Martial Arts: Difference between revisions

From exalted2e
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 12: Line 12:
==Martial Arts Form Charms and Combos==
==Martial Arts Form Charms and Combos==
All [[Martial Arts Charms]] with the Form-type keyword now also possess the Combo-Basic Keyword. However, the first time in an action that a Charm with a [[Flaw of Invulnerability]] is activated in a Combo in conjunction with a Charm possessing the Form-type keyword, a two [[Willpower]] surcharge is added to the Charm's cost.
All [[Martial Arts Charms]] with the Form-type keyword now also possess the Combo-Basic Keyword. However, the first time in an action that a Charm with a [[Flaw of Invulnerability]] is activated in a Combo in conjunction with a Charm possessing the Form-type keyword, a two [[Willpower]] surcharge is added to the Charm's cost.
==Dramatic Rules for Martial Arts==
{{Fighting}}
{{unfinished}}


[[Category:Martial Arts]]
[[Category:Martial Arts]]
[[Category:Dawn Caste]]
[[Category:Dawn Caste]]

Revision as of 21:30, 7 January 2020

Trait Description: This trait is important in combat. Martial Arts allows the character to fight without weapons or with special martial arts weapons. Martial Arts covers everything from tavern brawling to boxing and various styles of formal martial arts.

Specialties: Specific Martial Arts Weapon (Hook Swords, Wind-Fire Wheels...), Fighting Unarmed, Multiple Opponents, Wrestling, Fighting in Armor

Trait Effects: Someone with Martial Arts 1 can probably break a board with her bare hands or perform the basic moves flawlessly in an exhibition. Someone with Martial Arts 3 can skillfully fight multiple opponents. Someone with Martial Arts 5 can fight a dozen thugs while simultaneously showing off all of her moves in a precise and beautiful manner.

Martial Arts Form Weapons

Martial arts form weapons that are defined as "martial arts weapons", such as sai, are always wielded with (Dexterity + Martial Arts). Once a person has learned a martial art that uses, say, the slashing sword as a form weapon, she may there¬after use (Dexterity + Melee) or (Dexterity + Martial Arts) with that weapon, typically using the score that is better. The only exception is that she must use (Dexterity + Martial Arts) when wielding the slashing sword with a Charm from the su¬pernatural martial art for which it is a form weapon.

When using a Martial Arts style which allows the use of Archery, Melee, or Thrown weapons by inclusion in the style's list of form-type weaponry, the character's attacks are capped by their rating in the associated Ability until the character has mastered the style's Form-type Charm. For example, a character using Righteous Devil Style would base his Martial Arts attacks with firewands on his Archery score until learning Righteous Devil Form. This cap applies even if the style has no explicit additional Ability minimums. This condition does not apply to the first Martial Arts style the character wishes to learn; only subsequent styles are affected.

Martial Arts Form Charms and Combos

All Martial Arts Charms with the Form-type keyword now also possess the Combo-Basic Keyword. However, the first time in an action that a Charm with a Flaw of Invulnerability is activated in a Combo in conjunction with a Charm possessing the Form-type keyword, a two Willpower surcharge is added to the Charm's cost.

Dramatic Rules for Martial Arts

Fighting (Archery, Dodge, Martial Arts, Melee, Thrown)

See Combat and Attacking.

THIS PAGE IS NOT FINISHED YET!