Weapon Adaptation: Difference between revisions
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{{Combat Perk}}{{Physical}}{{Specialty}}{{1 point}} | {{Combat Perk}}{{Physical}}{{Specialty}}{{1 point}} | ||
You've adapted the moves used with one group of melee weapons to another class of weapons. This lets you wield the weapons covered by one [[:Category:Weapon Skills|weapon skill]] using a different skill and its techniques, with all of the benefits and drawbacks of that skill, provided the replacement skill defaults to the usual one at no worse than -4 and uses the same number of hands. Each adaptation is a separate perk; e.g., Weapon Adaptation ([[Shortsword]] to [[Smallsword]]) lets you use the [[Smallsword]] skill to fight when equipped with a [[Shortsword]] weapon – complete with [[fencing]] [[Parry|parries]], superior [[retreat]]s, and [[encumbrance]] | You've adapted the moves used with one group of melee weapons to another class of weapons. This lets you wield the weapons covered by one [[:Category:Weapon Skills|weapon skill]] using a different skill and its techniques, with all of the benefits and drawbacks of that skill, provided the replacement skill defaults to the usual one at no worse than -4 ''and'' uses the same number of hands. Each adaptation is a separate perk; e.g., Weapon Adaptation ([[Shortsword]] to [[Smallsword]]) lets you use the [[Smallsword]] skill to fight when equipped with a [[Shortsword]] weapon – complete with [[fencing]] [[Parry|parries]], superior [[retreat]]s, and [[encumbrance]] penalties. | ||
penalties. | |||
In a cinematic campaign, the GM may permit any adaptation, even [[Knife]] to [[Halberd]]. He might also allow adaptation of Reach C weapons to unarmed | In a cinematic campaign, the GM may permit any adaptation, even [[Knife]] to [[Halberd]]. He might also allow adaptation of Reach C weapons to unarmed skills – e.g., [[Knife]] to [[Karate]] – complete with unarmed damage bonuses. {{Cinematic}} | ||
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Latest revision as of 15:18, 10 September 2021
Weapon Adaptation
†
1 point
You've adapted the moves used with one group of melee weapons to another class of weapons. This lets you wield the weapons covered by one weapon skill using a different skill and its techniques, with all of the benefits and drawbacks of that skill, provided the replacement skill defaults to the usual one at no worse than -4 and uses the same number of hands. Each adaptation is a separate perk; e.g., Weapon Adaptation (Shortsword to Smallsword) lets you use the Smallsword skill to fight when equipped with a Shortsword weapon – complete with fencing parries, superior retreats, and encumbrance penalties.
In a cinematic campaign, the GM may permit any adaptation, even Knife to Halberd. He might also allow adaptation of Reach C weapons to unarmed skills – e.g., Knife to Karate – complete with unarmed damage bonuses.