Presence: Difference between revisions

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'''Trait Effects:''' Someone with Presence 1 can inspire skilled and disciplined troops before a battle or convince a petty thief to reveal the name of his fence. Someone with Presence 3 can cause the populace of a town to embrace the Unconquered Sun or force one of the dread Lintha pirates to reveal the name of her immediate superior. Someone with Presence 5 can convince a member of the Wyld Hunt to embrace the worship of the Unconquered Sun.
'''Trait Effects:''' Someone with Presence 1 can inspire skilled and disciplined troops before a battle or convince a petty thief to reveal the name of his fence. Someone with Presence 3 can cause the populace of a town to embrace the Unconquered Sun or force one of the dread Lintha pirates to reveal the name of her immediate superior. Someone with Presence 5 can convince a member of the Wyld Hunt to embrace the worship of the Unconquered Sun.
[[:Category:Presence Charms|List of Presence Charms]]


[[Category:Presence]]
[[Category:Presence]]
[[Category:Zenith Caste]]
[[Category:Zenith Caste]]

Latest revision as of 09:27, 12 January 2020

Trait Description: Presence covers the character's skill at leadership and long-term persuasion. A character can lead by being feared, respected or loved, but regardless of how he leads, this Ability represents how well he does so. Presence can be used to convert or intimidate enemies as well as to inspire allies.

Specialties: Persuasion, Intimidation, Interrogation, Religious Conversion, Brainwashing, Defying the Established Social Order

Trait Effects: Someone with Presence 1 can inspire skilled and disciplined troops before a battle or convince a petty thief to reveal the name of his fence. Someone with Presence 3 can cause the populace of a town to embrace the Unconquered Sun or force one of the dread Lintha pirates to reveal the name of her immediate superior. Someone with Presence 5 can convince a member of the Wyld Hunt to embrace the worship of the Unconquered Sun.

List of Presence Charms