Medicine

From exalted2e
Revision as of 07:24, 6 January 2020 by Np (talk | contribs) (Created page with "'''Trait Description:''' Medicine is the skill of using herbs, acupuncture, medicines, bone saws, sutures and scalpels to treat illness and repair injuries. Without either the...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Trait Description: Medicine is the skill of using herbs, acupuncture, medicines, bone saws, sutures and scalpels to treat illness and repair injuries. Without either the Charms of the Exalted or the talismans and alchemical procedures of mortal thaumaturgy, medicine is difficult, bloody and exceedingly uncertain. While the most skilled physicians can treat almost any illness, many doctors simply hack off badly broken limbs or crudely cauterize bleeding wounds.

Specialties: Infections, Specific Diseases, Broken Bones, Puncture Wounds

Trait Effects: Someone with Medicine 1 can probably stitch up a shallow head wound or set a simple fracture. Someone with Medicine 3 can successfully treat smallpox, set a badly broken compound fracture or perform an appendectomy. Someone with Medicine 5 can remove cataracts, cure cancer or repair a damaged kidney.