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- =GURPS Space= ==Spaceships== ...3 KB (306 words) - 17:42, 29 August 2021
- [[Category:GURPS Spaceships]] ...957 bytes (143 words) - 06:11, 7 August 2010
- Centaurs have adapted poorly to space. Spaceships are too cramped for them and since they are large they consume too much air [[Category:GURPS]] ...1 KB (197 words) - 18:15, 8 December 2014
- ...ns for humanoid robot spacecraft ("mecha"), which were introduced in GURPS Spaceships 4: Fighters, Carriers, and Mecha. GURPS requires few special exemptions to handle mecha; in almost all cases simply ...23 KB (3,407 words) - 11:11, 2 November 2014
- ...ht." See [[Fuel Transfers (GURPS Spaceships)]] and [[Cargo Handling (GURPS Spaceships)]] for transfer rates. ...ition Transfer:'' This is covered in the rules for [[Cargo Handling (GURPS Spaceships)]]. ...22 KB (3,632 words) - 19:16, 1 November 2014
- ==GURPS Ultra-Tech House Rules== ==GURPS Spaceships House Rules== ...20 KB (2,962 words) - 10:26, 25 October 2020
- From '''Pyramid 3-30: Spaceships'''. ...se]] (Radar), and [[Telescopic Vision]] from a standard comm/sensor array (Spaceships, p. 44). ...26 KB (4,057 words) - 08:16, 12 March 2014
- ...there is no guarantee that [[TL9]]+ technologies will appear in the order GURPS predicts. Apply the [[Split Tech Level]] rule as liberally as you wish to s GURPS gives wealth and prices in "$" for convenience. The $ can stand for "dollar ...46 KB (6,841 words) - 09:11, 31 December 2014