Ride: Difference between revisions

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Created page with "'''Trait Description:''' Ride measures a character's proficiency when riding horses, camels or more exotic mounts such as Metagalapan riding hawks. In addition, it is used whe..."
 
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'''Trait Effects:''' Someone with Ride 1 can probably jump a low stone wall or break a wild horse. Someone with Ride 3 can ride a simhata in combat or jump a high stone wall at night. Someone with Ride 5 can coax a badly injured horse into jumping a wide chasm, or he could tame and ride a magical beast in a few days.  
'''Trait Effects:''' Someone with Ride 1 can probably jump a low stone wall or break a wild horse. Someone with Ride 3 can ride a simhata in combat or jump a high stone wall at night. Someone with Ride 5 can coax a badly injured horse into jumping a wide chasm, or he could tame and ride a magical beast in a few days.  
[[:Category:Ride Charms|List of Ride Charms]]


[[Category:Ride]]
[[Category:Ride]]
[[Category:Eclipse Caste]]
[[Category:Eclipse Caste]]

Latest revision as of 09:31, 12 January 2020

Trait Description: Ride measures a character's proficiency when riding horses, camels or more exotic mounts such as Metagalapan riding hawks. In addition, it is used when piloting small flying vehicles from the First Age. Ride also serves as a limit on a character's martial prowess when riding in combat. If a character's Ride is lower than the combat Ability she is using, she uses her Ride score to attack instead.

Specialties: Simhata, Small First Age Vehicles, In Combat, In Rough Terrain

Trait Effects: Someone with Ride 1 can probably jump a low stone wall or break a wild horse. Someone with Ride 3 can ride a simhata in combat or jump a high stone wall at night. Someone with Ride 5 can coax a badly injured horse into jumping a wide chasm, or he could tame and ride a magical beast in a few days.

List of Ride Charms