Template:Accessory Perk: Difference between revisions

From gurps
Jump to navigation Jump to search
Created page with "====Accessory==== {{Perk}}{{Physical}}{{Exotic}} Your body incorporates a tool or other useful gadget (e.g., a siren or a vacuum cleaner) that provides minor, noncombat benefi..."
 
mNo edit summary
 
Line 1: Line 1:
====Accessory====
====Accessory====
{{Perk}}{{Physical}}{{Exotic}}
{{Exotic Perk}}{{Specialty}}
Your body incorporates a tool or other useful gadget (e.g., a siren or a vacuum cleaner) that provides minor, noncombat benefits not otherwise covered by a specific advantage.
Your body incorporates a useful gadget that provides minor benefits not covered by a specific advantage. You might even be an item of the specified type, built on points; e.g., an intelligent magical harp would list Accessory (Harp) among its perks. The following Accessories are usually acceptable, provided that you're big enough to contain (or be) the item:
 
* Everyday household or office equipment in your setting: [[Cigarette Lighter]], [[Fan]], [[Flashlight]], [[Laser Pointer]], [[Stereo System]], [[Vacuum Cleaner]], etc.
* Specialized tool or electronic device of your personal [[TL]] or less. [[Low-tech]] options are things like [[Hammer]], [[Pick]], and [[Shovel]]. [[High-tech]] tools are more interesting. Testing and diagnostic instruments like [[Dosimeter]], [[pH Meter]], and [[Ultrasound Scanner]] are valid perks. A [[Hypo]] perk can carry a single dose of a drug (bought normally). The [[Mini Tool Kit]], [[Micromanipulators]], and [[Molecular Manipulators]] perks let you make trivial repairs on items of the appropriate scale, regardless of the skill needed.
* Kit of basic equipment for a single skill of your personal [[TL]]: [[Cleaning Equipment]] (for [[Housekeeping]]), [[Climbing Line and Grapnel]] ([[Climbing]]), [[First Aid Kit]] ([[First Aid]]), [[Lockpicks]] ([[Lockpicking]]), [[Medical Gear]] ([[Physician]]), [[Surgical Instruments]] ([[Surgery]]), etc. If the skill requires a specialty, so does your kit. Equipment good enough to grant a skill bonus cannot be an Accessory.
* [[Computer]]. This can run the utility software standard for ordinary desktop or smaller computers in your setting – word processor, spreadsheet, e-mail, games, etc. It can't run software good enough to grant advantages or skill bonuses, or real-time combat aids like targeting programs. The GM may set a [[Complexity]] limit. A suggestion is ([[SM]] + [[TL]] - 5); e.g., a [[SM]] 0 person at [[TL9]] could at most implant a [[Complexity]] 4 computer.
* Any of the above for others to use: [[Biomonitor]] gives medics +2 to skill rolls to treat you; [[Terminal]] lets allies use your Accessory (Computer); [[Video Display]] enables you to display images received via your [[Telecommunication]] advantage (or stored in your mind, if you have [[Digital Mind]]); and [[Wet Bar]] is great fun, even if refills get expensive!
* Nanotech that exists in your setting and doesn't grant effects expressible as a full-fledged advantage.
* One-shot weaponry (e.g., a rocket in a finger) that requires [[:Category:Repair Skills|repair skills]] to [[reload]]. A reusable, reloadable weapon requires a full-fledged [[Weapon Mount]].
* [[Vehicle]] component that doesn't emulate an [[attack]], [[defense]], [[ranged sensor]], or full-featured [[communicator]]: [[Airlock]], [[Headlights]], [[IFF Transponder]], [[Siren]], [[Tow Cable]], etc.
 
Many Accessory perks ape other exotic perks; e.g., climbing equipment is [[Climbing Line]], a fan is [[Air Jet]], flashlights and headlights are [[Illumination]], a cigarette lighter is [[Ignition]], a mirror is [[Periscope]], and a shovel is [[Burrower]].
 
The above lists aren't exhaustive – they're intended strictly as examples!

Latest revision as of 08:29, 15 March 2014

Accessory

1 point

Your body incorporates a useful gadget that provides minor benefits not covered by a specific advantage. You might even be an item of the specified type, built on points; e.g., an intelligent magical harp would list Accessory (Harp) among its perks. The following Accessories are usually acceptable, provided that you're big enough to contain (or be) the item:

Many Accessory perks ape other exotic perks; e.g., climbing equipment is Climbing Line, a fan is Air Jet, flashlights and headlights are Illumination, a cigarette lighter is Ignition, a mirror is Periscope, and a shovel is Burrower.

The above lists aren't exhaustive – they're intended strictly as examples!