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  • ==GURPS Books== * [[Dungeon Fantasy]] ...
    3 KB (304 words) - 20:54, 11 November 2014
  • ...GURPS Magic]]. However, in some cases, usually in superhero or lightweight fantasy stories, wizards can employ powers without apparently learning and casting ..., it may be simplest to treat it as magic. Psi might even use the standard GURPS spell system. ("Mana levels" would probably not vary much in such a setting ...
    4 KB (590 words) - 18:18, 28 October 2014
  • ...ion:'' The GM may rule that a Talent affects new skills appearing in later GURPS supplements, or skills he invents in the course of the campaign, if the Tal ==Additional Talents: GURPS Fantasy== ...
    8 KB (1,136 words) - 15:43, 15 September 2021
  • =GURPS 4th Edition= ** [[Fantasy Monsters]] ...
    5 KB (509 words) - 07:40, 18 January 2025
  • ...These designs illustrate the creation of races and offer versions of most fantasy standards, plus a few more unusual types such as devilfish. GMs should feel Elves are the quintessential fantasy race: very similar to humans (and cross-fertile with them, in many settings ...
    8 KB (1,060 words) - 09:37, 3 March 2014
  • ...tes; scores greater than 20 are common among beings such as large animals, fantasy monsters, and robots. Even a human could have a ST over 20 – record-setting GURPS assumes you are right-handed unless you decide otherwise or buy [[Ambidexte ...
    8 KB (1,267 words) - 09:20, 6 April 2014
  • ...GURPS Thaumatology, and the point-debt model of Meditative Magic in GURPS Fantasy – all of which could be interpreted as buildups of corrupting influences th ...GURPS Power-Ups 1 and the Energy Accumulating model of Path/Book magic in GURPS Thaumatology. ...
    11 KB (1,848 words) - 20:50, 6 November 2014
  • For the sake of convenience, GURPS prefixes all prices with a dollar sign – $ – in all settings. The GM is wel A traditional assumption of fantasy games (and many fantasy novels) is that gold and silver are heavy, and inconvenient to carry around ...
    10 KB (1,663 words) - 06:53, 12 November 2014
  • ...''Larger-than-Life (200-300 points):''''' Leading roles in kung fu movies, fantasy novels, etc. Typical of the professional adventurer who has already made a ...(e.g., supers who can take on tanks barehanded) and powerful creatures of fantasy (e.g., dragons who can best entire armies). ...
    9 KB (1,442 words) - 06:52, 27 March 2014
  • * [[Horror: GURPS Cabal]] * [[Horror: Fantasy Horror]] ...
    7 KB (889 words) - 18:52, 1 April 2014
  • ..." to justify access to magic spells might be a 0-point special effect in a fantasy world where magic is common, a 10-point Unusual Background in a conspiracy ...mably their powers aren't as unusual as all that. Also, the point costs of GURPS powers and abilities were chosen to be as fair and internally balanced as p ...
    10 KB (1,606 words) - 20:38, 11 November 2014
  • ===How GURPS Works: Character Templates Aren't Rules!=== ...rld and the type of campaign you intend to run. Suppose you are planning a fantasy campaign. If you present only thief and warrior templates, your players wil ...
    22 KB (3,482 words) - 20:48, 27 January 2014
  • ...options for humanoid robot spacecraft ("mecha"), which were introduced in GURPS Spaceships 4: Fighters, Carriers, and Mecha. GURPS requires few special exemptions to handle mecha; in almost all cases simply ...
    23 KB (3,407 words) - 11:11, 2 November 2014
  • ...provided the GM agrees. (Players of other RPGs take note: this means that GURPS does not use character classes.) However, all of his abilities should paint ...Affairs]], [[Disguise]], and [[Savoir-Faire]] suit a worldly spy, while a fantasy thief should pick [[Climbing]], [[Lockpicking]], [[Pickpocket]], and [[Trap ...
    7 KB (1,129 words) - 18:30, 2 June 2010
  • ...would have to be very different to merit its own Cultural Familiarity. In fantasy worlds, the GM might wish to have one culture per race; in a futuristic set GURPS assumes that most characters can read and write their "native" language. Th ...
    11 KB (1,812 words) - 12:06, 20 January 2014
  • One of the chief purposes of the GURPS design is to let players explore multiple game worlds without learning a wh * Fantasy world vs. strictly historical, "real" world. ...
    17 KB (2,873 words) - 07:38, 12 November 2014
  • ...y of the same attention as exotic powers in a superhero game or magic in a fantasy setting. Even if the martial arts are "background color" in another type of campaign – fantasy, historical, military, etc. – the GM should realize that martial artists ar ...
    18 KB (2,604 words) - 15:24, 10 September 2021
  • See below. This complex form of Injury Tolerance is intended for undead and fantasy monsters. only. The Swarm modifier in GURPS Powers is a combination of Infiltration and Scatter. ...
    13 KB (1,968 words) - 19:04, 8 September 2021
  • =Stan Berry's GURPS Quirks List = The GURPS character sheet has a place for Quicks to round out your character. ...
    26 KB (4,151 words) - 09:04, 31 December 2014
  • Cosmic is one of the broadest enhancements in GURPS, and arguably the most abusable. After all, the whole point of Cosmic is to * Potions (in a fantasy game) or drugs (in a modern one). ...
    20 KB (3,146 words) - 15:47, 12 November 2014
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