Archery: Difference between revisions

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'''Trait Effects:''' Someone with Archery 1 can probably hit the bulls-eye in a stationary target. Someone with Archery 3 can, while running, shoot an apple off someone's head. Someone with Archery 5 can shoot a mouse out of the claws of a hawk flying in high wind, without harming the mouse.  
'''Trait Effects:''' Someone with Archery 1 can probably hit the bulls-eye in a stationary target. Someone with Archery 3 can, while running, shoot an apple off someone's head. Someone with Archery 5 can shoot a mouse out of the claws of a hawk flying in high wind, without harming the mouse.  
[[:Category:Archery Charms|List of Archery Charms]]


==Dramatic Rules for Archery==
==Dramatic Rules for Archery==

Latest revision as of 09:21, 12 January 2020

Trait Description: This trait is important in combat. Archery allows the character to use all manner of bows, from simple wooden self bows to the elaborate composite bows used by many nomads. This skill also allows the character to use Southern firewands, Haslanti crossbows and various First Age siege weapons.

Specialties: Long Bows, At Long Range, Firewands, Power Bows, From Horseback, First Age Siege Weapons

Trait Effects: Someone with Archery 1 can probably hit the bulls-eye in a stationary target. Someone with Archery 3 can, while running, shoot an apple off someone's head. Someone with Archery 5 can shoot a mouse out of the claws of a hawk flying in high wind, without harming the mouse.

List of Archery Charms

Dramatic Rules for Archery

Fighting (Archery, Dodge, Martial Arts, Melee, Thrown)

See Combat and Attacking.