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- #REDIRECT [[Weapons#Weapon Lists]] ...34 bytes (4 words) - 07:33, 12 December 2014
- ...ted other styles' techniques for use with your style. Merge the techniques lists of all the styles involved, including yours. You may improve any technique ...445 bytes (70 words) - 15:10, 10 September 2021
- ...hose traits required for a character to fill a certain role believably. It lists the point costs of those traits, and gives the sum as the template's "cost. ...1 KB (177 words) - 05:32, 16 May 2010
- [[Category:Lists]] ...2 KB (221 words) - 17:54, 30 September 2020
- These three lists summarize the success rolls and modifiers used to attack and defend. ...1 KB (135 words) - 20:51, 11 November 2014
- ** [[Weapons]] ([[Weapons#Weapon Lists|Lists]]) ([[Typical Weapons by TL|By TL]]); [[Explosives]] ...5 KB (509 words) - 07:40, 18 January 2025
- ===Expanded Spell Lists=== * [[Fantasy: Expanded Spell Lists]] ...9 KB (992 words) - 21:37, 3 March 2014
- The following table lists default comfort zones (assuming HT 10). ...2 KB (250 words) - 08:21, 24 May 2010
- ==Equipment Lists== Each game world has one or more equipment lists that give cost, weight, and other statistics for important items. You can b ...12 KB (2,007 words) - 06:21, 8 November 2014
- This section lists the tools and construction materials found at each [[TL]]. These technologi ...3 KB (407 words) - 07:17, 2 December 2014
- ...c from among the templates. Combine the advantage, disadvantage, and skill lists of all the templates, and take all ''required'' traits. If multiple templat ...5 KB (786 words) - 21:15, 25 May 2010
- A little imagination lets players avoid long lists of techniques, provided the GM is flexible and the PCs are willing to take ...5 KB (773 words) - 10:30, 30 October 2014
- ...let the PCs learn new skills whenever they have enough points, their skill lists will eventually grow indistinguishable from one another. If every PC can ta ...5 KB (919 words) - 22:54, 15 June 2010
- ...e beyond this, feel free to extrapolate. For instance, [[Task Difficulty]] lists penalties down to -10, but if your campaign includes heroes with skills of ...6 KB (1,083 words) - 06:15, 29 January 2014
- (TODO the above lists will be expanded...) ...6 KB (839 words) - 07:39, 14 January 2014
- ...mage is given as a fixed number of dice plus adds; e.g., a 9mm auto pistol lists "2d+2," which means that any user would roll 2d and add 2 to get damage. =Weapon Lists= ...17 KB (2,736 words) - 09:58, 29 August 2021
- These Talents don't guarantee access to cinematic skills. If a skill lists [[Trained by a Master]] or [[Weapon Master]] as a prerequisite, you must po ...8 KB (1,136 words) - 15:43, 15 September 2021
- ...e beyond this, feel free to extrapolate. For instance, [[Task Difficulty]] lists penalties down to -10, but if your campaign includes heroes with skills of ...9 KB (1,442 words) - 06:52, 27 March 2014
- ...es, and copy necessary information onto a GM Control Sheet. This reference lists attributes, secondary characteristics, special advantages and skills, etc. ...11 KB (1,920 words) - 16:14, 25 August 2021
- ...lities listed for each are only guidelines. The GM is free to modify these lists, or to permit players to do so themselves. ...16 KB (2,480 words) - 09:44, 19 March 2014