Greater Wonders: Difference between revisions

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===Hearthstones===
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====Breaking Hearthstones====
Hearthstones are very durable items formed from pure magic. They're far too hard to break in the heat of combat, even with a weapon forged from one of the five magical materials. The easiest way to destroy a hearthstone is to damage the manse whence it springs. Failing that, a character with [[Occult]] 3 and [[Craft|Craft (Air)]] 3 can, with several days of study, find a natural seam down which a chisel made from one of the five magical materials will split the gem, rendering it into chunks of raw gray stone.
A player must make a difficulty 1 ([[Perception]] + [[Craft]] [Air]) roll for his character to do this. A single success destroys the stone, but a botch indicates that the stone was split along the wrong plane of fracture, releasing wild magical effects similar to the results of high-circle countermagic spells. Two characters—a sorcerer and a jeweler—can work together to split a stone, combining their skills, but the difficulty of the (Perception + Craft [Air]) roll increases to 2.
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Hearthstones are the talismans of the Exalted. Where mortal men gather mementos of magic, the Exalted harvest its very fruits. From the heart of a manse grows a crystal of pure magic, usually about the size of a large chicken egg. Such crystals are of unearthly beauty, growing naturally in beautiful cuts. Yet, it is not for their luster that the Chosen prize them.
Many items made of the five magical materials have sockets in them to permit the mounting of these crystals. When an Exalt is attuned to a manse, places that manse's hearthstone into an item made with one of the five magical materials and then invests Essence in the item to attune it to himself, the hearthstone resonates as well. Such a resonant hearthstone has a beneficial effect on the Exalt who carries it. This effect is determined by the architecture of the manse that produced the stone and the nature of the demesne that forms the manse's foundation. Some provide minor bonuses, while more powerful hearthstones grant great magical powers.
====Hearthstones of Air====
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====Hearthstones of Fire====
{{unfinished}}
====Hearthstones of Water====
{{unfinished}}
====Hearthstones of the Celestials====
{{unfinished}}
===Powerbows===
===Powerbows===
Beautifully ornate weapons, powerbows are to bows what [[daiklaves]] are to swords. These weapons are made from a laminate of horn, rare woods and the five magical materials. Crafted by the Exalted for their own hands, these baroque and ornate bows far overmatch any merely mortal weapon. Like daiklaves, powerbows must be invested with Essence to function—otherwise their mighty limbs are too stiff for even the mightiest of the Chosen to bend. Unlike normal bows, powerbows do not have a maximum Strength. They are linked with the Essence of the firing character, and their construction is such that they yield to those who are weak and stiffen when their wielder is mighty. Instead, they add to the user's [[Strength]] for the purposes of determining damage.  
Beautifully ornate weapons, powerbows are to bows what [[daiklaves]] are to swords. These weapons are made from a laminate of horn, rare woods and the five magical materials. Crafted by the Exalted for their own hands, these baroque and ornate bows far overmatch any merely mortal weapon. Like daiklaves, powerbows must be invested with Essence to function—otherwise their mighty limbs are too stiff for even the mightiest of the Chosen to bend. Unlike normal bows, powerbows do not have a maximum Strength. They are linked with the Essence of the firing character, and their construction is such that they yield to those who are weak and stiffen when their wielder is mighty. Instead, they add to the user's [[Strength]] for the purposes of determining damage.  

Revision as of 21:03, 11 January 2020

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Hearthstones

Breaking Hearthstones

Hearthstones are very durable items formed from pure magic. They're far too hard to break in the heat of combat, even with a weapon forged from one of the five magical materials. The easiest way to destroy a hearthstone is to damage the manse whence it springs. Failing that, a character with Occult 3 and Craft (Air) 3 can, with several days of study, find a natural seam down which a chisel made from one of the five magical materials will split the gem, rendering it into chunks of raw gray stone.

A player must make a difficulty 1 (Perception + Craft [Air]) roll for his character to do this. A single success destroys the stone, but a botch indicates that the stone was split along the wrong plane of fracture, releasing wild magical effects similar to the results of high-circle countermagic spells. Two characters—a sorcerer and a jeweler—can work together to split a stone, combining their skills, but the difficulty of the (Perception + Craft [Air]) roll increases to 2.

Hearthstones are the talismans of the Exalted. Where mortal men gather mementos of magic, the Exalted harvest its very fruits. From the heart of a manse grows a crystal of pure magic, usually about the size of a large chicken egg. Such crystals are of unearthly beauty, growing naturally in beautiful cuts. Yet, it is not for their luster that the Chosen prize them.

Many items made of the five magical materials have sockets in them to permit the mounting of these crystals. When an Exalt is attuned to a manse, places that manse's hearthstone into an item made with one of the five magical materials and then invests Essence in the item to attune it to himself, the hearthstone resonates as well. Such a resonant hearthstone has a beneficial effect on the Exalt who carries it. This effect is determined by the architecture of the manse that produced the stone and the nature of the demesne that forms the manse's foundation. Some provide minor bonuses, while more powerful hearthstones grant great magical powers.

Hearthstones of Air

THIS PAGE IS NOT FINISHED YET!

Hearthstones of Fire

THIS PAGE IS NOT FINISHED YET!

Hearthstones of Water

THIS PAGE IS NOT FINISHED YET!

Hearthstones of the Celestials

THIS PAGE IS NOT FINISHED YET!

Powerbows

Beautifully ornate weapons, powerbows are to bows what daiklaves are to swords. These weapons are made from a laminate of horn, rare woods and the five magical materials. Crafted by the Exalted for their own hands, these baroque and ornate bows far overmatch any merely mortal weapon. Like daiklaves, powerbows must be invested with Essence to function—otherwise their mighty limbs are too stiff for even the mightiest of the Chosen to bend. Unlike normal bows, powerbows do not have a maximum Strength. They are linked with the Essence of the firing character, and their construction is such that they yield to those who are weak and stiffen when their wielder is mighty. Instead, they add to the user's Strength for the purposes of determining damage.

Short Powerbow

Short powerbows require the to commit four motes of Essence. They have a setting for a single hearthstone.

Speed Accuracy Damage Rate Range Minimums Attune Cost Tags
6 +2 +2L/2 2 250 •• Artifact •••• 2, O, B

Long Powerbow

Short powerbows require the to commit four motes of Essence. They have a setting for a single hearthstone.

Speed Accuracy Damage Rate Range Minimums Attune Cost Tags
6 +1 +3L/2 3 350 ••• Artifact •••••• 2, O, B

Ranged Use of the Five Magical Materials

Artifact powerbows and thrown weapons are designed to contain one of the five magical materials, whether as layered inlays or for the entire construction. When attuned by an Exalted of the correct type, such weapons are even more efficient and deadly.

Orichalcum: Orichalcum ranged weapons excel at no one thing, but are excellent all-around weapons. When in the hands of the Solar Exalted, these weapons are +1 to Accuracy, +1 to Damage and +50 yards to their Range value for bows (10 yards for thrown weapons).
Moonsilver: Moonsilver ranged weapons are fluid things, reshaping themselves as they are drawn or cast in order to more effectively launch toward their target. In the hands of the Lunar Exalted, such weapons are +1 to Accuracy and add 100 yards to their Range value for bows (20 yards for thrown weapons).
Jade: Jade powerbows and thrown weapons allow their wielders to fire with the fluid grace of falling water, and their trajectory is buoyed by the natural eddies of the wind. In the hands of the Terrestrial Exalted, they benefit Speed with a -1 bonus and add 50 yards to the Range value for bows (10 yards for thrown weapons).
Starmetal: Starmetal ranged weapons reshape the destiny of their path, fating them to strike deadly blows. When in the hands of Sidereal Exalted, these weapons add +1 to Accuracy and +2 to Damage.
Soulsteel: Soulsteel missile weapons can sense the life and movement of their targets and seek to cease that struggling to bring about the blessed stillness of death. When used against living targets by Abyssal Exalted, these weapons are +2 Accuracy and +2 Damage. This bonus does not apply to inanimate objects, nor animate but nonliving ones.