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  • ...racter Templates]] and [[Racial Templates]] , though there are the related concepts [[Meta-Traits]] and [[Lens]] [[Category:Concepts]] ...
    2 KB (221 words) - 17:54, 30 September 2020
  • * [[Space Character Concepts]] ...
    3 KB (306 words) - 17:42, 29 August 2021
  • ...ifacts and techniques of their own [[TL]]. When you work with equipment or concepts of a TL different from that of your skill, you suffer a penalty to your ski ...
    2 KB (332 words) - 06:34, 2 November 2014
  • ...y want to consider wide-open games, where players first agree on character concepts and functional roles and then build their characters to those ideas, spendi ...
    6 KB (866 words) - 05:57, 8 April 2014
  • ...es the logic of Square-Cube Laws, elastic moduli, and similar un-fantastic concepts. In short, the scaling rules below aren't generic! ...
    4 KB (500 words) - 20:19, 19 September 2021
  • ...d-warping complexity (e.g., otherworldly geometry or radical philosophical concepts) instead of fear. ...
    4 KB (636 words) - 17:34, 22 October 2014
  • ...pictures. You can only send a simple code (e.g., Morse code) – or general concepts and emotions, in the case of Telesend. ''-50%.'' ...
    4 KB (673 words) - 22:06, 26 October 2014
  • ...ring]], as those rules already give large bonuses for the borderline-weird concepts used by gadgeteers. The drawback is that the invention will have weird side ...
    5 KB (773 words) - 08:07, 14 January 2014
  • ...d-warping complexity (e.g., otherworldly geometry or radical philosophical concepts) instead of fear. ...
    5 KB (859 words) - 05:33, 9 June 2010
  • Fundamental to Wing Chun are the concepts of the centerline, an imaginary line drawn down the center of the practitio ...
    5 KB (721 words) - 18:02, 12 September 2021
  • Most diametric drive concepts involve manipulating gravity, since that force operates equally on all matt ...
    6 KB (957 words) - 11:04, 25 January 2014
  • ...ge that most characters get for free. They can still communicate primitive concepts (such as hunger or danger) through gesture or vocalization, and may be trai ...
    8 KB (1,267 words) - 09:20, 6 April 2014
  • ...eful tool in permitting players to develop "possible but exotic" character concepts without unbalancing the game. GMs should try to avoid over-using this; if a ...
    10 KB (1,606 words) - 20:38, 11 November 2014
  • ...the end of this section should read these rules, as they explain the basic concepts involved. ...
    12 KB (1,806 words) - 12:16, 7 September 2021
  • ...ongue for free and cannot learn languages. They can only communicate basic concepts. They can be taught a few commands, however – see [[Pets and Trained Animal ...
    11 KB (1,812 words) - 12:06, 20 January 2014
  • ...ent Bond]] or [[Weapon Bond]] to stand in for "quality" gear for character concepts that don't involve great wealth. This can represent extreme-sports athletes ...
    12 KB (2,007 words) - 06:21, 8 November 2014
  • ...ifacts and techniques of their own [[TL]]. When you work with equipment or concepts of a TL different from that of your skill, you suffer a penalty to your ski ...
    31 KB (5,176 words) - 17:54, 22 January 2014
  • 18. How does your character feel about the concepts of fate and destiny? ...
    39 KB (6,484 words) - 18:28, 2 June 2010
  • ...ropriate enhancements to balance the limitations, which can ruin character concepts. ...
    47 KB (7,559 words) - 17:09, 30 September 2020
  • ...th teeth depend on relative [[Size Modifier]]. These rules draw heavily on concepts explained in [[New Hit Locations]]. Read that first! ...
    60 KB (10,084 words) - 11:20, 24 October 2021