Sail
Trait Description: Water covers more than a third of Creation. Sail allows characters to pilot ships across seas and along rivers as well as pilot flying vehicles such as Haslanti air boats or large First Age vehicles such as skyships. Sail covers everything from navigation and tying knots to the mechanics of steering and piloting ships through jagged reefs and half-hidden sandbars.
Specialties: Open Ocean, Pursuit, Flying Vehicles, Merchant Ships, Haslanti Iceships, On Rivers
Trait Effects: Someone with Sail 1 can usually sail past a breakwater during a mild storm or catch a merchant ship with a pirate corsair. Someone with Sail 3 can pilot a Haslanti air boat safely through a blizzard or evade a pursuing pirate ship. Someone with Sail 5 can navigate an uncharted reef in heavy fog or outrun a hurricane in an unfamiliar and barely functional skyship.