Experience Costs
Solar Exalted
Trait Increase | Cost | Training Times |
---|---|---|
Attribute | current rating x 4 | (current rating) months |
Favored or Caste Ability | (current rating x 2) – 1 | immediate |
Out-of-Caste Ability | current rating x 2 | (current rating) weeks |
Essence (to 3) | current rating x 8 | immediate |
Essence (above 3) | current rating x 8 | (current rating) months |
Virtue | current rating x 3* | immediate |
Willpower | current rating x 2 | immediate |
New Trait | Cost | Training Times |
Ability | 3 | 3 weeks |
Specialty | 3** | 3 weeks |
Favored/Caste Charm | 8 | (Min. Ability) days |
Out-of-Caste Charm | 10 | (Min. Ability + Min. Essence) days |
Non-Solar Charms | 16*** | (Min. Ability + Min. Essence) weeks |
Spell (Occult Favored/Caste) | 8 | (spell circle) weeks |
Spell (Out-of-caste Occult) | 10 | (spell circle) weeks |
* Increasing Virtues after character creation does not increase a character's Willpower
** Max three per Ability, but you can purchase the same specialty multiple times
*** Eclipse Caste only: includes spirit Charms and Charms of other Exalted types
Changing Specialties in Play
Once a character has three specialties for an Ability, he is barred from purchasing any more. While this certainly helps to define and stake out a character's niche and signature style, further growth in the character may ultimately make the original selection inappropriate or limiting. Characters with three specialties can buy a new specialty at a reduced cost of two experience points, but doing so forfeits one existing specialty for the Ability. Once a story, this swap may be done for free. Learning a new specialty always requires standard training time.
For Backgrounds, see Raising Backgrounds.
Lunar Exalted
This table gives appropriate costs and training times for Lunar characters, when they differ from the Solar Exalted table above.
Trait Increase | Cost | Training Times |
---|---|---|
Attribute | current rating x 4 | (current rating) months |
Caste/Favored Attribute | current rating x 3 | (current rating x 2) weeks |
Essence | current rating x 9 | (current rating) months |
New Trait | Cost | Training Times |
Caste/Favored Charm | 10 | (Min. Attribute) days |
Out-of-Caste Charm | 12 | (Min. Attribute + Min. Essence) days |
New Spell (Caste/Favored) | 10 | (spell circle) weeks |
New Spell (Out-of-Caste) | 12 | (spell circle) weeks |
New Knack | 11 | 1 month |