Sure-Footed: Difference between revisions
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''Sure-Footed (Sand):'' Beach or desert. | ''Sure-Footed (Sand):'' Beach or desert. | ||
''Sure-Footed (Slippery):'' Mud, oil, and blood (but not grappling a slippery opponent). | ''Sure-Footed (Slippery):'' Mud, oil, and blood (but not grappling a slippery ''opponent''). | ||
''Sure-Footed (Snow):'' Snow, loose or packed. | ''Sure-Footed (Snow):'' Snow, loose or packed. | ||
''Sure-Footed (Uneven):'' Rocks, corpse piles, etc. | ''Sure-Footed (Uneven):'' Rocks, corpse piles, hills, etc. | ||
''Sure-Footed (Water):'' Water no more than waist-deep. | ''Sure-Footed (Water):'' Water no more than waist-deep. | ||
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Sure-Footed doesn't aid [[DX]] in general, or [[Move]]. For that, buy [[Terrain Adaptation]]. | Sure-Footed doesn't aid [[DX]] in general, or [[Move]]. For that, buy [[Terrain Adaptation]]. | ||
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Latest revision as of 15:11, 10 September 2021
Sure-Footed†
You've studied low, stable stances for fighting on unfavorable ground. This lets you ignore the -2 to attack and -1 to defend for a specific type of bad footing:
Sure-Footed (Ice): Frozen puddles, lakes, etc. – and waxed floors!
Sure-Footed (Sand): Beach or desert.
Sure-Footed (Slippery): Mud, oil, and blood (but not grappling a slippery opponent).
Sure-Footed (Snow): Snow, loose or packed.
Sure-Footed (Uneven): Rocks, corpse piles, hills, etc.
Sure-Footed (Water): Water no more than waist-deep.
The GM may allow others. See, for example, High-Heeled Heroine and Naval Training.
Sure-Footed doesn't aid DX in general, or Move. For that, buy Terrain Adaptation.