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- #REDIRECT [[Talent#Additional Talents: GURPS Space]] ...76 bytes (8 words) - 19:33, 1 June 2010
- =GURPS Space= ==Space== ...3 KB (306 words) - 17:42, 29 August 2021
- ==GURPS Books== * [[Space]] ...3 KB (304 words) - 20:54, 11 November 2014
- [[Category:Space]] [[Category:GURPS Spaceships]] ...957 bytes (143 words) - 06:11, 7 August 2010
- * Pulver, David L: ''GURPS Transhuman Space'' was surprisingly close to this idea, though there are lots of differences ...2 KB (203 words) - 10:49, 4 November 2017
- Centaurs have adapted poorly to space. Spaceships are too cramped for them and since they are large they consume [[Category:GURPS]] ...1 KB (197 words) - 18:15, 8 December 2014
- ...ion:'' The GM may rule that a Talent affects new skills appearing in later GURPS supplements, or skills he invents in the course of the campaign, if the Tal ==Additional Talents: GURPS Fantasy== ...8 KB (1,136 words) - 15:43, 15 September 2021
- ...of shots by 5. Note that the [[Shots]] listed for all beam weapons in the GURPS Basic Set assume superscience power cells; divide Shots by 5 if using munda A field-jacketed beam is enclosed in a force field or space-folding effect that prevents interference with atmosphere (or lack of atmos ...4 KB (708 words) - 17:12, 18 December 2014
- =GURPS 4th Edition= * [[Space]] ...5 KB (509 words) - 07:40, 18 January 2025
- For the most part, GURPS stresses realism. Heroes can get disappointed, injured, sick, or even dead. ...ecause the story calls for it. Spacecraft whoosh or roar in the silence of space because fast things whoosh and powerful engines roar. Rightness always over ...6 KB (1,110 words) - 18:39, 1 November 2014
- ...options for humanoid robot spacecraft ("mecha"), which were introduced in GURPS Spaceships 4: Fighters, Carriers, and Mecha. GURPS requires few special exemptions to handle mecha; in almost all cases simply ...23 KB (3,407 words) - 11:11, 2 November 2014
- ...mpt a Reversal against a foe who successfully used the defensive tactics [[Space Tactics]] task against your vessel this turn. ...is free to rule that a ship's unique geometry precludes available landing space, however.) It requires a Rendezvous, followed by a Piloting roll for the ac ...22 KB (3,632 words) - 19:16, 1 November 2014
- ...yperspace travel, most people can afford to live on an actual planet. Such space habitats exist to study astronomical curiosities, or perhaps to provide sec ...power to orbital relays around a planet, providing power without taking up space on-planet with massive generators. ...20 KB (2,962 words) - 10:26, 25 October 2020
- Various robots are described in [[GURPS Ultra-Tech]], from common household robots to shape-shifting nanomorphs. Th ...the ancient, wise, and long-vanished "precursor" races that appear in many space opera settings. ...6 KB (891 words) - 17:23, 29 December 2013
- One of the chief purposes of the GURPS design is to let players explore multiple game worlds without learning a wh ...obstacles. Another example, common in science fiction, is hyperspace: the "space" into which stardrives shift starships for faster-than-light travel. ...17 KB (2,873 words) - 07:38, 12 November 2014
- ...ve plans for Galactic conquest, widespread corruption, lack of interest in space exploration, or whatever. They also need ways for the heroes to circumvent ...situation. If the players have been having fun running characters who are space merchants, an interstellar war that brings commerce to a halt and gets them ...16 KB (2,710 words) - 18:58, 24 June 2010
- * If using the [[Space Combat]] rules (Spaceships, pp. 48-68), all interfaced pilots benefit from In a campaign that features great space battles, dogfights ...26 KB (4,057 words) - 08:16, 12 March 2014
- ...L9 while those from an underdeveloped region might be TL7. And the TL of a space, time, or dimension traveler might differ radically from that of his curren GURPS assumes that most characters can read and write their "native" language. Th ...11 KB (1,812 words) - 12:06, 20 January 2014
- ===How GURPS Works: Character Templates Aren't Rules!=== ...the player can easily individualize his character. Leave enough creative "space" that the player is not stuck playing a stereotype. There are two useful me ...22 KB (3,482 words) - 20:48, 27 January 2014
- ...there is no guarantee that [[TL9]]+ technologies will appear in the order GURPS predicts. Apply the [[Split Tech Level]] rule as liberally as you wish to s GURPS gives wealth and prices in "$" for convenience. The $ can stand for "dollar ...46 KB (6,841 words) - 09:11, 31 December 2014