Deck-Striding Technique: Difference between revisions
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'''Keywords:''' {{Combo-OK}}, ({{Obvious}}), {{Touch}}<br> | '''Keywords:''' {{Combo-OK}}, ({{Obvious}}), {{Touch}}<br> | ||
'''Duration:''' {{One scene}}<br> | '''Duration:''' {{One scene}}<br> | ||
'''Prerequisite Charms:''' | '''Prerequisite Charms:''' None | ||
A ship can be hazardous terrain even in the calmest of seas, as sailors constantly risk falling from the rigging, slipping on a wet deck or getting knocked overboard during rough seas. This Charm can negate such risks for both the Exalt and his crewmates. While this Charm is in effect, the Dragon-Blood can make any normal movements across the deck of a ship or up and down its rigging without any possibility of falling, even in the roughest seas or while the ship is under attack. The Charm also totally negates any movement penalties associated with environmental effects such as ice, snow, water or motion. | A ship can be hazardous terrain even in the calmest of seas, as sailors constantly risk falling from the rigging, slipping on a wet deck or getting knocked overboard during rough seas. This Charm can negate such risks for both the Exalt and his crewmates. While this Charm is in effect, the Dragon-Blood can make any normal movements across the deck of a ship or up and down its rigging without any possibility of falling, even in the roughest seas or while the ship is under attack. The Charm also totally negates any movement penalties associated with environmental effects such as ice, snow, water or motion. | ||
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[[Category:Sail Charms]] [[Category:Essence 2 Charms]] [[Category:Terrestrial Exalted Charms]] [[Category:Aspect of Water]] | [[Category:Sail Charms]] [[Category:Essence 2 Charms]] [[Category:Terrestrial Exalted Charms]] [[Category:Aspect of Water]] | ||
[[Category:Manual of Exalted Power - Dragon-Blooded]] | [[Category:Manual of Exalted Power - Dragon-Blooded]] |
Latest revision as of 15:45, 28 November 2021
Cost: 3m (or 6m); Mins: Sail 3 (or 5), Essence 2; Type: Reflexive
Keywords: Combo-OK, (Obvious), Touch
Duration: One scene
Prerequisite Charms: None
A ship can be hazardous terrain even in the calmest of seas, as sailors constantly risk falling from the rigging, slipping on a wet deck or getting knocked overboard during rough seas. This Charm can negate such risks for both the Exalt and his crewmates. While this Charm is in effect, the Dragon-Blood can make any normal movements across the deck of a ship or up and down its rigging without any possibility of falling, even in the roughest seas or while the ship is under attack. The Charm also totally negates any movement penalties associated with environmental effects such as ice, snow, water or motion.
This Charm does not normally permit the sailor to perform impossible feats such as walking along the side of a ship's hull or up the canvas of its billowing sails. However, if the Dragon-Blood has Sail 5 and spends six motes instead of three, even these limits are overcome, allowing him to perform impossible feats such as standing horizontally on the ship's mast or upside down from the bottom of its crow's nest. The sole limitation is that this Charm can be used only aboard a ship of some sort, although exotic vessels such as Haslanti air boats count as ships. In addition to granting the aforementioned benefits of either version to himself, the Dragon- Blood can also grant them to anyone else provided he pays the same amount of Essence and touches the person to be affected.
This Charm is a reflexive one that can be used freely without the need for a Combo. The Dragon-Blood can use it on himself on any tick. If he wishes to use it on someone else, he can do so only by touching the other person on a tick upon which he acts.