Eartshaking Wonders: Difference between revisions
Created page with "The most powerful magic artifacts date to the First Age, when the Solars ruled Creation. At the height of that golden era, the secrets of magic were more fully known and the E..." |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Equipment Pages}}<br> | |||
The most powerful magic artifacts date to the First Age, when the Solars ruled Creation. At the height of that golden era, the secrets of magic were more fully known and the Exalted crafted wonders of unmatched might. While the return of the Solars could restore some of its glory, so much of the lore of the First Age has been lost that even the god-kings would have incredible difficulty reproducing works of such power. The discovery of one of these great wonders may change the fate of nations, and wars are fought for their possession. | The most powerful magic artifacts date to the First Age, when the Solars ruled Creation. At the height of that golden era, the secrets of magic were more fully known and the Exalted crafted wonders of unmatched might. While the return of the Solars could restore some of its glory, so much of the lore of the First Age has been lost that even the god-kings would have incredible difficulty reproducing works of such power. The discovery of one of these great wonders may change the fate of nations, and wars are fought for their possession. | ||
Revision as of 20:06, 27 January 2020
Wealth in Creation | Mundane Equipment | Superior Eq. | Drugs | Weapons | Armor | Shields | Vehicles | Lifestyle | Everyday Wonders | Lesser W. | Hearthstones | Greater W. | Artifacts | Earthshaking W. | Artifact Vehicles | Warstriders | Artifacts and Artifice
The most powerful magic artifacts date to the First Age, when the Solars ruled Creation. At the height of that golden era, the secrets of magic were more fully known and the Exalted crafted wonders of unmatched might. While the return of the Solars could restore some of its glory, so much of the lore of the First Age has been lost that even the god-kings would have incredible difficulty reproducing works of such power. The discovery of one of these great wonders may change the fate of nations, and wars are fought for their possession.
THIS PAGE IS NOT FINISHED YET! |
Daiklaive of Conquest (Artifact •••••)
Forged for the greatest generals of the Old Realm, this weapon is designed exclusively for use by the Dawn Caste. No other Exalted can attune themselves to this weapon, nor wield its fantastic powers.
When used in battle, the daiklave glows with a bright, unearthly light. As long as this daiklave is unsheathed, all opponents and other hostile individuals within 10 yards of the bearer must make a Valor roll at +1 difficulty or flee in fear. Those who hold their ground lose a number of dice from all attacks (even those not targeting the wielder) equal to the bearer's Valor score.
So long as the bearer is using this weapon in combat, friendly troops fight with improved morale that gives them one bonus die to all combat-related dice pools. They also automatically gain one success on all Valor rolls. In addition, all opponents suffer a -1 internal penalty to all combat-related dice pools and receive a +1 penalty to the difficulty of their Valor rolls. Both of these powers affect combatants within one mile of the Exalt wielding the daiklave. These bonuses and penalties do not apply to civilians or neutral soldiers.
A Dawn Caste Exalt must commit 10 motes of Essence to attune to this blade. Both known examples of this rare and deadly treasure act as standard orichalcum daiklaves in hand-to-hand battle, though each has a setting for three hearthstones.
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +3 | +5L/2 | +2 | 3 | Str •• | 10 | ••••• | O |
Orichalcum Daiklaive of Conquest When Used By Solar Exalted
Speed | Accuracy | Damage | Defense | Rate | Minimums | Attune | Cost | Tags |
---|---|---|---|---|---|---|---|---|
5 | +5 | +5L/2 | +3 | 4 | Str •• | 10 | ••••• | O |