency&lt;br /&gt;
in them.&lt;br /&gt;
&lt;br /&gt;
At Bard level 9, you gain Expertise in two more of&lt;br /&gt;
your skill proficiencies of your choice.&lt;br /&gt;
&lt;br /&gt;
===Level 2: Jack of All Trades===&lt;br /&gt;
You can add half your Proficiency Bonus (round&lt;br /&gt;
down) to any ability check you make that uses a&lt;br /&gt;
skill proficiency you lack and that doesn&#039;t otherwise&lt;br /&gt;
use your Proficiency Bonus.&lt;br /&gt;
&lt;br /&gt;
For example, if you make a Strength (Athletics)&lt;br /&gt;
check and lack Athletics proficiency, you can add&lt;br /&gt;
half your Proficiency Bonus to the check.&lt;br /&gt;
===Level 3: Bard Subclass===&lt;br /&gt;
You gain a Bard subclass of your choice. The College&lt;br /&gt;
of Lore subclass is detailed after this class&#039;s description.&lt;br /&gt;
A subclass is a specialization that grants you&lt;br /&gt;
features at certain Bard levels. For the rest of your&lt;br /&gt;
career, you gain each of your subclass&#039;s features&lt;br /&gt;
that are of your Bard level or lower.&lt;br /&gt;
===Level 4: Ability Score Improvement===&lt;br /&gt;
You gain the Ability Score Improvement feat (see&lt;br /&gt;
“Feats”) or another feat of your choice for which you&lt;br /&gt;
qualify. You gain this feature again at Bard levels 8,&lt;br /&gt;
12, and 16.&lt;br /&gt;
===Level 5: Font of Inspiration===&lt;br /&gt;
You now regain all your expended uses of Bardic Inspiration&lt;br /&gt;
when you finish a Short or [[Long Rest]].&lt;br /&gt;
In addition, you can expend a spell slot (no action&lt;br /&gt;
required) to regain one expended use of Bardic&lt;br /&gt;
Inspiration.&lt;br /&gt;
===Level 7: Countercharm===&lt;br /&gt;
You can use musical notes or words of power to disrupt&lt;br /&gt;
mind-influencing effects. If you or a creature&lt;br /&gt;
within 30 feet of you fails a saving throw against an&lt;br /&gt;
effect that applies the Charmed or Frightened condition,&lt;br /&gt;
you can take a Reaction to cause the save to&lt;br /&gt;
be rerolled, and the new roll has Advantage.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Magical Secrets===&lt;br /&gt;
You&#039;ve learned secrets from various magical traditions.&lt;br /&gt;
Whenever you reach a Bard level (including&lt;br /&gt;
this level) and the Prepared Spells number in the&lt;br /&gt;
Bard Features table increases, you can choose any&lt;br /&gt;
of your new prepared spells from the Bard, Cleric,&lt;br /&gt;
Druid, and Wizard spell lists, and the chosen spells&lt;br /&gt;
count as Bard spells for you (see a class&#039;s section for&lt;br /&gt;
its spell list). In addition, whenever you replace a&lt;br /&gt;
spell prepared for this class, you can replace it with&lt;br /&gt;
a spell from those lists.&lt;br /&gt;
===Level 18: Superior Inspiration===&lt;br /&gt;
When you roll Initiative, you regain expended uses&lt;br /&gt;
of Bardic Inspiration until you have two if you have&lt;br /&gt;
fewer than that.&lt;br /&gt;
&lt;br /&gt;
===Level 19: Epic Boon===&lt;br /&gt;
You gain an Epic Boon feat (see “Feats”) or another&lt;br /&gt;
feat of your choice for which you qualify. Boon of&lt;br /&gt;
Spell Recall is recommended.&lt;br /&gt;
===Level 20: Words of Creation===&lt;br /&gt;
You have mastered two of the Words of Creation:&lt;br /&gt;
the words of life and death. You therefore always&lt;br /&gt;
have the Power Word Heal and Power Word Kill&lt;br /&gt;
spells prepared. When you cast either spell, you can&lt;br /&gt;
target a second creature with it if that creature is&lt;br /&gt;
within 10 feet of the first target.&lt;br /&gt;
==Bard Spell List==&lt;br /&gt;
This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell&#039;s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it&#039;s a Ritual, and M means it requires a specific Material component.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
(Should be an actual list)&lt;br /&gt;
* [[:Category:Bard Cantrips|Bard Cantrips]]&lt;br /&gt;
* [[:Category:Bard Level 1 Spells|Level 1 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 2 Spells|Level 2 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 3 Spells|Level 3 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 4 Spells|Level 4 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 5 Spells|Level 5 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 6 Spells|Level 6 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 7 Spells|Level 7 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 8 Spells|Level 8 Bard Spells]]&lt;br /&gt;
* [[:Category:Bard Level 9 Spells|Level 9 Bard Spells]]&lt;br /&gt;
&lt;br /&gt;
==Bard Subclass: College of Lore==&lt;br /&gt;
&#039;&#039;Plumb the Depths of Magical Knowledge&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bards of the College of Lore collect spells and secrets&lt;br /&gt;
from diverse sources, such as scholarly tomes,&lt;br /&gt;
mystical rites, and peasant tales. The college’s members&lt;br /&gt;
gather in libraries and universities to share&lt;br /&gt;
their lore with one another. They also meet at festivals&lt;br /&gt;
or affairs of state, where they can expose corruption,&lt;br /&gt;
unravel lies, and poke fun at self-important&lt;br /&gt;
figures of authority.&lt;br /&gt;
&lt;br /&gt;
===Level 3: Bonus Proficiencies===&lt;br /&gt;
You gain proficiency with three skills of your choice.&lt;br /&gt;
&lt;br /&gt;
===Level 3: Cutting Words===&lt;br /&gt;
You learn to use your wit to supernaturally distract,&lt;br /&gt;
confuse, and otherwise sap the confidence and competence&lt;br /&gt;
of others. When a creature that you can see&lt;br /&gt;
within 60 feet of yourself makes a damage roll or&lt;br /&gt;
succeeds on an ability check or attack roll, you can&lt;br /&gt;
take a Reaction to expend one use of your Bardic&lt;br /&gt;
Inspiration; roll your Bardic Inspiration die, and&lt;br /&gt;
subtract the number rolled from the creature’s roll,&lt;br /&gt;
reducing the damage or potentially turning the success&lt;br /&gt;
into a failure.&lt;br /&gt;
&lt;br /&gt;
===Level 6: Magical Discoveries===&lt;br /&gt;
You learn two spells of your choice. These spells can&lt;br /&gt;
come from the Cleric, Druid, or Wizard spell list or&lt;br /&gt;
any combination thereof (see a class’s section for its&lt;br /&gt;
spell list). A spell you choose must be a cantrip or a&lt;br /&gt;
spell for which you have spell slots, as shown in the&lt;br /&gt;
Bard Features table.&lt;br /&gt;
&lt;br /&gt;
You always have the chosen spells prepared, and&lt;br /&gt;
whenever you gain a Bard level, you can replace one&lt;br /&gt;
of the spells with another spell that meets these&lt;br /&gt;
requirements.&lt;br /&gt;
&lt;br /&gt;
===Level 14: Peerless Skill===&lt;br /&gt;
When you make an ability check or attack roll and&lt;br /&gt;
fail, you can expend one use of Bardic Inspiration;&lt;br /&gt;
roll the Bardic Inspiration die, and add the number&lt;br /&gt;
rolled to the d20, potentially turning a failure into&lt;br /&gt;
a success. On a failure, the Bardic Inspiration isn’t&lt;br /&gt;
expended.&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Arcane_Hand&amp;diff=5451</id>
		<title>Arcane Hand</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Arcane_Hand&amp;diff=5451"/>
		<updated>2026-09-02T01:46:50Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Level 5 Evocation (Sorcerer, Wizard)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Casting Time]]: {{Casting Time Action}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Range]]: {{Spell Range 120 feet}}&amp;lt;br&amp;gt;&lt;br /&gt;
[[Components]]: {{V, S, M}} (an eggshell and a glove)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Duration]]: {{Spell Duration Concentration, up to 1 minute}}&lt;br /&gt;
&lt;br /&gt;
You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. The hand lasts for the duration, and it moves at your command, mimicking the movements of your own hand. &lt;br /&gt;
 &lt;br /&gt;
The hand is an object that has AC 20 and Hit Points equal to your [[Hit Point]] maximum. If it drops to 0 [[Hit Point]]s, the spell ends. The hand doesn&#039;t occupy its space. &lt;br /&gt;
 &lt;br /&gt;
When you cast the spell and as a [[Bonus Action]] on your later turns, you can move the hand up to 60 feet and then cause one of the following effects:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clenched Fist.&#039;&#039;&#039; The hand strikes a target within 5 feet of it. Make a [[melee spell attack]]. On a hit, the target takes 5d8 [[Force damage]]. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Forceful Hand.&#039;&#039;&#039; The hand attempts to push a Huge or smaller creature within 5 feet of it. The target must succeed on a [[Strength]] [[Saving Throw|saving throw]], or the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target, remaining within 5 feet of it. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Grasping Hand.&#039;&#039;&#039; The hand attempts to grapple a Huge or smaller creature within 5 feet of it. The target must succeed on a [[Dexterity]] [[Saving Throw|saving throw]], or the target has the [[Grappled]] condition, with an escape [[DC]] equal to your spell save [[DC]]. While the hand grapples the target, you can take a Bonus [[Action]] to cause the hand to crush it, dealing Bludgeoning damage to the target equal to 4d6 plus your spellcasting ability modifier. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Interposing Hand.&#039;&#039;&#039; The hand grants you [[Rules Glossary#Cover|Half Cover]] against attacks and other effects that originate from its space or that pass through it. In addition, its space counts as [[Difficult Terrain]] for your enemies. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Using a Higher-Level Spell Slot.&#039;&#039;&#039;&#039;&#039; The damage of the Clenched Fist increases by 2d8 and the damage of the Grasping Hand increases by 2d6 for each spell slot level above 5. &lt;br /&gt;
&lt;br /&gt;
[[Category:Level 5 Spells]]&lt;br /&gt;
[[Category:Evocation Spells]]&lt;br /&gt;
[[Category:Level 5 Evocation]]&lt;br /&gt;
[[Category:Sorcerer Spells]]&lt;br /&gt;
[[Category:Wizard Spells]]&lt;br /&gt;
[[Category:Sorcerer Level 5 Spells]]&lt;br /&gt;
[[Category:Wizard Level 5 Spells]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons&amp;diff=5450</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons&amp;diff=5450"/>
		<updated>2026-08-29T05:30:12Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Mastery Properties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{Equipment}}&lt;br /&gt;
=Weapons=&lt;br /&gt;
The Weapons table in this section shows the game&#039;s main weapons. The table lists the cost and weight of each weapon, as well as the following details:&lt;br /&gt;
:&#039;&#039;&#039;Category.&#039;&#039;&#039; Every weapon falls into a category: Simple or Martial. Weapon proficiencies are usually tied to one of these categories. For example, you might have proficiency with Simple weapons.&lt;br /&gt;
:&#039;&#039;&#039;Melee or Ranged.&#039;&#039;&#039; A weapon is classified as either Melee or Ranged. A Melee weapon is used to attack a target within 5 feet, whereas a Ranged weapon is used to attack at a greater distance.&lt;br /&gt;
:&#039;&#039;&#039;Damage.&#039;&#039;&#039; The table lists the amount of damage a weapon deals when an attacker hits with it as well as the type of that damage.&lt;br /&gt;
:&#039;&#039;&#039;Properties.&#039;&#039;&#039; Any properties a weapon has are listed in the Properties column. Each property is defined in the &amp;quot;Properties&amp;quot; section.&lt;br /&gt;
:&#039;&#039;&#039;Mastery.&#039;&#039;&#039; Each weapon has a mastery property, which is defined in the &amp;quot;Mastery Properties&amp;quot; section. To use that property, you must have a feature that lets you use it.&lt;br /&gt;
==Weapon Proficiency==&lt;br /&gt;
{{sidebar|20%}}&lt;br /&gt;
===Improvised Weapons===&lt;br /&gt;
If you use an object&amp;amp;mdash;such as a table leg, frying pan, or bottle&amp;amp;mdash;as a makeshift weapon, see &amp;quot;[[Improvised Weapons]]&amp;quot; in &amp;quot;Rules Glossary.&amp;quot; Also see those rules if you wield a weapon in an unusual way, such as using a Ranged weapon to make a melee attack.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Anyone can wield a weapon, but you must have proficiency with it to add your Proficiency Bonus to an attack roll you make with it. A player character&#039;s features can provide weapon proficiencies. A monster is proficient with any weapon in its stat block.&lt;br /&gt;
==Properties==&lt;br /&gt;
Here are definitions of the properties in the Properties column of the Weapons table.&lt;br /&gt;
===Ammunition===&lt;br /&gt;
You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon&#039;s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.&lt;br /&gt;
===Finesse===&lt;br /&gt;
When making an attack with a Finesse weapon, use your choice of your [[Strength]] or [[Dexterity]] modifier&lt;br /&gt;
for the attack and damage rolls. You must use the same modifier for both rolls.&lt;br /&gt;
===Heavy===&lt;br /&gt;
You have [[Disadvantage]] on attack rolls with a Heavy weapon if it&#039;s a Melee weapon and your Strength score isn&#039;t at least 13 or if it&#039;s a Ranged weapon and your Dexterity score isn&#039;t at least 13.&lt;br /&gt;
===Light===&lt;br /&gt;
When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a [[Bonus Action]] later on the same turn. That extra attack must be made with a different Light weapon, and you don&#039;t add your ability modifier to the extra attack&#039;s damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don&#039;t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.&lt;br /&gt;
===Loading===&lt;br /&gt;
You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.&lt;br /&gt;
===Range===&lt;br /&gt;
A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon&#039;s normal range in feet, and the second is the weapon&#039;s long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can&#039;t attack a target beyond the long range.&lt;br /&gt;
===Reach===&lt;br /&gt;
A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.&lt;br /&gt;
===Thrown===&lt;br /&gt;
If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.&lt;br /&gt;
===Two-Handed===&lt;br /&gt;
A Two-Handed weapon requires two hands when you attack with it.&lt;br /&gt;
===Versatile===&lt;br /&gt;
A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.&lt;br /&gt;
==Mastery Properties==&lt;br /&gt;
Each weapon has a mastery property, which is usable only by a character who has a feature, such as [[Weapon Mastery]], that unlocks the property for the character. The properties are defined below.&lt;br /&gt;
===Cleave===&lt;br /&gt;
If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon&#039;s damage, but don&#039;t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.&lt;br /&gt;
===Graze===&lt;br /&gt;
If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.&lt;br /&gt;
===Nick===&lt;br /&gt;
When you make the extra attack of the Light property, you can make it as part of the [[Attack Action]] instead of as a [[Bonus Action]]. You can make this extra attack only once per turn.&lt;br /&gt;
===Push===&lt;br /&gt;
If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is [[Large]] or smaller.&lt;br /&gt;
===Sap===&lt;br /&gt;
If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.&lt;br /&gt;
===Slow===&lt;br /&gt;
If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn&#039;t exceed 10 feet.&lt;br /&gt;
===Topple===&lt;br /&gt;
If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the [[Prone]] condition.&lt;br /&gt;
===Vex===&lt;br /&gt;
If you hit a creature with this weapon and deal damage to the creature, you have [[Advantage]] on your next attack roll against that creature before the end of your next turn.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&#039;&#039;Simple Melee Weapons&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]||1d4 [[Bludgeoning]]||[[Light]]||[[Slow]]||2 lb.||1 [[SP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dagger]]||1d4 [[Piercing]]||[[Finesse]], [[Light]], [[Thrown]] ([[Range ]] 20/60)||[[Nick]]||1 lb.||2 [[GP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatclub]]||1d8 [[Bludgeoning]]||[[Two-Handed]]||[[Push]]||10 lb.||2 SP&lt;br /&gt;
|-&lt;br /&gt;
|[[Handaxe]]||1d6 [[Slashing]]||[[Light]], [[Thrown]] ([[Range ]] 20/60)||[[Vex]]||2 lb.||5 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Javelin]]||1d6 [[Piercing]]||[[Thrown]] ([[Range ]] 30/120)||[[Slow]]||2 lb.||5 SP&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Hammer]]||1d4 [[Bludgeoning]]||[[Light]], [[Thrown]] ([[Range ]] 20/60)||[[Nick]]||2 lb.||2 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Mace]]||1d6 [[Bludgeoning]]||&amp;amp;mdash;||[[Sap]]||4 lb.||5 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Quarterstaff]]||1d6 [[Bludgeoning]]||[[Versatile]] (1d8)||[[Topple]]||4 lb.||2 SP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sickle]]||1d4 [[Slashing]]||[[Light]]||[[Nick]]||2 lb.||1 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]||1d6 [[Piercing]]||[[Thrown]] ([[Range ]] 20/60), [[Versatile]] (1d8)||[[Sap]]||3 lb.||1 GP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&#039;&#039;Simple Ranged Weapons&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Dart]]||1d4 [[Piercing]]||[[Finesse]], [[Thrown]] ([[Range ]] 20/60)||[[Vex]]||1/4 lb.||5 [[CP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Crossbow]]||1d8 [[Piercing]]||[[Ammunition]] ([[Range ]] 80/320; [[Bolt]]), [[Loading]], [[Two-Handed]]||[[Slow]]||5 lb.||25 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Shortbow]]||1d6 [[Piercing]]||[[Ammunition]] ([[Range ]] 80/320; [[Arrow]]), [[Two-Handed]]||[[Vex]]||2 lb.||25 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Sling]]||1d4 [[Bludgeoning]]||[[Ammunition]] ([[Range ]] 30/120; [[Bullet]])||[[Slow]]||&amp;amp;mdash; 1 SP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&#039;&#039;Martial Melee Weapons&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Battleaxe]]||1d8 [[Slashing]]||[[Versatile]] (1d10)||[[Topple]]||4 lb.||10 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Flail]]||1d8 [[Bludgeoning]]||&amp;amp;mdash;||[[Sap]]||2 lb.||10 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Glaive]]||1d10 [[Slashing]]||[[Heavy]], [[Reach]], [[Two-Handed]]||[[Graze]]||6 lb.||20 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Greataxe]]||1d12 [[Slashing]]||[[Heavy]], [[Two-Handed]]||[[Cleave]]||7 lb.||30 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Greatsword]]||2d6 [[Slashing]]||[[Heavy]], [[Two-Handed]]||[[Graze]]||6 lb.||50 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Halberd]]||1d10 [[Slashing]]||[[Heavy]], [[Reach]], [[Two-Handed]]||[[Cleave]]||6 lb.||20 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Lance]]||1d10 [[Piercing]]||[[Heavy]], [[Reach]], [[Two-Handed]] (unless mounted)||[[Topple]]||6 lb.||10 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Longsword]]||1d8 [[Slashing]]||[[Versatile]] (1d10)||[[Sap]]||3 lb.||15 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Maul]]||2d6 [[Bludgeoning]]||[[Heavy]], [[Two-Handed]]||[[Topple]]||10 lb.||10 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Morningstar]]||1d8 [[Piercing]]||&amp;amp;mdash;||[[Sap]]||4 lb.||15 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Pike]]||1d10 [[Piercing]]||[[Heavy]], [[Reach]], [[Two-Handed]]||[[Push]]||18 lb.||5 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Rapier]]||1d8 [[Piercing]]||[[Finesse]]||[[Vex]]||2 lb.||25 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Scimitar]]||1d6 [[Slashing]]||[[Finesse]], [[Light]]||[[Nick]]||3 lb.||25 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Shortsword]]||1d6 [[Piercing]]||[[Finesse]], [[Light]]||[[Vex]]||2 lb.||10 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Trident]]||1d8 [[Piercing]]||[[Thrown]] ([[Range ]] 20/60), [[Versatile]] (1d10)||[[Topple]]||4 lb.||5 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Warhammer]]||1d8 [[Bludgeoning]]||[[Versatile]] (1d10)||[[Push]]||5 lb.||15 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[War Pick]]||1d8 [[Piercing]]||[[Versatile]] (1d10)||[[Sap]]||2 lb.||5 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Whip]]||1d4 [[Slashing]]||[[Finesse]], [[Reach]]||[[Slow]]||3 lb.||2 GP&lt;br /&gt;
|-&lt;br /&gt;
|colspan=6|&#039;&#039;Martial Ranged Weapons&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Blowgun]]||1 [[Piercing]]||[[Ammunition]] ([[Range ]] 25/100; [[Needle]]), [[Loading]]||[[Vex]]||1 lb.||10 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Hand Crossbow]]||1d6 [[Piercing]]||[[Ammunition]] ([[Range ]] 30/120; [[Bolt]]), [[Light]], [[Loading]]||[[Vex]]||3 lb.||75 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Crossbow]]||1d10 [[Piercing]]||[[Ammunition]] ([[Range ]] 100/400; [[Bolt]]), [[Heavy]], [[Loading]], [[Two-Handed]]||[[Push]]||18 lb.||50 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Longbow]]||1d8 [[Piercing]]||[[Ammunition]] ([[Range ]] 150/600; [[Arrow]]), [[Heavy]], [[Two-Handed]]||[[Slow]]||2 lb.||50 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Musket]]||1d12 [[Piercing]]||[[Ammunition]] ([[Range ]] 40/120; [[Bullet]]), [[Loading]], [[Two-Handed]]||[[Slow]]||10 lb.||500 GP&lt;br /&gt;
|-&lt;br /&gt;
|[[Pistol]]||1d10 [[Piercing]]||[[Ammunition]] ([[Range ]] 30/90; [[Bullet]]), [[Loading]]||[[Vex]]||3 lb.||250 GP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5449</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5449"/>
		<updated>2026-07-31T07:35:39Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Nuori jalohaltia saattaa lähteä uteliaana katsomaan maailmaa, metsähaltia-seikkailija on puolestaan usein orpo tai jostain syystä kotoaan karkotettu hylkiö. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Goljatti]]: (TODO)&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin, paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Liskolainen]]: liskolaiset ovat pienikokoisia, suomunahkaisia ja liskonsukuisia humanoideja. Useimmat muistuttavat väreiltään kiinankyhmyliskoa&amp;lt;ref&amp;gt;[https://fi.wikipedia.org/wiki/Kiinankyhmylisko Kiinankyhmylisko (wikipedia)]&amp;lt;/ref&amp;gt;. Jotkut pystyvät myös vaihtamaan väriään. Liskolaiset syövät enimmäkseen kalaa, äyriäisiä, levää ja muuta mitä ne voivat saada sukeltamalla. Liskolainen pystyy pidättämään hengitystä minuuttikaupalla (yhtä monta minuuttia kuin sen Sitkeys-ominaisuus) ja ovat hyviä uimareita ja sukeltajia. Liskolaiset haistavat kielellään ja Jacobsonin elimellä - heillä kaikilla onkin &#039;&#039;tarkka hajuaisti&#039;&#039; -ominaisuus. Eniten liskolaisia asuu Arpantal-suolla, mutta niitä tavataan makean veden järvien ja jokien rannoilta. Seikkaileva louhelainen on useimmiten muita paljon älykkäämpi yksilö, joka on halunnut nähdä muuta maailmaa.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia. Louhelaiset ovat lähtökohtaisesti hyvin ylimielisiä muita lajeja kohtaan: hehän ovat melkeinpä lohikäärmeitä, maailman valtiaita! Seikkaileminen tekee tällaisista kyllä ennemmin tai myöhemmin paljon nöyrempiä.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein kotoaan opiskelemaan tai seikkailemaan ja etsimään uusia taikoja ja taikaesineitä. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Satyyri]]: keiju-tyypin humanoidi, jonka nopsat jalat ovat vuohen kaltaiset ja silmien iiris poikittainen viiva. Turkin ja hiusten värit vaihtelevat suuresti. Satyyrit asuvat syvällä Argenvalin metsissä. Jotkut lähtevät seikkailemaan omasta halustaan. Useimmat satyyrit ovat varsin villejä luonteeltaan, mutta muunlaisiakin löytyy. Lähes kaikki pitävät paljon viinistä ja juhlimisesta.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
*[[Inugami (Yaranaika)|Inugami]], [[Kitsune (Yaranaika)|Kitsune]], [[Korpokkur (Yaranaika)|Korpokkur]], [[Nekomimi (Yaranaika)|Nekomimi]], [[Oni (Yaranaika)|Oni]], [[Seirei-tachi (Yaranaika)|Seirei-tachi (henkikansa)]], [[Tanuki (Yaranaika)|Tanuki]], [[Tengu (Yaranaika)|Tengu]], [[Yosei (Yaranaika)|Y&amp;amp;omacr;sei]]: ks. [[Yaranaika]]-kampanjan sivut. Nämä lajit ovat samanlaisia kuin ko. kampanjassa. Ne ovat kotoisin Azumasta ja muualta idästä, ja melko harvinaisia Argenvalissa.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5448</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5448"/>
		<updated>2026-07-31T07:34:57Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Nuori jalohaltia saattaa lähteä uteliaana katsomaan maailmaa, metsähaltia-seikkailija on puolestaan usein orpo tai jostain syystä kotoaan karkotettu hylkiö. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin, paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Liskolainen]]: liskolaiset ovat pienikokoisia, suomunahkaisia ja liskonsukuisia humanoideja. Useimmat muistuttavat väreiltään kiinankyhmyliskoa&amp;lt;ref&amp;gt;[https://fi.wikipedia.org/wiki/Kiinankyhmylisko Kiinankyhmylisko (wikipedia)]&amp;lt;/ref&amp;gt;. Jotkut pystyvät myös vaihtamaan väriään. Liskolaiset syövät enimmäkseen kalaa, äyriäisiä, levää ja muuta mitä ne voivat saada sukeltamalla. Liskolainen pystyy pidättämään hengitystä minuuttikaupalla (yhtä monta minuuttia kuin sen Sitkeys-ominaisuus) ja ovat hyviä uimareita ja sukeltajia. Liskolaiset haistavat kielellään ja Jacobsonin elimellä - heillä kaikilla onkin &#039;&#039;tarkka hajuaisti&#039;&#039; -ominaisuus. Eniten liskolaisia asuu Arpantal-suolla, mutta niitä tavataan makean veden järvien ja jokien rannoilta. Seikkaileva louhelainen on useimmiten muita paljon älykkäämpi yksilö, joka on halunnut nähdä muuta maailmaa.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia. Louhelaiset ovat lähtökohtaisesti hyvin ylimielisiä muita lajeja kohtaan: hehän ovat melkeinpä lohikäärmeitä, maailman valtiaita! Seikkaileminen tekee tällaisista kyllä ennemmin tai myöhemmin paljon nöyrempiä.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein kotoaan opiskelemaan tai seikkailemaan ja etsimään uusia taikoja ja taikaesineitä. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Satyyri]]: keiju-tyypin humanoidi, jonka nopsat jalat ovat vuohen kaltaiset ja silmien iiris poikittainen viiva. Turkin ja hiusten värit vaihtelevat suuresti. Satyyrit asuvat syvällä Argenvalin metsissä. Jotkut lähtevät seikkailemaan omasta halustaan. Useimmat satyyrit ovat varsin villejä luonteeltaan, mutta muunlaisiakin löytyy. Lähes kaikki pitävät paljon viinistä ja juhlimisesta.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
*[[Goljatti]], [[Inugami (Yaranaika)|Inugami]], [[Kitsune (Yaranaika)|Kitsune]], [[Korpokkur (Yaranaika)|Korpokkur]], [[Nekomimi (Yaranaika)|Nekomimi]], [[Oni (Yaranaika)|Oni]], [[Seirei-tachi (Yaranaika)|Seirei-tachi (henkikansa)]], [[Tanuki (Yaranaika)|Tanuki]], [[Tengu (Yaranaika)|Tengu]], [[Yosei (Yaranaika)|Y&amp;amp;omacr;sei]]: ks. [[Yaranaika]]-kampanjan sivut. Nämä lajit ovat samanlaisia kuin ko. kampanjassa. Ne ovat (goljatteja lukuun ottamatta) kotoisin Azumasta ja muualta idästä, ja melko harvinaisia Argenvalissa.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5447</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5447"/>
		<updated>2026-07-31T07:27:44Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Lajit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Nuori jalohaltia saattaa lähteä uteliaana katsomaan maailmaa, metsähaltia-seikkailija on puolestaan usein orpo tai jostain syystä kotoaan karkotettu hylkiö. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin, paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Liskolainen]]: liskolaiset ovat pienikokoisia, suomunahkaisia ja liskonsukuisia humanoideja. Useimmat muistuttavat väreiltään kiinankyhmyliskoa&amp;lt;ref&amp;gt;[https://fi.wikipedia.org/wiki/Kiinankyhmylisko Kiinankyhmylisko (wikipedia)]&amp;lt;/ref&amp;gt;. Jotkut pystyvät myös vaihtamaan väriään. Liskolaiset syövät enimmäkseen kalaa, äyriäisiä, levää ja muuta mitä ne voivat saada sukeltamalla. Liskolainen pystyy pidättämään hengitystä minuuttikaupalla (yhtä monta minuuttia kuin sen Sitkeys-ominaisuus) ja ovat hyviä uimareita ja sukeltajia. Liskolaiset haistavat kielellään ja Jacobsonin elimellä - heillä kaikilla onkin &#039;&#039;tarkka hajuaisti&#039;&#039; -ominaisuus. Eniten liskolaisia asuu Arpantal-suolla, mutta niitä tavataan makean veden järvien ja jokien rannoilta. Seikkaileva louhelainen on useimmiten muita paljon älykkäämpi yksilö, joka on halunnut nähdä muuta maailmaa.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia. Louhelaiset ovat lähtökohtaisesti hyvin ylimielisiä muita lajeja kohtaan: hehän ovat melkeinpä lohikäärmeitä, maailman valtiaita! Seikkaileminen tekee tällaisista kyllä ennemmin tai myöhemmin paljon nöyrempiä.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein kotoaan opiskelemaan tai seikkailemaan ja etsimään uusia taikoja ja taikaesineitä. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Satyyri]]: keiju-tyypin humanoidi, jonka nopsat jalat ovat vuohen kaltaiset ja silmien iiris poikittainen viiva. Turkin ja hiusten värit vaihtelevat suuresti. Satyyrit asuvat syvällä Argenvalin metsissä. Jotkut lähtevät seikkailemaan omasta halustaan. Useimmat satyyrit ovat varsin villejä luonteeltaan, mutta muunlaisiakin löytyy. Lähes kaikki pitävät paljon viinistä ja juhlimisesta.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
*[[Inugami (Yaranaika)|Inugami]], [[Kitsune (Yaranaika)|Kitsune]], [[Nekomimi (Yaranaika)|Nekomimi]], [[Oni (Yaranaika)|Oni]], [[Tanuki (Yaranaika)|Tanuki]], [[Tengu (Yaranaika)|Tengu]] ja [[Yosei (Yaranaika)|Y&amp;amp;omacr;sei]]: ks. [[Yaranaika]]-kampanjan sivut. Nämä lajit ovat samanlaisia kuin ko. kampanjassa. Ne ovat kotoisin Azumasta ja muualta idästä, ja melko harvinaisia Argenvalissa.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5446</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5446"/>
		<updated>2026-07-31T07:25:29Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Lajit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Nuori jalohaltia saattaa lähteä uteliaana katsomaan maailmaa, metsähaltia-seikkailija on puolestaan usein orpo tai jostain syystä kotoaan karkotettu hylkiö. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin, paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Liskolainen]]: liskolaiset ovat pienikokoisia, suomunahkaisia ja liskonsukuisia humanoideja. Useimmat muistuttavat väreiltään kiinankyhmyliskoa&amp;lt;ref&amp;gt;[https://fi.wikipedia.org/wiki/Kiinankyhmylisko Kiinankyhmylisko (wikipedia)]&amp;lt;/ref&amp;gt;. Jotkut pystyvät myös vaihtamaan väriään. Liskolaiset syövät enimmäkseen kalaa, äyriäisiä, levää ja muuta mitä ne voivat saada sukeltamalla. Liskolainen pystyy pidättämään hengitystä minuuttikaupalla (yhtä monta minuuttia kuin sen Sitkeys-ominaisuus) ja ovat hyviä uimareita ja sukeltajia. Liskolaiset haistavat kielellään ja Jacobsonin elimellä - heillä kaikilla onkin &#039;&#039;tarkka hajuaisti&#039;&#039; -ominaisuus. Eniten liskolaisia asuu Arpantal-suolla, mutta niitä tavataan makean veden järvien ja jokien rannoilta. Seikkaileva louhelainen on useimmiten muita paljon älykkäämpi yksilö, joka on halunnut nähdä muuta maailmaa.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein kotoaan opiskelemaan tai seikkailemaan ja etsimään uusia taikoja ja taikaesineitä. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Satyyri]]: keiju-tyypin humanoidi, jonka nopsat jalat ovat vuohen kaltaiset ja silmien iiris poikittainen viiva. Turkin ja hiusten värit vaihtelevat suuresti. Satyyrit asuvat syvällä Argenvalin metsissä. Jotkut lähtevät seikkailemaan omasta halustaan. Useimmat satyyrit ovat varsin villejä luonteeltaan, mutta muunlaisiakin löytyy. Lähes kaikki pitävät paljon viinistä ja juhlimisesta.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
*[[Inugami (Yaranaika)|Inugami]], [[Kitsune (Yaranaika)|Kitsune]], [[Nekomimi (Yaranaika)|Nekomimi]], [[Oni (Yaranaika)|Oni]], [[Tanuki (Yaranaika)|Tanuki]], [[Tengu (Yaranaika)|Tengu]] ja [[Yosei (Yaranaika)|Y&amp;amp;omacr;sei]]: ks. [[Yaranaika]]-kampanjan sivut. Nämä lajit ovat samanlaisia kuin ko. kampanjassa. Ne ovat kotoisin Azumasta ja muualta idästä, ja melko harvinaisia Argenvalissa.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5445</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5445"/>
		<updated>2026-07-31T07:19:27Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Nuori jalohaltia saattaa lähteä uteliaana katsomaan maailmaa, metsähaltia-seikkailija on puolestaan usein orpo tai jostain syystä kotoaan karkotettu hylkiö. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin, paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Liskolainen]]: liskolaiset ovat pienikokoisia, suomunahkaisia ja liskonsukuisia humanoideja. Useimmat muistuttavat väreiltään kiinankyhmyliskoa&amp;lt;ref&amp;gt;[https://fi.wikipedia.org/wiki/Kiinankyhmylisko Kiinankyhmylisko (wikipedia)]&amp;lt;/ref&amp;gt;. Jotkut pystyvät myös vaihtamaan väriään. Liskolaiset syövät enimmäkseen kalaa, äyriäisiä, levää ja muuta mitä ne voivat saada sukeltamalla. Liskolainen pystyy pidättämään hengitystä minuuttikaupalla (yhtä monta minuuttia kuin sen Sitkeys-ominaisuus) ja ovat hyviä uimareita ja sukeltajia. Liskolaiset haistavat kielellään ja Jacobsonin elimellä - heillä kaikilla onkin &#039;&#039;tarkka hajuaisti&#039;&#039; -ominaisuus. Eniten liskolaisia asuu Arpantal-suolla, mutta niitä tavataan makean veden järvien ja jokien rannoilta. Seikkaileva louhelainen on useimmiten muita paljon älykkäämpi yksilö, joka on halunnut nähdä muuta maailmaa.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein kotoaan opiskelemaan tai seikkailemaan ja etsimään uusia taikoja ja taikaesineitä. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5444</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5444"/>
		<updated>2026-07-31T07:19:01Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Lajit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Nuori jalohaltia saattaa lähteä uteliaana katsomaan maailmaa, metsähaltia-seikkailija on puolestaan usein orpo tai jostain syystä kotoaan karkotettu hylkiö. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin, paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Liskolainen]]: pienikokoisia suomunahkaisia, liskonsukuisia humanoideja. Useimmat muistuttavat väreiltään kiinankyhmyliskoa&amp;lt;ref&amp;gt;[https://fi.wikipedia.org/wiki/Kiinankyhmylisko Kiinankyhmylisko (wikipedia)]&amp;lt;/ref&amp;gt;. Jotkut pystyvät myös vaihtamaan väriään. Liskolaiset syövät enimmäkseen kalaa, äyriäisiä, levää ja muuta mitä ne voivat saada sukeltamalla. Liskolainen pystyy pidättämään hengitystä minuuttikaupalla (yhtä monta minuuttia kuin sen Sitkeys-ominaisuus) ja ovat hyviä uimareita ja sukeltajia. Liskolaiset haistavat kielellään ja Jacobsonin elimellä - heillä kaikilla onkin &#039;&#039;tarkka hajuaisti&#039;&#039; -ominaisuus. Eniten liskolaisia asuu Arpantal-suolla, mutta niitä tavataan makean veden järvien ja jokien rannoilta. Seikkaileva louhelainen on useimmiten muita paljon älykkäämpi yksilö, joka on halunnut nähdä muuta maailmaa.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein kotoaan opiskelemaan tai seikkailemaan ja etsimään uusia taikoja ja taikaesineitä. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5443</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5443"/>
		<updated>2026-07-31T07:10:40Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Nuori jalohaltia saattaa lähteä uteliaana katsomaan maailmaa, metsähaltia-seikkailija on puolestaan usein orpo tai jostain syystä kotoaan karkotettu hylkiö. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin, paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein kotoaan opiskelemaan tai seikkailemaan ja etsimään uusia taikoja ja taikaesineitä. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5442</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5442"/>
		<updated>2026-07-31T07:09:32Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Lajit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein kotoaan opiskelemaan tai seikkailemaan ja etsimään uusia taikoja ja taikaesineitä. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5441</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5441"/>
		<updated>2026-07-31T07:08:44Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta. Maahisissa on enemmän loitsijoita kuin missään muussa lajissa. He lähtevät usein seikkailemaan. Joissain maahisyhteisössä on jopa tapana, että nuori maahinen lähtee katsomaan maailmaa, palaten sitten kotiin - monet eivät palaa koskaan.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5440</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5440"/>
		<updated>2026-07-31T07:07:21Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia. Argenvalissa puolituisia on vähän, ja laji on vaarassa jopa kuolla sukupuuttoon. Huhutaan, että puolituisia elää kuitenkin myös muualla maailmassa.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5439</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5439"/>
		<updated>2026-07-31T07:06:11Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Lajit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia.&lt;br /&gt;
*[[Vaihdokas]]: vaihdokkaat tulevat yleensä muista maailmoista (joiden koskettamia ihmisenkaltaisia olentoja he ovat) - vahingoissa tai tarkoituksella. Jälkimmäiset ovat usein mahtavia loihtijoita tai muita seikkailijoita, jotka haluavat tutustua muihin maailmoihin. Argenvalissa syntynyt vaihdokas on suuri harvinaisuus.&lt;br /&gt;
*[[Örkki (laji)|Örkki]]: monet muut lajit vihaavat yhä edelleen örkkejä, vaikka vain murto-osa örkeistä on enää sotaisia. Ihmisten rosvojoukotkin ovat huomattavasti yleisempiä. Useimmat örkit haluavat vain elää rauhassa luolissaan ja vuorilaaksoissaan. Tavallisimmat örkkien elinkeinotkin ovat nykyään karjanhoito ja viljely. Ulkopuoliset eivät erota näitä örkkejä sotaisista ja hyökkäävät myös rauhanomaisten örkkien koteihin. Örkkiseikkailijat ja -sotilaat ovat melko yleisiä. Vihattu tai ei, muskeleita tarvitaan maailmassa aina.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5438</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5438"/>
		<updated>2026-07-31T07:00:02Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä. Fennit lähtevät kotiseudultaan harvoin. Usein kyseessä on kylästään karkoitettu hylkiö, hyvin harvoin tarkoituksella &amp;quot;seikkailemaan&amp;quot; lähtenyt henkilö.&lt;br /&gt;
*[[Kääpiö]]: [[Karandor]] on kivikääpiöiden suurin valtakunta Argenvalissa. Mäkikääpiöiden pieni valtakunta sijaitsee [[Saloria]]-vuoristossa. Kääpiöille yhteisö, heimo ja perhe ovat tärkeimmät asiat maailmassa. Kääpiöseikkailijat ovat usein karkotettuja hylkiöitä, mikä on kääpiölle kuolemaakin pahempi kohtalo. Kääpiöt kuitenkin myös matkailevat ja käyvät kauppaa valtakuntiensa ulkopuolella, mutta aina ryhmänä, ei koskaan yksin paitsi eksyneenä, tai jos ryhmälle on sattunut jotain.&lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat sitäkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: maahiset asuvat mieluiten kääpiöiden tai ihmisten lähettyvillä, paremmassa turvassa örkeiltä ja muilta vainolaisilta.&lt;br /&gt;
*[[Puolituinen]]: puolituiset ovat ihmisen ja haltian kaltaisia, mutta pienempiä. Heillä on muinoin ollut oma valtakunta, mutta sen paikkakin on jo kauan sitten unohtunut. Nykyisin puolituiset elävät pääasiassa ihmisten kylissä ja kaupungeissa, useimmat käsityöläisinä tai viljelijöinä. Heillä on huono maine kulkureina ja varkaina, mutta suurin osa on täysin kunniallisia.&lt;br /&gt;
*[[Vaihdokas]]: &lt;br /&gt;
*[[Örkki (laji)|Örkki]]: &lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5437</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5437"/>
		<updated>2026-07-31T06:51:01Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
==Lajit==&lt;br /&gt;
*[[Haltia]]: [[Gladarnad]]in metsää hallitsevat ylevät jalohaltiat ja [[Eryn Gern]]-metsää vartioivat tarkasti ksenofobiset metsähaltiat. Kaukomailla asuu muunkinlaisia haltioita. Huhutaan myös luola- eli alishaltioista, mutta harva väittää edes tavanneensa sellaisen.&lt;br /&gt;
*[[Ihminen]]: ihmisiä asuu lähes kaikkialla maailmassa, ja heitä on monen näköisiä ja kokoisia. Tässä muutamia tunnettuja:&lt;br /&gt;
** &#039;&#039;Argenvalin ihmisillä&#039;&#039; on useimmiten tummat hiukset ja ruskea iho, mutta heitä löytyy kaiken näköisiä ja kokoisia. Myös epätavallisia hiusten värejä: punaisia, sinisiä, vaaleanpunaisia, valkoisia ja jopa vihreitä näkee silloin tällöin.&lt;br /&gt;
** &#039;&#039;Arisanin heimot&#039;&#039; ovat ulkomuodoltaan läheistä sukua argenvalilaisille.&lt;br /&gt;
** &#039;&#039;Arestelin paimentolaiset&#039;&#039; ovat sukua niin lännen kuin idän ihmisille.&lt;br /&gt;
** &#039;&#039;Azuman ihmisillä&#039;&#039; on ns. mongolipoimu, ja ulkonäöltään he muistuttavat meidän maailmamme kiinalaisia ja japanilaisia.&lt;br /&gt;
** &#039;&#039;Fennit&#039;&#039; asuvat [[Aergjal]]-vuorten pohjoispuolella. He ovat usein vaaleatukkaisia ja sinisilmäisiä, mikä on muualla hyvin harvinainen yhdistelmä. He ovat pienikokoisia, mutta sitkeitä ja väsymättömiä.&lt;br /&gt;
*[[Kääpiö]]: &lt;br /&gt;
*[[Louhelainen]]: lähes kaikki louhelaiset ovat kotoisin [[Fyrinsul]]-saarelta. Heitä näkee harvoin muissa maissa, ja seikkailijat ovat vieläkin harvinaisempia.&lt;br /&gt;
*[[Maahinen]]: &lt;br /&gt;
*[[Puolituinen]] : &lt;br /&gt;
*[[Vaihdokas]]: &lt;br /&gt;
*[[Örkki (laji)|Örkki]]: &lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5436</id>
		<title>Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Argenval&amp;diff=5436"/>
		<updated>2026-07-31T06:35:37Z</updated>

		<summary type="html">&lt;p&gt;Np: Created page with &amp;quot;Lisenssi: {{CC-BY-4.0}}  {{unfinished}}  {{argenval}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lisenssi: {{CC-BY-4.0}}&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{argenval}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Game_Worlds&amp;diff=5435</id>
		<title>Game Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Game_Worlds&amp;diff=5435"/>
		<updated>2026-07-31T06:35:19Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Kotivalo (by GNiko)=&lt;br /&gt;
Kotivalon manner on nyt julkinen! Erityisesti D&amp;amp;D:n ja L&amp;amp;L:n maailmaksi tarkoitettu Kotivalo on maailma täynnä konfliktia ja juonittelua, ja käyttökelpoinen muidenkin fantasiasysteemien kanssa.&lt;br /&gt;
&lt;br /&gt;
URL: [https://kotivalo.ilmatar.net/ https://kotivalo.ilmatar.net/]&lt;br /&gt;
&lt;br /&gt;
Kotivalo is in Finnish, the name means &amp;quot;Homelight&amp;quot;. It is a world designed specifically for D&amp;amp;D and L&amp;amp;L. It is a world full of conflict and intrigue, and usable with other fantasy systems as well.&lt;br /&gt;
&lt;br /&gt;
=Argenval=&lt;br /&gt;
[[Argenval]] is in Finnish. It will use the second edition of [https://myrrys.com/letl/ &amp;quot;Legendoja &amp;amp; Lohikäärmeitä&amp;quot; (L&amp;amp;L2)].&lt;br /&gt;
&lt;br /&gt;
=Yaranaika (by T. Gorgonius)=&lt;br /&gt;
&#039;&#039;&#039;[[Yaranaika]]&#039;&#039;&#039; {{Ja|やらないか|yaranaika|{{lit|Won&#039;t you do it?}}}} is a campaign set in the world of Mythical East at the late 1500s. All the supernatural creatures, monsters, and magic of the Orient actually exist in this world. Some martial artists and ninjas also actually have supernatural powers. &#039;&#039;Ki&#039;&#039; (called &amp;quot;Focus Points&amp;quot; in SRD) is a very real thing. The world is somewhat manga- and anime-themed. So, player characters could be even magical girls, fallen celestials, spirits, constructs resembling humans, y&amp;amp;omacr;kai (supernatural entities and spirits), battle maids and butlers, faeries, and so on. In the background the history of Japan unfolds in the civil wars of the Sengoku period, with famous figures such as Oda Nobunaga, Toyotomi Hideyoshi, Tokugawa Ieyasu, Miyamoto Musashi and Sasaki Kojiro.&amp;lt;!--Perhaps even mongols make an appearance (yes, I know, historically their time was already over, but hey - this is fantasy!).!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Worlds]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Game_Worlds&amp;diff=5434</id>
		<title>Game Worlds</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Game_Worlds&amp;diff=5434"/>
		<updated>2026-07-31T06:31:48Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Kotivalo (by GNiko)=&lt;br /&gt;
Kotivalon manner on nyt julkinen! Erityisesti D&amp;amp;D:n ja L&amp;amp;L:n maailmaksi tarkoitettu Kotivalo on maailma täynnä konfliktia ja juonittelua, ja käyttökelpoinen muidenkin fantasiasysteemien kanssa.&lt;br /&gt;
&lt;br /&gt;
URL: [https://kotivalo.ilmatar.net/ https://kotivalo.ilmatar.net/]&lt;br /&gt;
&lt;br /&gt;
Kotivalo is in Finnish, the name means &amp;quot;Homelight&amp;quot;. It is a world designed specifically for D&amp;amp;D and L&amp;amp;L. It is a world full of conflict and intrigue, and usable with other fantasy systems as well.&lt;br /&gt;
&lt;br /&gt;
=Argenval=&lt;br /&gt;
[[Argenval]] is in Finnish. It will use the second edition of &amp;quot;Legendoja &amp;amp; Lohikäärmeitä&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Yaranaika (by T. Gorgonius)=&lt;br /&gt;
&#039;&#039;&#039;[[Yaranaika]]&#039;&#039;&#039; {{Ja|やらないか|yaranaika|{{lit|Won&#039;t you do it?}}}} is a campaign set in the world of Mythical East at the late 1500s. All the supernatural creatures, monsters, and magic of the Orient actually exist in this world. Some martial artists and ninjas also actually have supernatural powers. &#039;&#039;Ki&#039;&#039; (called &amp;quot;Focus Points&amp;quot; in SRD) is a very real thing. The world is somewhat manga- and anime-themed. So, player characters could be even magical girls, fallen celestials, spirits, constructs resembling humans, y&amp;amp;omacr;kai (supernatural entities and spirits), battle maids and butlers, faeries, and so on. In the background the history of Japan unfolds in the civil wars of the Sengoku period, with famous figures such as Oda Nobunaga, Toyotomi Hideyoshi, Tokugawa Ieyasu, Miyamoto Musashi and Sasaki Kojiro.&amp;lt;!--Perhaps even mongols make an appearance (yes, I know, historically their time was already over, but hey - this is fantasy!).!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Worlds]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Category:Argenval&amp;diff=5433</id>
		<title>Category:Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Category:Argenval&amp;diff=5433"/>
		<updated>2026-07-31T06:31:00Z</updated>

		<summary type="html">&lt;p&gt;Np: Created page with &amp;quot;Category:Game Worlds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game Worlds]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Template:Argenval&amp;diff=5432</id>
		<title>Template:Argenval</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Template:Argenval&amp;diff=5432"/>
		<updated>2026-07-31T06:30:42Z</updated>

		<summary type="html">&lt;p&gt;Np: Created page with &amp;quot;==Viitteet== {{references}}  &amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;larr;&amp;amp;nbsp;Takaisin&amp;amp;nbsp;Argenvalin&amp;amp;nbsp;etusivulle&amp;lt;/span&amp;gt; Category:Argenval&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Viitteet==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;[[Argenval|&amp;amp;larr;&amp;amp;nbsp;Takaisin&amp;amp;nbsp;Argenvalin&amp;amp;nbsp;etusivulle]]&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:Argenval]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Main_Page&amp;diff=5431</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Main_Page&amp;diff=5431"/>
		<updated>2026-07-31T06:28:36Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Non-SRD Material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==SRD 5.2 Wiki==&lt;br /&gt;
{{threecolumns}}[[Legal Information]]&amp;lt;br&amp;gt;[[Editing Guidelines]] (MUST READ BEFORE EDITING!)&amp;lt;br&amp;gt;See Also: [https://www.dndbeyond.com/creator-faq Creator FAQ]&amp;lt;br&amp;gt;[[:Special:NewPages|New Pages]]&amp;lt;br&amp;gt;[[TODO]]&amp;lt;br&amp;gt;[[:Category:Unfinished|Unfinished Pages]]&amp;lt;br&amp;gt;[[:Category:Pages with Errata|Pages with Errata]]&amp;lt;br&amp;gt;[[:Category:Index|Index]]&amp;lt;br&amp;gt;[[Names Used in SRD]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SRD 5.2==&lt;br /&gt;
{{threecolumns}}[[Playing the Game]]&amp;lt;br&amp;gt;[[Proficiency]]&amp;lt;br&amp;gt;[[Actions]]&amp;lt;br&amp;gt;[[Social Interaction]]&amp;lt;br&amp;gt;[[Exploration]]&amp;lt;br&amp;gt;[[Combat]]&amp;lt;br&amp;gt;[[Damage and Healing]]&amp;lt;br&amp;gt;[[Character Creation]]&amp;lt;br&amp;gt;[[Classes]]&amp;lt;br&amp;gt;[[Character Origins]]&amp;lt;br&amp;gt;[[Feats]]&amp;lt;br&amp;gt;[[Equipment]] | [[:Category:Weapon Lists|Weapon Lists]]&amp;lt;br&amp;gt;[[Crafting]]&amp;lt;br&amp;gt;[[Spells]] | [[:Category:Spell Lists|Spell Lists]]&amp;lt;br&amp;gt;[[Rules Glossary]]&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;[[Opposed Rolls|(There Are No) Opposed Rolls]]&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;[[Gameplay Toolbox]]&amp;lt;br&amp;gt;[[Magic Items]]&amp;lt;br&amp;gt;[[Magic Item Lists]]&amp;lt;br&amp;gt;[[Monsters]]&amp;lt;br&amp;gt;[[Animals]]&amp;lt;br&amp;gt;[[:Category:Creature Lists|Creature Lists]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Non-SRD Material==&lt;br /&gt;
{{threecolumns}}[[Character Sheets]]&amp;lt;br&amp;gt;[[Variant Rules]]&amp;lt;br&amp;gt;[[Treasure (Variant Rules)|Treasure]]&amp;lt;br&amp;gt;[[Links]]&amp;lt;br&amp;gt;[[Game Worlds]] | [[Argenval]] (Finnish) | [[Yaranaika]]&amp;lt;br&amp;gt;[[Campaigns]]&amp;lt;br&amp;gt;[[Adventures]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
{{threecolumns}}[https://kotivalo.ilmatar.net/ Kotivalo (in Finnish)]&amp;lt;br&amp;gt;[https://lollo.ilmatar.net/ L&amp;amp;L (&amp;quot;Löllöwiki&amp;quot;) (in Finnish)]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5430</id>
		<title>Maiko (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5430"/>
		<updated>2026-07-28T04:55:23Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Dexterity, Wisdom, Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Maiko&#039;s Dance (Yaranaika)|Maiko&#039;s Dance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; [[Insight]] and [[Performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; [[Disguise Kit]], [[Musical Instrument]]&amp;amp;mdash;usually [[flute]] or shamisen (three-stringed plucked stringed instrument)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entertainer&#039;s Outfit]] (kimono), 60 GP&lt;br /&gt;
&lt;br /&gt;
You were a &#039;&#039;maiko&#039;&#039; (舞妓), an apprentice &#039;&#039;geisha&#039;&#039;&amp;amp;mdash;or you trained within some other similar tradition. Usuallly, your job consisted of performing songs, dances, and playing the shamisen or other traditional instruments for visitors during banquets and parties. Note that maiko and geisha are &#039;&#039;not&#039;&#039; sex workers.&lt;br /&gt;
&lt;br /&gt;
In Yaranaika!, there are &#039;&#039;maiko&#039;&#039; of all genders and sexes, and different species, although humans are most common.&lt;br /&gt;
&lt;br /&gt;
Male geisha are sometimes called &#039;&#039;h&amp;amp;omacr;kan&#039;&#039; (幇間), but in Mythic Japan &#039;&#039;maiko&#039;&#039; and &#039;&#039;geisha&#039;&#039; can be of any gender.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5429</id>
		<title>Maiko (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Maiko_(background)_(Yaranaika)&amp;diff=5429"/>
		<updated>2026-07-28T04:55:06Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Dexterity, Wisdom, Charisma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Maiko&#039;s Dance (Yaranaika)|Maiko&#039;s Dance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; [[Insight]] and [[Performance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; [[Disguise Kit]], [[Musical Instrument]]&amp;amp;mdash;usually [[flute]] or shamisen (three-stringed plucked stringed instrument)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; [[Entertainer&#039;s Outfit]] (kimono), 60 GP&lt;br /&gt;
&lt;br /&gt;
You were a &#039;&#039;maiko&#039;&#039; (舞妓), an apprentice &#039;&#039;geisha&#039;&#039;&amp;amp;mdash;or you trained within some other similar tradition. Usuallly, your job consisted of performing songs, dances, and playing the shamisen or other traditional instruments for visitors during banquets and parties. Note that maiko and geisha are &#039;&#039;not&#039;&#039; sex workers.&lt;br /&gt;
&lt;br /&gt;
In Yaranaika!, there are &#039;&#039;maiko&#039;&#039; of all genders and sexes, and different species, although humans are most common.&lt;br /&gt;
&lt;br /&gt;
Male &amp;quot;maiko&amp;quot; are sometimes called &#039;&#039;h&amp;amp;omacr;kan&#039;&#039; (幇間), but in Mythic Japan &#039;&#039;maiko&#039;&#039; and &#039;&#039;geisha&#039;&#039; can be of any gender.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Firearms&amp;diff=5428</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Firearms&amp;diff=5428"/>
		<updated>2026-07-28T04:52:24Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons (Yaranaika)#Firearms]]&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
{{index}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Firearms&amp;diff=5427</id>
		<title>Firearms</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Firearms&amp;diff=5427"/>
		<updated>2026-07-28T04:52:12Z</updated>

		<summary type="html">&lt;p&gt;Np: Redirected page to Weapons (Yaranaika)#Firearms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons (Yaranaika)#Firearms]]&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
{{glossary}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_(background)_(Yaranaika)&amp;diff=5426</id>
		<title>Gaijin (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_(background)_(Yaranaika)&amp;diff=5426"/>
		<updated>2026-07-28T04:51:12Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Strength, Constitution, Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Gaijin Smash! (Yaranaika)|Gaijin Smash!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Choose two that suit your origin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; Choose either [[Cartographer&#039;s Tools]] or any other that suits your origin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; One tool kit you are proficient with, two [[Pistol]]s, and 50 GP&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiency:&#039;&#039;&#039; You are proficient with [[firearms]].&lt;br /&gt;
&lt;br /&gt;
Most gaijin are tough and smart; they have survived a long, hazardrous journey.&lt;br /&gt;
&lt;br /&gt;
Most common Gaijin in Mythic Japan are Portuguese, Spanish, Dutch, or English. Less common are various ethnicities from Southeast Asia, Russia, and Mongolia (some mongols are [[Osumosan (Yaranaika)|sumo wrestlers]] - as they are now, but historically they werent; but again, this is Mythic Japan). You can even be Swedish or Finnish; they often worked on European ships as sailors. Basically, you can be from anywhere in 16th-Century Mythic Earth, if you can explain it. GM must approve.&lt;br /&gt;
&lt;br /&gt;
Chinese and Koreans rarely have this background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_(background)_(Yaranaika)&amp;diff=5425</id>
		<title>Gaijin (background) (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_(background)_(Yaranaika)&amp;diff=5425"/>
		<updated>2026-07-28T04:51:03Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ability Scores:&#039;&#039;&#039; Strength, Constitution, Intelligence&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Origin Feat:&#039;&#039;&#039; [[Gaijin Smash! (Yaranaika)|Gaijin Smash!]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill Proficiencies:&#039;&#039;&#039; Choose two that suit your origin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tool Proficiency:&#039;&#039;&#039; Choose either [[Cartographer&#039;s Tools]] or any other that suits your origin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; One tool kit you are proficient with, two [[Pistol]]s, and 50 GP&lt;br /&gt;
&#039;&#039;&#039;Weapon Proficiency:&#039;&#039;&#039; You are proficient with [[firearms]].&lt;br /&gt;
&lt;br /&gt;
Most gaijin are tough and smart; they have survived a long, hazardrous journey.&lt;br /&gt;
&lt;br /&gt;
Most common Gaijin in Mythic Japan are Portuguese, Spanish, Dutch, or English. Less common are various ethnicities from Southeast Asia, Russia, and Mongolia (some mongols are [[Osumosan (Yaranaika)|sumo wrestlers]] - as they are now, but historically they werent; but again, this is Mythic Japan). You can even be Swedish or Finnish; they often worked on European ships as sailors. Basically, you can be from anywhere in 16th-Century Mythic Earth, if you can explain it. GM must approve.&lt;br /&gt;
&lt;br /&gt;
Chinese and Koreans rarely have this background.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backgrounds]]&lt;br /&gt;
{{yaranaika}}&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Seirei-tachi_(Yaranaika)&amp;diff=5424</id>
		<title>Seirei-tachi (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Seirei-tachi_(Yaranaika)&amp;diff=5424"/>
		<updated>2026-07-15T04:30:54Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Seirei-tachi&#039;&#039;&#039; (精霊達), Spirit People, are humanlike beings with strong spiritual connection to a place or to a certain type of environment, usually a type of natural terrain or element. They are possibly related to &#039;&#039;genasi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Creature Type]]:&#039;&#039;&#039; [[Humanoid]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Size]]:&#039;&#039;&#039; [[Medium]] (about 4–7 feet tall) or [[Small]] (about 3–4 feet tall), chosen when you select this species&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Speed]]:&#039;&#039;&#039; 30 feet (unless said otherwise)&lt;br /&gt;
&lt;br /&gt;
One of the spirit people, you have special traits depending on your spiritual connnection.&lt;br /&gt;
* All of spirit people have {{darkvision|60}} unless said otherwise.&lt;br /&gt;
* Spirit people have one or two physical traits that reflect their spirit. For example, a fire spirit might have unusually high body temperature (50 &amp;amp;deg;C) without suffering any ill effects, and a fiery red hair; or, a savannah spirit people might have brown skin and be unusually tall but still slender.&lt;br /&gt;
* Spirit people with &#039;&#039;&#039;&#039;&#039;[[Amphibious]]&#039;&#039;&#039;&#039;&#039; trait can breathe air and water. Those with &#039;&#039;&#039;&#039;&#039;[[Doesn&#039;t Breathe]]&#039;&#039;&#039;&#039;&#039; trait do not need air at all. Thus, they are immune to all inhaled poisons. Certain types of poison gas might still have an effect on them.&lt;br /&gt;
&lt;br /&gt;
A spirit people tied to a single location is not usually suitable for a player character.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type of Spirit!!Special Traits&lt;br /&gt;
|-&lt;br /&gt;
|Bamboo||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Coast||[[Swim speed]] 30 ft.&lt;br /&gt;
|-&lt;br /&gt;
|Coral Reef||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Desert||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Air||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Earth||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Fire||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Elemental Water||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Glacier||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Hill||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Jungle||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Lake||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Mountain||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Para-Elemental Ice (Air+Water)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Para-Elemental Magma (Fire+Earth)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Para-Elemental Ooze (Earth+Water)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Para-Elemental Smoke (Air+Fire)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Prairie||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Ash (Fire+Negative)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Dust (Earth+Negative)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Lightning (Air+Positive)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Minerals (Earth+Positive)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Radiance (Fire+Positive)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Salt (Water+Negative)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Steam (Water+Positive)||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Quasi-Elemental Vacuum (Air+Negative)||[[Doesn&#039;t breathe]]&lt;br /&gt;
|-&lt;br /&gt;
|River||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Savannah||Speed 40 ft.&lt;br /&gt;
|-&lt;br /&gt;
|Sea||[[Amphibious]]&lt;br /&gt;
|-&lt;br /&gt;
|Steppe||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Swamp||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Taiga||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Tundra||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Underdark||TODO&lt;br /&gt;
|-&lt;br /&gt;
|Urban&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/The_Man_of_the_Crowd Check out &#039;&#039;The Man of the Crowd&#039;&#039; by Edgar Allan Poe]&amp;lt;/ref&amp;gt;||TODO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Ground_Fighting_(Yaranaika)&amp;diff=5423</id>
		<title>Ground Fighting (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Ground_Fighting_(Yaranaika)&amp;diff=5423"/>
		<updated>2026-07-15T04:22:05Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Fighting Style Feat (Prerequisite: Fighting Style Feature or Martial Arts Class Feature)&#039;&#039; (Yaranaika)&lt;br /&gt;
&lt;br /&gt;
While you are in [[Prone]] condition, you do not have Disadvantage to your attack rolls, and neither your opponents have an Advantage to attack rolls against you even if they are within 5 feet of you. Beyond that distance, attack rolls still have Disadvantage against you.&lt;br /&gt;
&lt;br /&gt;
In addition, you can use a [[Bonus Action]] to stand up from [[Prone]] condition without triggering Opportunity Attacks.&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Fighting Style Feats]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_Smash!_(Yaranaika)&amp;diff=5422</id>
		<title>Gaijin Smash! (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Gaijin_Smash!_(Yaranaika)&amp;diff=5422"/>
		<updated>2026-07-15T04:19:41Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Prerequisite: [[Gaijin (background) (Yaranaika)|Gaijin Background]]&#039;&#039; or a character that didn&#039;t learn the rules and conventions in their youth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaijin Smash!&#039;&#039;&#039; is the act of a foreigner unknowingly or willfully breaking Japanese [and Korean and Chinese] rules and conventions (of which there are many) with no real consequence.&amp;lt;ref&amp;gt;[https://metropolisjapan.com/the-foreigner-flipside/ Metropolis Magazine: The Foreigner Flipside: Riding the ups and downs of the gaijin privilege paradox. January 1, 2016. Ashley Clarke]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This feature is often used while you are moving. For example, you can walk past a guard, pretending to not understand what he is saying; the guard is distracted by your appearance (and often, superior height) and doesn&#039;t dare to interfere. The target makes a Wisdom saving throw against [[DC]] of  &amp;lt;code&amp;gt;13 + your Proficiency bonus&amp;lt;/code&amp;gt;. On a failure, target is [[Stunned]] for one round. After the first round is over, target can attempt a new saving throw at the end of each of their own turns, ending the effect with a successful save. If you want to Smash more than one target, they all gain [[Advantage]] to the saving throw.&lt;br /&gt;
&lt;br /&gt;
You can use this feat once per your Proficiency Bonus. A [[Short Rest]] recharges one use, up to the maximum amount, and a [[Long Rest]] recharges all attempts.&lt;br /&gt;
&lt;br /&gt;
Be creative and come up with ways to use this feat, keeping the essence of the feat in mind. GM might disallow too far-fetched attempts.&lt;br /&gt;
&lt;br /&gt;
Targets that are well used to foreigners - or are foreigners themselves - cannot be Gaijin Smashed.&lt;br /&gt;
&lt;br /&gt;
This feat is named in honor of the blogger Azrael, who is an American formerly teaching English in Japan through the JET program and blogged about his life and the many odd experiences he had with the different culture. I followed his blog from the very beginning.&amp;lt;ref&amp;gt;[https://gaijinsmashnet.wordpress.com/category/front-page/ Gaijin Smash -blog (2004-2009)]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://gaijinchronicles.wordpress.com/ Gaijin Chronicles Blog]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Origin Feats]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Yaranaika&amp;diff=5421</id>
		<title>Yaranaika</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Yaranaika&amp;diff=5421"/>
		<updated>2026-07-15T04:17:54Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Fighting Style Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Yaranaika]]&#039;&#039;&#039; {{Ja|やらないか|yaranaika|{{lit|Won&#039;t you do it?}}}} is a campaign set in the world of Mythical East at the late 1500s. All the supernatural creatures, monsters, and magic of the Orient actually exist in this world. Some martial artists and ninjas also actually have supernatural powers. &#039;&#039;Ki&#039;&#039; (called &amp;quot;Focus Points&amp;quot; in SRD) is a very real thing. The world is somewhat manga- and anime-themed. So, player characters could be even magical girls, fallen celestials, spirits, constructs resembling humans, y&amp;amp;omacr;kai (supernatural entities and spirits), battle maids and butlers, faeries, and so on. In the background the history of Japan unfolds in the civil wars of the Sengoku period, with famous figures such as Oda Nobunaga, Toyotomi Hideyoshi, Tokugawa Ieyasu, Miyamoto Musashi and Sasaki Kojiro.&amp;lt;!--Perhaps even mongols make an appearance (yes, I know, historically their time was already over, but hey - this is fantasy!).!--&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;やらないか&amp;lt;/h1&amp;gt;&lt;br /&gt;
{|width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, kill it&amp;lt;br&amp;gt;鳴かぬなら、殺してしまえほととぎす&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, coax it&amp;lt;br&amp;gt;鳴かぬなら、鳴かして見せようほととぎす&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|If the cuckoo does not sing, wait for it&amp;lt;br&amp;gt;鳴かぬなら、鳴くまで待とうほととぎす&lt;br /&gt;
|}&lt;br /&gt;
The campaign starts in Mythical Japan, where the characters may get involved in the power struggle...&lt;br /&gt;
&lt;br /&gt;
The three senry&amp;amp;umacr;&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Senry%C5%AB Senryū @ Wikipedia]&amp;lt;/ref&amp;gt; refer to the three most important people of that period: Oda Nobunaga&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Oda_Nobunaga Oda Nobunaga @ Wikipedia]&amp;lt;/ref&amp;gt;, Toyotomi Hideyoshi&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Toyotomi_Hideyoshi Toyotomi Hideyoshi @ Wikipedia]&amp;lt;/ref&amp;gt; and Tokugawa Ieyasu&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Tokugawa_Ieyasu Tokugawa Ieyasu @ Wikipedia]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
=Character Creation=&lt;br /&gt;
==Classes==&lt;br /&gt;
{{threecolumns}}[[Komuso (Yaranaika)|Komusō (lit. &amp;quot;straw-mat monk&amp;quot;)]]&amp;lt;br&amp;gt;[[Magical Girl (Yaranaika)|Mahō Shōjo (Magical Girl)]]&amp;lt;br&amp;gt;[[Ranger (Yaranaika)|Ranger]]&amp;lt;br&amp;gt;[[Sohei (Yaranaika)|S&amp;amp;omacr;hei (Soldier-Monk)]]&amp;lt;br&amp;gt;[[Witch (Yaranaika)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
巫女 miko: they used to be shamans&lt;br /&gt;
Onmyōji (陰陽師, also In&#039;yōji) was one of the classifications of civil servants belonging to the Bureau of Onmyō [ja] in ancient Japan&#039;s ritsuryo system. !--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
{{threecolumns}}[[Bokushi (Yaranaika)|Bokushi (Cleric Subclass)]]&amp;lt;br&amp;gt;[[Conquistador (Yaranaika)|Conquistador (Fighter Subclass)]]&amp;lt;br&amp;gt;[[Drunken Master (Yaranaika)|Drunken Master (Monk Subclass)]]&amp;lt;br&amp;gt;[[Jujutsuka (Yaranaika)|Jujutsuka (Monk Subclass)]]&amp;lt;br&amp;gt;[[Kajikimen (Yaranaika)|Kajikimen (Ranger Subclass)]]&amp;lt;br&amp;gt;[[Moribushi (Yaranaika)|Moribushi (Druid Subclass)]]&amp;lt;br&amp;gt;[[Ninja (Yaranaika)|Ninja (Rogue Subclass)]]&amp;lt;br&amp;gt;[[Osumosan (Yaranaika)|Osum&amp;amp;omacr;san (Monk Subclass)]]&amp;lt;br&amp;gt;[[Paper Master (Yaranaika)|Paper Master (Sorcerer Subclass)]]&amp;lt;br&amp;gt;[[Samurai (Yaranaika)|Samurai (Fighter Subclass)]]&amp;lt;br&amp;gt;[[Shaman (Yaranaika)|Shaman (Barbarian Subclass)]]&amp;lt;br&amp;gt;[[Shugyosha (Yaranaika)|Shugyosha (Fighter Subclass)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Bard]]s, [[Druid]]s, [[Paladin]]s and [[Warlock]]s are rare but possible. I will create custom subclasses/pacts for them, at least one for each class.&lt;br /&gt;
&lt;br /&gt;
==Character Origins==&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
{{threecolumns}}[[Ainu (background) (Yaranaika)|Ainu]]&amp;lt;br&amp;gt;[[Courtesan (background) (Yaranaika)|Courtesan]]&amp;lt;br&amp;gt;[[Craftsman (background) (Yaranaika)|Craftsman]]&amp;lt;br&amp;gt;[[Gaijin (background) (Yaranaika)|Gaijin]]&amp;lt;br&amp;gt;[[Gatherer (Yaranaika)|Gatherer]]&amp;lt;br&amp;gt;[[Entertainer (background) (Yaranaika)|Entertainer]]&amp;lt;br&amp;gt;[[Burakumin (background) (Yaranaika)|Burakumin]]&amp;lt;br&amp;gt;[[Maiko (background) (Yaranaika)|Maiko]]&amp;lt;br&amp;gt;[[Merchant (background) (Yaranaika)|Merchant]]&amp;lt;br&amp;gt;[[Miko (background) (Yaranaika)|Miko]]&amp;lt;br&amp;gt;[[Obasan (background) (Yaranaika)|Obasan]]&amp;lt;br&amp;gt;[[Peasant (background) (Yaranaika)|Peasant]]&amp;lt;br&amp;gt;[[Ronin (background) (Yaranaika)|Ronin]]&amp;lt;br&amp;gt;[[Samurai (background) (Yaranaika)|Samurai]]&amp;lt;br&amp;gt;[[Translator (background) (Yaranaika)|Translator]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Homelands: China,  Hokkaid&amp;amp;omacr;, Kansai region, Kant&amp;amp;omacr; region, North Honshu, South Honshu, Shikoku, ; Korea, Okinawa and Ryukyu Islands, Gaijin (most from Portugal, some from Spain and Netherlands, rarely English or others). Ainu, Chinese and Koreans are not really considered gaijins. &lt;br /&gt;
&lt;br /&gt;
List of Crafts in Mythic East (incomplete):&lt;br /&gt;
{{fourcolumns}}alchemist&amp;lt;br&amp;gt;armorsmith&amp;lt;br&amp;gt;basketweaver&amp;lt;br&amp;gt;brush maker&amp;lt;br&amp;gt;carpenter&amp;lt;br&amp;gt;ceramics maker&amp;lt;br&amp;gt;coppersmith&amp;lt;br&amp;gt;doll maker&amp;lt;br&amp;gt;dyer&amp;lt;br&amp;gt;fan maker&amp;lt;br&amp;gt;fireworks maker&amp;lt;ref&amp;gt;[https://rakugonz.com/2020/08/24/fox-deities-and-japanese-fireworks/ English Rakugo NZ: Fox Deities and Japanese Fireworks]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;funazushi maker&amp;lt;br&amp;gt;fletcher&amp;lt;br&amp;gt;glassblower&amp;lt;br&amp;gt;gold- and silversmith&amp;lt;br&amp;gt;herbalist&amp;lt;br&amp;gt;ironware maker&amp;lt;br&amp;gt;jeweler&amp;lt;br&amp;gt;konnyaku maker&amp;lt;br&amp;gt;lacquerware maker&amp;lt;br&amp;gt;lantern maker&amp;lt;br&amp;gt;leather&amp;lt;br&amp;gt;leatherworker&amp;lt;br&amp;gt;mason&amp;lt;br&amp;gt;paper maker&amp;lt;br&amp;gt;porcelain maker&amp;lt;br&amp;gt;potter&amp;lt;br&amp;gt;ropemaker&amp;lt;br&amp;gt;saddle maker&amp;lt;br&amp;gt;sake brewer&amp;lt;br&amp;gt;scribe&amp;lt;br&amp;gt;shoemaker&amp;lt;br&amp;gt;silk maker&amp;lt;br&amp;gt;soy sauce maker&amp;lt;br&amp;gt;stoneworker&amp;lt;br&amp;gt;sword polisher&amp;lt;br&amp;gt;tailor&amp;lt;br&amp;gt;tailor&amp;lt;br&amp;gt;tanner*&amp;lt;br&amp;gt;tatami maker&amp;lt;br&amp;gt;tofu maker&amp;lt;br&amp;gt;thatcher&amp;lt;br&amp;gt;umbrella maker&amp;lt;br&amp;gt;weaponsmith&amp;lt;br&amp;gt;weaver&amp;lt;br&amp;gt;woodcarver&amp;lt;br&amp;gt;woodcutter&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of Professions in Mythic East (incomplete):&lt;br /&gt;
{{fourcolumns}}&lt;br /&gt;
actor: Nō (能), &amp;lt;br&amp;gt;&lt;br /&gt;
artist (painter, sculptor)&amp;lt;br&amp;gt;&lt;br /&gt;
butcher*&amp;lt;br&amp;gt;&lt;br /&gt;
chef&amp;lt;br&amp;gt;&lt;br /&gt;
construction worker&amp;lt;br&amp;gt;&lt;br /&gt;
farmer&amp;lt;br&amp;gt;&lt;br /&gt;
fisherman&amp;lt;br&amp;gt;&lt;br /&gt;
fortune teller&amp;lt;br&amp;gt;&lt;br /&gt;
gatherer&amp;lt;br&amp;gt;&lt;br /&gt;
grave digger*&amp;lt;br&amp;gt;&lt;br /&gt;
labourer&amp;lt;br&amp;gt;&lt;br /&gt;
miner&amp;lt;br&amp;gt;&lt;br /&gt;
monk/nun&amp;lt;br&amp;gt;&lt;br /&gt;
priest/priestess&amp;lt;br&amp;gt;&lt;br /&gt;
puppeteer&amp;lt;br&amp;gt;&lt;br /&gt;
rakugoka&amp;amp;sup1;&amp;lt;br&amp;gt;&lt;br /&gt;
sarugaku&amp;amp;sup2;&amp;lt;br&amp;gt;&lt;br /&gt;
seamstress&amp;lt;br&amp;gt;&lt;br /&gt;
shaman&amp;lt;br&amp;gt;&lt;br /&gt;
street food cook&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;sup1;term rakugo is modern, used for clarity&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Rakugo Rakugo @ wikipedia]&amp;lt;/ref&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;sup2;performer of popular entertainment including acrobatics, juggling, and pantomime&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;amp;dagger;Highly prestigious professions.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Traditionally only burakumin or foreigners work in these professions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Species (humanoid)===&lt;br /&gt;
{{threecolumns}}[[Dragonborn]]&amp;lt;br&amp;gt;[[Goliath]]&amp;lt;br&amp;gt;[[Human]]&amp;lt;br&amp;gt;[[Korpokkur (Yaranaika)|Korpokkur]]&amp;lt;br&amp;gt;[[Seirei-tachi (Yaranaika)|Seirei-tachi (spirit people)]]&amp;lt;br&amp;gt;[[Tiefling]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Species (y&amp;amp;omacr;kai)===&lt;br /&gt;
{{threecolumns}}[[Inugami (Yaranaika)|Inugami]]&amp;lt;br&amp;gt;[[Kitsune (Yaranaika)|Kitsune]]&amp;lt;br&amp;gt;[[Nekomimi (Yaranaika)|Nekomimi]]&amp;lt;br&amp;gt;[[Oni (Yaranaika)|Oni]]&amp;lt;br&amp;gt;[[Orc]]&amp;lt;br&amp;gt;[[Tanuki (Yaranaika)|Tanuki]]&amp;lt;br&amp;gt;[[Tengu (Yaranaika)|Tengu]]&amp;lt;br&amp;gt;[[Yosei (Yaranaika)|Y&amp;amp;omacr;sei]]&amp;lt;/div&amp;gt;&lt;br /&gt;
[[What are Yokai? (Yaranaika)|What are Yokai?]]&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Player characters gain their native language and 2 additional language slots at the beginning. See the [[Translator (background) (Yaranaika)|Translator background]] for more information about languages.&lt;br /&gt;
&lt;br /&gt;
Commoners have only one language slot and know &#039;&#039;hriagana&#039;&#039; and a few basic &#039;&#039;kanji&#039;&#039; at most. Instead of a signature, a &#039;&#039;hanko&#039;&#039; stamp is used. Only important agreements are written and signed; for most people, verbal agreements are good enough.&lt;br /&gt;
&lt;br /&gt;
Common language is replaced by Chinese and Latin.&lt;br /&gt;
&lt;br /&gt;
[[Character_Creation#Choose_Languages|SRD languages are available]], but most of the inhabitants - including Y&amp;amp;omacr;kai - speak the local language (Japanese, Chinese, Korean) as their native language.&lt;br /&gt;
&lt;br /&gt;
Other languages: Ainu, Okinawan, English, French, Indian languages (Hindi, Bengali, Marathi, Telugu, Tamil, Gujarati, Urdu, Kannada, Odia, Malayam, Punjabi and over 400 others), Mongolian, Latin, Portuguese, Spanish, Russian, and so on.&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
{{threecolumns}}&lt;br /&gt;
===Origin Feats===&lt;br /&gt;
* [[Endurance (Yaranaika)|Endurance]]&lt;br /&gt;
* [[Gaijin Smash! (Yaranaika)|Gaijin Smash!]]&lt;br /&gt;
* [[Maiko&#039;s Dance (Yaranaika)|Maiko&#039;s Dance]]&lt;br /&gt;
* [[Polyglot (Yaranaika)|Polyglot]]&lt;br /&gt;
* [[Tough (Yaranaika)|Tough]]&lt;br /&gt;
&lt;br /&gt;
===General Feats===&lt;br /&gt;
* [[Pole Leaping]]&lt;br /&gt;
&lt;br /&gt;
===Fighting Style Feats===&lt;br /&gt;
* [[Conquistador (Yaranaika)#New Fighting Style Feat: Firearms|Firearms]]&lt;br /&gt;
* [[Ground Fighting (Yaranaika)|Ground Fighting]]&lt;br /&gt;
* [[Kancho!|Kanch&amp;amp;omacr;!]]&lt;br /&gt;
* [[Mongolian Archery (Yaranaika)|Mongolian Archery]]&lt;br /&gt;
* Sharpshooter (exactly same as [[Archery]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
* Cantrips: &#039;&#039;[[Thunderflower (Yaranaika)|Thunderflower (雷の花, kaminari-no-hana)]]&#039;&#039;, TODO &amp;quot;Paper&amp;quot; cantrips&lt;br /&gt;
* 1st-level spells: &#039;&#039;[[Paper Shield (Yaranaika)|Paper Shield (紙の盾, kami-no-tate)]]&#039;&#039;&lt;br /&gt;
* 2nd-level spells: &#039;&#039;[[Paper Weapon (Yaranaika)|Paper Weapon (紙の武器, &#039;&#039;kami-no-buki&#039;&#039;)]]&#039;&#039;&lt;br /&gt;
* 3rd-level spells: &#039;&#039;[[Paper Cut (Yaranaika)|Paper Cut (紙切り, &#039;&#039;kami-kiri&#039;&#039;)]]&#039;&#039;, &#039;&#039;[[Wings of Paper (Yaranaika)|Wings of Paper (紙の翼, &#039;&#039;kami-no-tsubasa&#039;&#039;)]]&#039;&#039;&lt;br /&gt;
* 4th-level spells: &#039;&#039;[[Dance of the Paper Cranes (Yaranaika)|Dance of the Paper Cranes (折り鶴の踊り, oridzuru-no-odori)]]&#039;&#039;&lt;br /&gt;
* 5th-level spells: &lt;br /&gt;
* 6th-level spells: &#039;&#039;[[Utterdark (Yaranaika)|Utterdark (完全な暗闇, kanzen&#039;na kurayami)]]&#039;&#039;&lt;br /&gt;
* 7th-level spells: &#039;&#039;[[Castle of Paper (Yaranaika)|Castle of Paper (紙の城&lt;br /&gt;
, kami-no-shiro)]]&#039;&#039;, &#039;&#039;[[Sun Goddess&#039;s Gaze (Yaranaika)|Sun Goddess&#039;s Gaze (太陽の女神の視線, Taiyō no megami no shisen)]]&#039;&#039;&lt;br /&gt;
* 8th-level spells: &#039;&#039;[[Kaleidoscope of Paper Butterflies (Yaranaika)|Kaleidoscope of Paper Butterflies (紙の蝶の万華鏡, kami-no-chō-no-mangekyō)]]&#039;&#039;&lt;br /&gt;
* 9th-level spells: &#039;&#039;[[Paper Dragon Ally (Yaranaika)|Paper Dragon Ally (紙竜の友達, Kami ryū no tomodachi)]]&#039;&#039;, &#039;&#039;[[Princess Kaguya&#039;s Departure (Yaranaika)|Princess Kaguya&#039;s Departure (かぐや姫の旅立ち, Kaguya-hime-no-tabidachi)]]&#039;&#039;&lt;br /&gt;
&amp;lt;!--Kagura Dance (神楽かぐら, &amp;quot;god-entertainment&amp;quot;)!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
{{threecolumns}}[[Armor (Yaranaika)|Armor]]&amp;lt;br&amp;gt;[[Clothing (Yaranaika)|Clothing]]&amp;lt;br&amp;gt;[[Weapons (Yaranaika)|Weapons]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bundles of 100 copper coins are the official currency. There are also silver and gold coins, and locally minted coins. For easiness, all coins normally have the same value as standard [[Coins]]. There&#039;s also &#039;&#039;koku&#039;&#039;, an unit of dry volume, about 180 litres, which was considered an amount of rice to feed one person for one year. &#039;&#039;Koku&#039;&#039; measured the magnitude of a feudal domain. A lord was considered a daimy&amp;amp;omacr; when his domain amounted to at least 10000 &#039;&#039;koku&#039;&#039;.&amp;lt;ref name=&amp;quot;swp&amp;quot;&amp;gt;[https://nihonto.com/samurai-income/ Sword Prices, Origami, and Samurai Income by Markus Sesko]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One &#039;&#039;koku&#039;&#039; is roughly equal to 12 GP. One person&#039;s daily portion of rice costs about 3 to 5 CP - rice is expensive!&amp;lt;ref name=&amp;quot;swp&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic Items==&lt;br /&gt;
Many items are inspired by real items.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/National_Treasure_(Japan) National Treasure (Japan)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
(TODO) Muramasa&#039;s students made excellent weapons too. Fujiwara Masazane, a disciple of Muramasa, forged &#039;&#039;&#039;&#039;&#039;Tonbokiri&#039;&#039;&#039;&#039;&#039;, one of the Three Great Spears of Japan&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Three_Great_Spears_of_Japan Three Great Spears of Japan at Wikipedia]&amp;lt;/ref&amp;gt;. Masazane also forged a sword called &#039;&#039;&#039;&#039;&#039;Inoshishi-giri&#039;&#039;&#039;&#039;&#039; (猪切; &amp;quot;boar-slayer&amp;quot;) whose name came from a legend that Sakai Tadatsugu killed a wild boar with this sword when accompanying Ieyasu in hunting.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Muramasa#Notable%20works Murasama: Notable works at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(TODO) The &#039;&#039;Tenka-Goken&#039;&#039; (天下五剣; &amp;quot;Five [Greatest] Swords under Heaven&amp;quot;) are a group of five Japanese swords.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Tenka-Goken Tenka-Goken at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cursed Items===&lt;br /&gt;
{{threecolumns}}[[Ido chawan bowl (Yaranaika)|&#039;&#039;Ido chawan&#039;&#039; (井戸茶碗) bowl]]&amp;lt;ref name=&amp;quot;ntojc&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/List_of_National_Treasures_of_Japan_(crafts:_others) List of National Treasures of Japan (crafts: others)]&amp;lt;/ref&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Artifacts===&lt;br /&gt;
{{threecolumns}}&#039;&#039;[[Musashi Masamune (Yaranaika)|Musashi Masamune]]&#039;&#039;&amp;lt;ref name=&amp;quot;masamune&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Masamune#Musashi Masamune (katana, meibutsu) Musashi Masamune at Wikipedia]&amp;lt;/ref&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
=Creatures=&lt;br /&gt;
{{threecolumns}}[[Akaname (Yaranaika)|Akaname]]&amp;lt;br&amp;gt;[[Basan (Yaranaika)|Basan]]&amp;lt;br&amp;gt;[[Futakuchi-onna (Yaranaika)|Futakuchi-onna]]&amp;lt;br&amp;gt;[[Gashadokuro (Yaranaika)|Gashadokuro]]&amp;lt;br&amp;gt;[[Hanako-san (Yaranaika)|Hanako-san]]&amp;lt;br&amp;gt;[[Iyaya (Yaranaika)|Iyaya]]&amp;lt;br&amp;gt;[[Jinmenju (Yaranaika)|Jinmenju]]&amp;lt;br&amp;gt;[[Kambarinyuudoo (Yaranaika)|Kambariny&amp;amp;umacr;d&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Kamikiri (Yaranaika)|Kamikiri]]&amp;lt;br&amp;gt;[[Kappa (Yaranaika)|Kappa]]&amp;lt;br&amp;gt;[[Kitsune (Yaranaika)|Kitsune]]&amp;lt;br&amp;gt;[[Kuchisake-onna (Yaranaika)|Kuchisake-onna]]&amp;lt;br&amp;gt;[[Noppera-boo (Yaranaika)|Noppera-b&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Nurikabe (Yaranaika)|Nurikabe]]&amp;lt;br&amp;gt;[[Nukekubi (Yaranaika)|Nukekubi]]&amp;lt;br&amp;gt;[[Rokurokubi (Yaranaika)|Rokurokubi]]&amp;lt;br&amp;gt;[[Ryuu (Yaranaika)|Ryuu (Japanese dragon)]]&amp;lt;br&amp;gt;[[Shinigami (Yaranaika)|Shinigami]]&amp;lt;br&amp;gt;[[Sunakake-baba (Yaranaika)|Sunakake-baba]]&amp;lt;br&amp;gt;[[Teke Teke (Yaranaika)|Teke Teke]]&amp;lt;br&amp;gt;[[Tengu (Yaranaika)|Tengu]]&amp;lt;br&amp;gt;[[Toofu-kozoo (Yaranaika)|T&amp;amp;omacr;fu-koz&amp;amp;omacr;]]&amp;lt;br&amp;gt;[[Tsukumogami (Yaranaika)|Tsukumogami]]&amp;lt;br&amp;gt;[[Uma-no-ashi (Yaranaika)|Uma-no-ashi]]&amp;lt;br&amp;gt;[[Yuki-onna (Yaranaika)|Yuki-onna]]&amp;lt;/div&amp;gt;&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/List_of_legendary_creatures_from_Japan List of legendary creatures from Japan at Wikipedia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Campaign-Specific Notes=&lt;br /&gt;
==Everybody Was Kung Fu Fighting ... Somewhat==&lt;br /&gt;
Nearly everyone has some Martial Arts training, from little girls to old shopkeepers.&lt;br /&gt;
&lt;br /&gt;
BUT, martial artists do not normally fly through the air or deflect thousands of arrows with their scarf. (Well, maybe at epic levels, they do.)&lt;br /&gt;
&lt;br /&gt;
Think more of Miyamoto Musashi, Jackie Chan, IP Man, and Bruce Lee, rather than the superhero-level kung fu flicks. Larger than life, with a bit toned down Rule of Cool&amp;lt;ref&amp;gt;[https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool TVTropes: Rule of Cool]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
New paths and subclasses are designed for this kind of game.&lt;br /&gt;
===Typical NPCs===&lt;br /&gt;
{{threecolumns}}[[Ashigaru Soldier (NPC) (Yaranaika)|Ashigaru Soldier (CR 1/8)]]&amp;lt;br&amp;gt;[[Bandit (NPC) (Yaranaika)|Bandit (CR 1/4)]]&amp;lt;br&amp;gt;[[Chef (NPC) (Yaranaika)|Chef (CR 1/8)]]&amp;lt;br&amp;gt;[[Commoner|Commoner (CR 0)]]&amp;lt;br&amp;gt;[[Commoner With Martial Arts (NPC) (Yaranaika)|Commoner With Martial Arts (CR 1)]]&amp;lt;br&amp;gt;[[Courtesan (NPC) (Yaranaika)|Courtesan (CR 1/8)]]&amp;lt;br&amp;gt;[[Monk (NPC) (Yaranaika)|Monk (CR 1/2)]]&amp;lt;br&amp;gt;[[Ninja (NPC) (Yaranaika)|Ninja (CR 1)]]&amp;lt;br&amp;gt;[[Obasan (NPC) (Yaranaika)|Obasan (CR 4)]]&amp;lt;br&amp;gt;[[Priest (NPC) (Yaranaika)|Priest (CR 3)]]&amp;lt;br&amp;gt;[[Rifleman (NPC) (Yaranaika)|Rifleman (CR 1/4)]]&amp;lt;br&amp;gt;[[Sailor (NPC) (Yaranaika)|Sailor (CR 1/8)]]&amp;lt;br&amp;gt;[[Samurai (NPC) (Yaranaika)|Samurai (CR 3)]]&amp;lt;br&amp;gt;[[Sorcerer (NPC) (Yaranaika)|Sorcerer (CR 6)]]&amp;lt;br&amp;gt;[[Sumo Wrestler (NPC) (Yaranaika)|Sumo Wrestler (CR 2)]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample Characters==&lt;br /&gt;
These characters are all at 5th level and will be used in a playtest scenario. Note that for Japanese names surname is given first. Never mind whether the name is feminine or masculine; you can choose the character&#039;s gender and (if you wish) change the name. A quick switch from feminine &#039;&#039;-ko&#039;&#039; is to change it to &#039;&#039;-ro&#039;&#039;.&lt;br /&gt;
* [[Takamisakari Raiden (Yaranaika)|Takamisakari Raiden (高見盛精彦 雷電)]], [[Human]] [[Monk]] with [[Osumosan (Yaranaika)|Osumōsan Subclass]]. Owns magic item: &#039;&#039;[[Immovable Rod]]&#039;&#039;&lt;br /&gt;
* [[Ginko (Yaranaika)|Ginko (ギン子)]], [[Nekomimi (Yaranaika)|Nekomimi]] [[Magical Girl (Yaranaika)|Magical Girl]], her signature weapon is the &#039;&#039;Bamboo Lance&#039;&#039;. It looks like a long staff made of bamboo with one sharpened end, but works as a [[lance]].&lt;br /&gt;
* [[Kaku Tokuko (Yaranaika)|Kaku Tokuko (状書 読子)]], [[Tanuki (Yaranaika)|Tanuki]] [[Craftsman (background) (Yaranaika)|Craftsman]] [[Sorcerer]] with [[Paper Master (Yaranaika)|Paper Master Subclass]], owns magic item: &#039;&#039;[[Bag of Holding]]&#039;&#039; (&amp;quot;How else I could carry all my books!?&amp;quot;)&lt;br /&gt;
* [[Ken&#039;ichi Minami (Yaranaika)|Ken&#039;ichi Minami (犬一 美秘)]] [[Inugami (Yaranaika)|Inugami]] [[Burakumin (background) (Yaranaika)|Burakumin]] [[Rogue]] with [[Ninja (Yaranaika)|Ninja Subclass]], she keeps her background and true mission as secrets, owns magic item: &#039;&#039;[[Goggles of Night]]&#039;&#039;&lt;br /&gt;
* [[Shinmen Ittosai (Yaranaika)|Shinmen Ittosai (新免 一刀斎)]], [[Human]] [[Ronin (background) (Yaranaika)|R&amp;amp;omacr;nin]] [[Fighter]] with [[Shugyosha (Yaranaika)|Shugyōsha Subclass]], owns magic item: &#039;&#039;+1 [[longsword|katana]]&lt;br /&gt;
* [[Rafael Fernandez de Velada (Yaranaika)|Rafael Fernandez de Velada]]&amp;lt;!--[https://www.ilmatar.net/~wiki/dnd35/index.php?title=Rafael DND35wikissä!--&amp;gt;, Spanish [[Human]] [[Soldier]] [[Fighter]] with [[Conquistador (Yaranaika)|Conquistador Subclass]], owns magic item: &#039;&#039;[[Mithral Armor|Mithral]] [[Breastplate]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Media=&lt;br /&gt;
* Book: [https://en.wikipedia.org/wiki/The_Book_of_Five_Rings &#039;&#039;Musashi, Miyamoto: The Book of Five Rings&#039;&#039;] (五輪書, &#039;&#039;Go Rin no Sho&#039;&#039;) (1645).&lt;br /&gt;
* Novels: [http://en.wikipedia.org/wiki/Musashi_%28novel%29 &#039;&#039;Yoshikawa, Eiji: Musashi&#039;&#039; (1935)], [https://en.wikipedia.org/wiki/Sh%C5%8Dgun_(novel) James Clawell: Sh&amp;amp;omacr;gun (1975)]&lt;br /&gt;
* Manga: [http://en.wikipedia.org/wiki/Lone_Wolf_and_Cub &#039;&#039;Lone Wolf and Cub&#039;&#039; (1970-1976)]&lt;br /&gt;
* Movies: [http://www.imdb.com/title/tt0047478/ &#039;&#039;Shichinin no samurai&#039;&#039; (1954)], [http://www.imdb.com/title/tt0055630/ &#039;&#039;Yôjinbô&#039;&#039; (1961)], [http://www.imdb.com/title/tt0056443/ &#039;&#039;Tsubaki Sanjûrô&#039;&#039; (1962)], [https://en.wikipedia.org/wiki/The_Way_of_the_Dragon &#039;&#039;The Way of the Dragon&#039;&#039; (1972)], [https://en.wikipedia.org/wiki/Enter_the_Dragon &#039;&#039;Enter the Dragon&#039;&#039; (1973)]&lt;br /&gt;
* Anime: [https://en.wikipedia.org/wiki/Sailor_Moon Sailor Moon (美少女戦士セーラームーン, &#039;&#039;Bishōjo Senshi Sērā Mūn&#039;&#039;) (1992-)] ([[Magical Girl (Yaranaika)|Magical Girl]]s!), [http://www.imdb.com/title/tt0107692/ &#039;&#039;Jûbei ninpûchô&#039;&#039; (Ninja Scroll) (1993)], [http://www.imdb.com/title/tt0100044/ &#039;&#039;Lodoss to senki&#039;&#039; (Record of Lodoss War) (1990)], [http://www.imdb.com/title/tt0112166/ &#039;&#039;Sureiyâzu&#039;&#039; (Slayers) (1995)], [http://www.imdb.com/title/tt0106769/ Dragon Half (1993)], and many others.&lt;br /&gt;
* History: [http://en.wikipedia.org/wiki/Azuchi%E2%80%93Momoyama_period Azuchi-Momoyama period of Japan]; Miyamoto Musashi; Oda Nobunaga - Toyotomi Hideyoshi - Tokugawa Ieyasu&lt;br /&gt;
* TV: [http://www.imdb.com/title/tt0112230/ &#039;&#039;Xena: Warrior Princess&#039;&#039; (1995)]&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Yaranaika]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5420</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5420"/>
		<updated>2026-07-15T04:15:41Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 7: Firing Akimbo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one (provided you have a loaded one at hand) and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have [[advantage]] to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are [[Bloodied]] and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5419</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5419"/>
		<updated>2026-07-15T04:14:50Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have [[advantage]] to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are [[Bloodied]] and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5418</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5418"/>
		<updated>2026-07-15T04:14:36Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 15: John Wick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have [[advantage]] to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are [[Bloodied]] and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5417</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5417"/>
		<updated>2026-07-15T04:14:02Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have an advantage to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are [[Bloodied]] and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5416</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5416"/>
		<updated>2026-07-15T04:13:46Z</updated>

		<summary type="html">&lt;p&gt;Np: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have an advantage to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
===Level 18: The Man with No Name===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gunslinger.&#039;&#039;&#039;&#039;&#039; You can make an [[Opportunity Attack]], using your [[reaction]], against anyone you notice aiming a ranged weapon or a ranged spell at you. The target needs to be within the maximum range of your firearm. You don&#039;t have to use a firearm for this attack, but of course you do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Bulletproof.&#039;&#039;&#039;&#039;&#039; You are [[resistant]] to damage from firearms and explosives.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heroic Rally.&#039;&#039;&#039;&#039;&#039; At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at least 1 Hit Point.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5415</id>
		<title>Conquistador (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Conquistador_(Yaranaika)&amp;diff=5415"/>
		<updated>2026-07-15T04:07:58Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Level 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{yaranaika}}&lt;br /&gt;
==Fighter Subclass: Conquistador==&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===New Fighting Style Feat: Firearms===&lt;br /&gt;
{{Fighting Style Feat}} &#039;&#039;(Prerequisite: Fighting Style Feature)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gain a +2 bonus to damage rolls with [[Weapons (Yaranaika)#Firearms|firearms]].&lt;br /&gt;
&lt;br /&gt;
===Level 3: Firearms Expert===&lt;br /&gt;
You can load two [[Weapons (Yaranaika)#Firearms|firearms]] simultaenously using only one action - most often two pistols, but see below.&lt;br /&gt;
&lt;br /&gt;
===Level 7: Firing Akimbo===&lt;br /&gt;
You can hold two pistols and fire both of them effectively using one action. If you have a third loaded pistol at hand, you are able to use your Extra Attack feature to switch weapons and to fire it as well.&lt;br /&gt;
&lt;br /&gt;
If you are using two-handed firearms, you are able to fire one, pick up another one and shoot again. This is treated as using your Extra Attack feature.&lt;br /&gt;
&lt;br /&gt;
Remember that loading a firearm (or two, in your case) still takes an action.&lt;br /&gt;
&lt;br /&gt;
===Level 10: Gun Fanatic===&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you can give yourself [[Heroic Inspiration]] whenever you start your turn without it.&lt;br /&gt;
&lt;br /&gt;
===Level 15: John Wick===&lt;br /&gt;
You can use a bonus action to load a firearm, or two firearms simultaneously (using your Firearms Expert feature).&lt;br /&gt;
&lt;br /&gt;
Whenever you carry a firearm (loaded or not), you have an advantage to your [[Initiative]] roll.&lt;br /&gt;
&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
===Level 7===&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===Level 10===&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===Level 15===&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
===Level 18===&lt;br /&gt;
{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Subclasses]]&lt;br /&gt;
[[Category:Fighter Subclasses]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5414</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5414"/>
		<updated>2026-07-15T03:47:25Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms on a battlefield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;, this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers. Basic proficiency can be learned in a few days, though achieving reliable loading techniques and mastering unit maneuvers require several months to a year.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5413</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5413"/>
		<updated>2026-07-15T03:46:39Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;, this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers. Basic proficiency can be learned in a few days, though achieving reliable loading techniques and mastering unit maneuvers require months.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5412</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5412"/>
		<updated>2026-07-15T03:43:22Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;, this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5411</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5411"/>
		<updated>2026-07-15T03:42:58Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;, this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5410</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5410"/>
		<updated>2026-07-15T03:42:43Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading, Two-Handed||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading, Two-Handed||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), horseback pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5409</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5409"/>
		<updated>2026-07-15T03:41:55Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||16 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5408</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5408"/>
		<updated>2026-07-15T03:41:20Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms on a battlefield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5407</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5407"/>
		<updated>2026-07-15T03:41:11Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms on a battlefield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia]&amp;lt;/ref&amp;gt; Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5406</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5406"/>
		<updated>2026-07-15T03:40:57Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
====Firearms on a battlefield====&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. A protective box in lacquerware shields the match in rain. Serial firing techniques are used to create a continuous rain of bullets on the enemy, as as well as systems to accurately fire weapons at night by keeping fixed angles thanks to measured strings.&amp;lt;ref&amp;gt;[https://en.wikipedia.org/wiki/Firearms_of_Japan Firearms of Japan, wikipedia] Archery requires a lot of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
	<entry>
		<id>https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5405</id>
		<title>Weapons (Yaranaika)</title>
		<link rel="alternate" type="text/html" href="https://www.ilmatar.net/~wiki/srd52/index.php?title=Weapons_(Yaranaika)&amp;diff=5405"/>
		<updated>2026-07-15T03:38:02Z</updated>

		<summary type="html">&lt;p&gt;Np: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Martial Melee Weapons==&lt;br /&gt;
===Urumi===&lt;br /&gt;
This is one of the weapons of &#039;&#039;kalaripayattu&#039;&#039;-warriors&amp;lt;ref&amp;gt;{{Webref|https://en.wikipedia.org/wiki/Kalaripayattu|Kalaripayattu|English|}}&amp;lt;/ref&amp;gt; originating in Kerala, Mythic India. It was originally known as &#039;&#039;chuttuval&#039;&#039; (&amp;quot;curved sword&amp;quot;), but later &#039;&#039;urumi&#039;&#039;. It&#039;s a very dangerous weapon both for its user and the opponent.&lt;br /&gt;
&lt;br /&gt;
Each &#039;&#039;urumi&#039;&#039; has several flexible blades, usually 4 to 6, but sometimes (especially in Mythic Sri Lanka) up to 32 blades. Each blade is up to 2,5 cm wide and up to 1,7 metres (5.6 ft.) long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urumi&#039;&#039; is used somewhat like a whip. One or two &#039;&#039;urumi&#039;&#039; are swung at a time. The user swings it over his head and then at the enemy.&lt;br /&gt;
&lt;br /&gt;
It is said that it can take up to 12 years of practice to properly use &#039;&#039;urumi&#039;&#039;. For the first years or practice, long strips of fabric are used instead of the real blades.&lt;br /&gt;
&lt;br /&gt;
In the world of Yaranaika, &#039;&#039;urumi&#039;&#039; is still actively used in combat, although rarely. It&#039;s more often used in religious ceremones and for entertainment. Still ... there are a few &#039;&#039;urumi&#039;&#039; using adventurers ...&lt;br /&gt;
&lt;br /&gt;
==Martial Ranged Weapons==&lt;br /&gt;
===Uchine===&lt;br /&gt;
&#039;&#039;Uchine&#039;&#039; or &#039;&#039;uchikune&#039;&#039; (打根) resembles a large arrow, but is rather a small throwing spear. It has multiple uses, including using it as a kind of a bayonet if your bow string is snapped.&amp;lt;ref&amp;gt;[https://www.instagram.com/budobrothers/reel/DGQWPQ3pZsf/ Jessica Garrity &amp;amp; Budo Brothers: Uchine, Instagram]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=UxgfAjINzbM About uchine! 打根 (うちね) の話 handheld samurai throwing spear, YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&amp;lt;!--arquebuses&lt;br /&gt;
Matchlock and f&lt;br /&gt;
&lt;br /&gt;
Pistol: 250 gp | 1d10 piercing damage | Vex mastery | One-Handed&lt;br /&gt;
Musket: 500 gp | 1d12 piercing damage | Slow mastery | Two-HandedProperties: Both weapons have the Ammunition property (requiring bullets) and the Loading property.!--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First firearms were matchlock weapons, but a magical trigger was quickly invented. The user only needs to load gunpowder and a bullet. Instead of a smoldering match, a magical spark ignites the priming powder when the trigger is pulled. Masterwork guns even have a safety catch. Cost of the special trigger is included in the costs below. A gun without a magical trigger costs 100 gp less than a standard one.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Damage!!Properties!!Mastery!!Weight!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanegashima&#039;&#039; (種子島), arquebus||3d6 Piercing||Ammunition (Bullet, Range 40/120), Loading||[[Slow]]||10 lb.||500 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tepp&amp;amp;omacr;&#039;&#039;&amp;amp;sup2; (鉄砲), hand cannon||3d8 Piercing||Ammunition (Large bullet, Range 40/120), Heavy, Loading||[[Push]]||10 lb.||800 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Baj&amp;amp;omacr;zutsu&#039;&#039;&amp;amp;sup1; (馬上筒), pistol||1d12 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||4 lb.||350 gp&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Tanzutsu&#039;&#039; (短筒), standard pistol||1d10 Piercing||Ammunition (Bullet, Range 30/90), Loading||[[Vex]]||3 lb.||250 gp&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;sup1;Literally &amp;quot;horseback(-riding) barrel&amp;quot;), this long-barreled pistol is primarily used by mounted samurai.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;sup2;Literally &amp;quot;iron cannon&amp;quot;. Heaviest hand-held firearm, requiring great strength to handle.&amp;lt;br&amp;gt;&lt;br /&gt;
20 large bullets used with tepp&amp;amp;omacr; cost 10 gp and weigh 3 lb.&lt;br /&gt;
&lt;br /&gt;
For war, mass-produced arquebuses without magical triggers are manufactured. Laquer boxes are used to shield the burning match from water. Archery requires lots of training, but firearms can be manned effectively by farmers or non-samurai low-ranking soldiers.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{references}}&lt;br /&gt;
&lt;br /&gt;
{{yaranaika}}&lt;br /&gt;
[[Category:Firearms]]&lt;br /&gt;
[[Category:Explosives]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Np</name></author>
	</entry>
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