Occult

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Trait Description: This Ability represents a character's knowledge of and familiarity with all forms of magic, ranging from the Charms of the Exalted to the minor but ubiquitous workings of mortal thaumaturgy. In addition, it also covers familiarity with all manner of supernatural creatures, including ghosts, gods, elementals and the Fair Folk. Characters who are skilled in Occult know both the capabilities of such creatures and how to petition or appease them.

Specialties: Supernatural Etiquette, Exotic Cults, Thaumaturgy, Summoning, Ghosts, The Wyld

Trait Effects: Someone with Occult 1 can probably appease a minor local spirit or tell that someone is about to cast a spell. Someone with Occult 3 can recognize the difference between real and fake talismans and successfully bargain with moderately powerful gods. Someone with Occult 5 can summon elementals and demons and impress a Fair Folk noble with her knowledge of its etiquette.