Iron Body Parts: Difference between revisions

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Created page with "====Iron Body Parts==== {{Combat Perk}}{{Physical}}{{Cinematic}}{{Specialty}}{{1 point}} You've toughened a body part through exotic exercises. This provides resistance to in..."
 
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====Iron Body Parts====
====Iron Body Parts====
{{Combat Perk}}{{Physical}}{{Cinematic}}{{Specialty}}{{1 point}}
{{Combat Perk}}{{Physical}}{{Cinematic}}{{Specialty}}{{1 point}}
 
You've toughened a body part through exotic exercises. This provides resistance to injury – either a bonus to resist harm from breaks and locks (see [[Resistant]]) or [[DR]] against strikes (see [[Damage Resistance]]) – and the right to buy optional abilities. Details depend on the body part, each of which is its own specialty:
You've toughened a body part through exotic exercises. This provides resistance to injury – either a bonus to resist harm from breaks and locks, or [[DR]] against strikes – and the right to buy optional abilities. Details depend on the body part, each of which is its own specialty:


''Iron Arms:'' You have +3 to [[ST]] and [[HT]] rolls to resist injury from [[Arm Lock]], [[Wrench Arm]], and the like. You may optionally purchase [[DR]] 1 or 2 (Partial, Arms, -20%; [[Tough Skin]], -40%) [2 or 4] or [[Striker]] ([[Crushing]]; Limb, Arm, -20%) [4].
''Iron Arms:'' You have +3 to [[ST]] and [[HT]] rolls to resist injury from [[Arm Lock]], [[Wrench Arm]], and the like. You may optionally purchase [[DR]] 1 or 2 (Partial, Arms, -20%; [[Tough Skin]], -40%) [2 or 4] or [[Striker]] ([[Crushing]]; Limb, Arm, -20%) [4].
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''Iron Neck:'' You have +3 to [[ST]] and [[HT]] rolls to resist injury from [[choke]]s, [[strangle]]s, and [[Neck Snap]]s, and may optionally buy [[DR]] 1 or 2 (Partial, Neck, -50%; [[Tough Skin]], -40%) [1 or 2].
''Iron Neck:'' You have +3 to [[ST]] and [[HT]] rolls to resist injury from [[choke]]s, [[strangle]]s, and [[Neck Snap]]s, and may optionally buy [[DR]] 1 or 2 (Partial, Neck, -50%; [[Tough Skin]], -40%) [1 or 2].
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Latest revision as of 13:04, 10 September 2021

Iron Body Parts


1 point

You've toughened a body part through exotic exercises. This provides resistance to injury – either a bonus to resist harm from breaks and locks (see Resistant) or DR against strikes (see Damage Resistance) – and the right to buy optional abilities. Details depend on the body part, each of which is its own specialty:

Iron Arms: You have +3 to ST and HT rolls to resist injury from Arm Lock, Wrench Arm, and the like. You may optionally purchase DR 1 or 2 (Partial, Arms, -20%; Tough Skin, -40%) [2 or 4] or Striker (Crushing; Limb, Arm, -20%) [4].

Iron Hands‡: You have DR 1 (Partial, Hands, -40%; Tough Skin, -40%) [1]. Once you've acquired this perk, you may elect to buy a second level of DR [1] and/or Blunt Claws [3].

Iron Legs: You have +3 to [[ST and HT rolls to resist injury from Leg Lock, Wrench Leg, and similar techniques, and may optionally acquire DR 1 or 2 (Partial, Legs, -20%; Tough Skin, -40%) [2 or 4].

Iron Neck: You have +3 to ST and HT rolls to resist injury from chokes, strangles, and Neck Snaps, and may optionally buy DR 1 or 2 (Partial, Neck, -50%; Tough Skin, -40%) [1 or 2].