Sure-Footed: Difference between revisions

From gurps
Jump to navigation Jump to search
Created page with "{{Physical}}{{Mundane}}{{Specialty}} ====Sure-Footed†==== You've studied low, stable stances for fighting on unfavorable ground. This lets you ignore the -2 to attack and -..."
 
mNo edit summary
Line 1: Line 1:
{{Physical}}{{Mundane}}{{Specialty}}
====Sure-Footed†====
{{Combat Perk}} {{Physical}}{{Mundane}}{{Specialty}}


====Sure-Footed†====
You've studied low, stable stances for fighting on unfavorable ground. This lets you ignore the -2 to attack and -1 to defend for a specific type of bad footing:
You've studied low, stable stances for fighting on unfavorable ground. This lets you ignore the -2 to attack and -1 to defend for a specific type of bad footing:


Line 19: Line 19:


Sure-Footed doesn't aid [[DX]] in general, or [[Move]]. For that, buy [[Terrain Adaptation]].
Sure-Footed doesn't aid [[DX]] in general, or [[Move]]. For that, buy [[Terrain Adaptation]].
{{Combat Perk}}

Revision as of 20:33, 14 March 2014

Sure-Footed†


You've studied low, stable stances for fighting on unfavorable ground. This lets you ignore the -2 to attack and -1 to defend for a specific type of bad footing:

Sure-Footed (Ice): Frozen puddles, lakes, etc. – and waxed floors!

Sure-Footed (Sand): Beach or desert.

Sure-Footed (Slippery): Mud, oil, and blood (but not grappling a slippery opponent).

Sure-Footed (Snow): Snow, loose or packed.

Sure-Footed (Uneven): Rocks, corpse piles, etc.

Sure-Footed (Water): Water no more than waist-deep.

The GM may allow others. See, for example, High-Heeled Heroine and Naval Training.

Sure-Footed doesn't aid DX in general, or Move. For that, buy Terrain Adaptation.