Medicine
Trait Description: Medicine is the skill of using herbs, acupuncture, medicines, bone saws, sutures and scalpels to treat illness and repair injuries. Without either the Charms of the Exalted or the talismans and alchemical procedures of mortal thaumaturgy, medicine is difficult, bloody and exceedingly uncertain. While the most skilled physicians can treat almost any illness, many doctors simply hack off badly broken limbs or crudely cauterize bleeding wounds.
Specialties: Infections, Specific Diseases, Broken Bones, Puncture Wounds
Trait Effects: Someone with Medicine 1 can probably stitch up a shallow head wound or set a simple fracture. Someone with Medicine 3 can successfully treat smallpox, set a badly broken compound fracture or perform an appendectomy. Someone with Medicine 5 can remove cataracts, cure cancer or repair a damaged kidney.