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- {{Cost 1m}}{{Mins|Archery|5|Essence|5}}<br> ...y use this [[Charm]] to charge her shot with wrathful [[Essence]], adding (Essence) damage to the [[attack]]. ...379 bytes (51 words) - 08:56, 20 April 2020
- {{Cost —}}{{Mins|Lore|5|Essence|5}}<br> ...389 bytes (52 words) - 09:03, 20 April 2020
- {{Cost 5m, 10i}}{{Mins|Lore|5|Essence|5}}<br> ...453 bytes (62 words) - 09:03, 20 April 2020
- {{Cost —}}{{Mins|Medicine|5|Essence|5}}<br> ...s it most, the Solar physician can infuse her actions with [[limit]]less [[Essence]], making her every [[move]]ment and action flawless. Once per day, the Sol ...451 bytes (64 words) - 09:03, 20 April 2020
- {{Cost 1wp}}{{Mins|Larceny|5|Essence|3}}<br> ...any kind of action. Before rolling, the player chooses a number from 2 to 5. That number is treated like a 10 each time it appears in the subsequent ro ...676 bytes (101 words) - 09:01, 20 April 2020
- {{Cost 2m}}{{Mins|Linguistics|3|Essence|1}}<br> ...es that she know Flawless B[[rush]] Discipline. At Linguistics 5+, Essence 5+, she may purchase this Charm a third time, learning a four mote version th ...773 bytes (107 words) - 09:01, 20 April 2020
- {{Cost 7m}}{{Mins|Lore|5|Essence|5}}<br> ...455 bytes (66 words) - 09:03, 20 April 2020
- {{Cost —}}{{Mins|Craft|5|Essence|5}}<br> ...485 bytes (68 words) - 08:58, 20 April 2020
- {{Cost —}}{{Mins|Medicine|5|Essence|5}}<br> ...stores of medical knowledge, condensing them down into a single surge of [[Essence]]. Once per story, the Solar may apply double 7s to a single [[Medicine]] a ...453 bytes (66 words) - 09:03, 20 April 2020
- {{Cost —}}{{Mins|Occult|5|Essence|5}}<br> ...control. [[Solar Circle Sorcery]] may not be learned prior to [[Essence]] 5 by selecting [[Occult]] as a Supernal Ability. ...811 bytes (125 words) - 09:05, 20 April 2020
- {{Cost 1wp, 1 lethal health level}}{{Mins|Performance|5,}}<br> [[Essence]] 5 Type: Reflexive Keywords: None Duration: Instant Prerequisite [[Charm]]s: [ ...524 bytes (68 words) - 09:05, 20 April 2020
- {{Cost —}}{{Mins|Integrity|5|Essence|3}}<br> '''Prerequisite Charms:''' [[Spirit-Tempering Practice or any 5 Lore]], [[Presence, or Socialize Charms]] ...552 bytes (78 words) - 09:00, 20 April 2020
- {{Cost 3m}}{{Mins|Archery|5|Essence|4}}<br> ...utomatic non-Charm successes to make the [[attack]] faster. An [[Essence]] 5+ repurchase allows the Solar to add the lost successes back into the attack ...517 bytes (72 words) - 08:56, 20 April 2020
- {{Cost 1m, 1wp}}{{Mins|Athletics|5|Essence|5}}<br> ...571 bytes (83 words) - 08:57, 20 April 2020
- {{Cost 1m}}{{Mins|Integrity|5|Essence|3}}<br> '''Prerequisite Charms:''' [[Soul-Nourishing Technique or any 5 Charms]] ...546 bytes (79 words) - 09:00, 20 April 2020
- {{Cost 5m per health level, 1wp}}{{Mins|Lore|5|Essence|3}}<br> ...r own health levels in turn. When done in [[combat]], this is a difficulty 5 gambit done with the Solar's chosen hand-to-hand combat Ability. ...540 bytes (76 words) - 09:02, 20 April 2020
- {{Cost —}}{{Mins|Lore|5|Essence|4}}<br> ...upon this power during one phase per attempt. A repurchase at [[Essence]] 5+ allows her to call on this power during an additional phase, aiding it ins ...560 bytes (85 words) - 09:03, 20 April 2020
- {{Cost —}}{{Mins|Larceny|5|Essence|5}}<br> ...553 bytes (84 words) - 09:01, 20 April 2020
- {{Cost —}}{{Mins|Athletics|5|Essence|5}}<br> ...567 bytes (89 words) - 08:57, 20 April 2020
- {{Cost —}}{{Mins|Craft|5|Essence|5}}<br> ...675 bytes (98 words) - 08:58, 20 April 2020