Experience Costs: Difference between revisions

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<nowiki>**</nowiki> Max three per Ability, but you can purchase the same specialty multiple times<br>
<nowiki>**</nowiki> Max three per Ability, but you can purchase the same specialty multiple times<br>
<nowiki>***</nowiki> [[Eclipse Caste]] only: includes spirit Charms and Charms of other Exalted types
<nowiki>***</nowiki> [[Eclipse Caste]] only: includes spirit Charms and Charms of other Exalted types
{{Changing Specialties in Play}}


[[Category:Experience]]
[[Category:Experience]]

Revision as of 08:26, 12 January 2020

Solar Exalted

Trait Increase Cost Training Times
Attribute rating x 4 (rating) months
Favored or Caste Ability (rating x 2) – 1 immediate
Out-of-Caste Ability rating x 2 (rating) weeks
Essence (to 3) rating x 8 immediate
Essence (above 3) rating x 8 (rating) months
Virtue rating x 3* immediate
Willpower rating x 2 immediate
New Trait Cost Training Times
Ability 3 3 weeks
Specialty 3** 3 weeks
Favored/Caste Charm 8 (Min. Ability) days
Out-of-Caste Charm 10 (Min. Ability + Min. Essence) days
Non-Solar Charms 16*** (Min. Ability + Min. Essence) weeks
Spell (Occult Favored/Caste) 8 (spell circle) weeks
Spell (Out-of-caste Occult) 10 (spell circle) weeks

* Increasing Virtues after character creation does not increase a character's Willpower
** Max three per Ability, but you can purchase the same specialty multiple times
*** Eclipse Caste only: includes spirit Charms and Charms of other Exalted types

Changing Specialties in Play

Once a character has three specialties for an Ability, he is barred from purchasing any more. While this certainly helps to define and stake out a character's niche and signature style, further growth in the character may ultimately make the original selection inappropriate or limiting. Characters with three specialties can buy a new specialty at a reduced cost of two experience points, but doing so forfeits one existing specialty for the Ability. Once a story, this swap may be done for free. Learning a new specialty always requires standard training time.