Experience Costs

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Solar Exalted

Trait Increase Cost Training Times
Attribute current rating x 4 (current rating) months
Favored or Caste Ability (current rating x 2) – 1 immediate
Out-of-Caste Ability current rating x 2 (current rating) weeks
Essence (to 3) current rating x 8 immediate
Essence (above 3) current rating x 8 (current rating) months
Virtue current rating x 3* immediate
Willpower current rating x 2 immediate
New Trait Cost Training Times
Ability 3 3 weeks
Specialty 3** 3 weeks
Favored/Caste Charm 8 (Min. Ability) days
Out-of-Caste Charm 10 (Min. Ability + Min. Essence) days
Non-Solar Charms 16*** (Min. Ability + Min. Essence) weeks
Spell (Occult Favored/Caste) 8 (spell circle) weeks
Spell (Out-of-caste Occult) 10 (spell circle) weeks

* Increasing Virtues after character creation does not increase a character's Willpower
** Max three per Ability, but you can purchase the same specialty multiple times
*** Eclipse Caste only: includes spirit Charms and Charms of other Exalted types

Changing Specialties in Play

Once a character has three specialties for an Ability, he is barred from purchasing any more. While this certainly helps to define and stake out a character's niche and signature style, further growth in the character may ultimately make the original selection inappropriate or limiting. Characters with three specialties can buy a new specialty at a reduced cost of two experience points, but doing so forfeits one existing specialty for the Ability. Once a story, this swap may be done for free. Learning a new specialty always requires standard training time.

For Backgrounds, see Raising Backgrounds.

Lunar Exalted

This table gives appropriate costs and training times for Lunar characters, when they differ from the Solar Exalted table above.

Trait Increase Cost Training Times
Attribute current rating x 4 (current rating) months
Caste/Favored Attribute current rating x 3 (current rating x 2) weeks
Essence current rating x 9 (current rating) months
New Trait Cost Training Times
Caste/Favored Charm 10 (Min. Attribute) days
Out-of-Caste Charm 12 (Min. Attribute + Min. Essence) days
New Spell (Caste/Favored) 10 (spell circle) weeks
New Spell (Out-of-Caste) 12 (spell circle) weeks
New Knack 11 1 month