Although it is theoretically possible to run a combat with dozens or even hundreds of active participants, such battles last interminably and quickly stop being fun. As a result, Exalted uses the following rules to abstract mass combat into the existing system by making battle a clash of units rather than individual characters. Units do not fight in the standard one-tick increments of individual battle. Instead, they track time with long ticks that last approximately one minute each. Storytellers should keep in mind that these rules aren’t appropriate to every engagement, particularly if the clash of armies only serves as a dramatic backdrop to smaller-scale personal combat. Once protagonists become involved in the direction of mass combat or the Storyteller wishes to leave a battle’s outcome to dice rolls and strategy rather than a plot device, use these rules. Moreover, mass combat in Exalted assumes that unit leaders fight at the vanguard, leading from the front rather than the safety of the rear. Those who wish to direct a battle from the rear are not unit leaders. Instead, they take the role of generals, using relays and standard bearers to communicate orders to the unit leaders under their command. Therefore, a distant general can direct an entire force but cannot personally rally troops to victory through her own prowess.
Units
Every unit on a battlefield falls into one of two broad categories. First, there are solo units, who are individual characters that are not part of any group. However, most units are complementary units, made up of a commander and all those who directly follow her orders. Statistically, a complementary unit is its commander, with trait bonuses awarded according to the numbers, equipment and training of her troops. The special traits of complementary units include:
Magnitude: The size of a unit.
Drill: The trained discipline of a unit.
Endurance: The physical reserves of a unit's members. Solo units also have this trait.
Might: The overall mystical power of a unit, factoring inmagical equipment.
Close Combat/Ranged Attack Rating: The skill of the unit members at attacking.
Close Combat/Ranged Attack Damage: The lethality of unit members when attacking.
Armor: The average protection provided by unit members' armor.
Morale: The overall bravery of a unit.
Special Characters: A non-numerical listing of important characters within a unit's ranks.
Formation: A non-numerical trait that describes a unit's current tactical arrangement.
Magnitude
The Magnitude of a unit is a direct assessment of the number of characters that are part of it. High Magnitude confers the advantages one would expect; such units inflict more damage and can take more damage (as expressed through casualties). However, large units have trouble executing orders with any speed. Consequently, most professional militaries strike a balance, breaking their forces into manageable unit sizes, each led by a different commander. The following table assumes that a given unit is made entirely of extras (apart from the commander). If this is not the case, then the appropriate number of health levels indicates how many standard combatants a character type qualifies for. For example, heroic mortals have seven health levels instead of three. This means that every heroic mortal is worth a little more than two unit members.
Since heroes have a substantial advantage, Magnitude rounds up to a factor of 3. Exalted and other magical beings might qualify for substantially higher factors. Each Magnitude value over 9 has a maximum member size double to the previous rating.
Magnitude Members Equivalent
|
0 |
1 |
Solo
|
1 |
2-10 |
Fang
|
2 |
11-75 |
Scale(s)
|
3 |
76-150 |
Talon
|
4 |
151-300 |
Wing
|
5 |
301-650 |
Dragon
|
6 |
651-1,250 |
—
|
7 |
1,251-2,500 |
—
|
8 |
2,501-5,000 |
Legion
|
9 |
5,001-10,000 |
First Age Legion
|
Drill
THIS PAGE IS NOT FINISHED YET!
|
Endurance
THIS PAGE IS NOT FINISHED YET!
|
Might
THIS PAGE IS NOT FINISHED YET!
|
Close Combat/Ranged Attack Rating
THIS PAGE IS NOT FINISHED YET!
|
Close Combat/Ranged Attack Damage
THIS PAGE IS NOT FINISHED YET!
|
Morale
THIS PAGE IS NOT FINISHED YET!
|
Special Characters
THIS PAGE IS NOT FINISHED YET!
|
Formation
THIS PAGE IS NOT FINISHED YET!
|
Other Unit Rules
THIS PAGE IS NOT FINISHED YET!
|
==Order of Battle
THIS PAGE IS NOT FINISHED YET!
|