Wonders
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Artifacts Suitable for Mortals
Fire Pearl (Artifact •)
Repair: 1
These scarlet orbs of flawless red jade are roughly an inch in diameter and were originally invented as a type of reusable ammunition for heavy alchemical flame weapons such as fuel bolt launchers. In the Second Age, only well-educated savants know this bit of trivia. To most people who have heard of them, fire pearls are merely useful baubles that can start fires without need for tinder or flint. To use a fire pearl in this manner, a character need only hold it and concentrate his attention on a flammable inanimate object no bigger than himself within one yard. Roll the user's (Wits + Lore) at a difficulty of 1 for highly flammable targets such as dry wood, or difficulty 3 for moderately flammable objects such as fresh corpses or wet wood. If successful, the target object catches flame and burns normally thereafter. Fire pearls can be used only three times per day without Essence expenditure, but further uses cost only one mote apiece. With a stunt, it is possible to ignite a number of small and similar objects in a single action, such as lighting all the candles in a candelabrum with a flamboyant gesture.
Gill Cloak (Artifact •)
Repair: 2
These brilliantly colored diaphanous cloaks are beautiful but otherwise unremarkable on land. In the water, however, once the wearer commits two motes to the cloak, the translucent membrane spreads out behind the wearer and collects air dissolved in the nearby water and allows the character to breathe underwater, although it does not let the wearer speak or grant any other capabilities.
Perfected Boots (Artifact •)
Repair: 1
This artifact has been made since the early days of the First Age, but most modern examples were manufactured in Lookshy. Almost half of the Dragon-Blooded ground troops fielded by this martial state wear a version of this artifact. Once the wearer commits one mote of Essence to this item, these boots become the most comfortable footwear she has ever worn. This artifact keeps the wearer’s feet cool and dry in all conditions, and she will never develop blisters while wearing them. In addition to comfort, these boots also allow the wearer to both run and march considerably faster than normal. In combat, the wearer adds three yards per tick to all move actions and six yards per tick to dash actions. When walking long distances, the wearer can march at a speed of 10 miles per hour and can cover up to 100 miles in a day, allowing the wearer to overtake carriages and to easily keep up with all but the fastest mounted characters. In addition, the wearer adds two to her Strength when calculating jumping distances. This bonus adds directly to the wearer's Strength if the jumping distance is multiplied because of Charms, additional artifacts or anima powers. One of the primary advantages these boots provide for Lookshy is that heavy infantry who wear these boots can easily keep up with cavalry troops, allowing Lookshy forces to be exceedingly swift and mobile.