Bestial Traits Technique: Difference between revisions
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* [[Intelligence]]. This Charm gives the animal the effective intelligence of a six-year-old human. Using this Charm on a familiar increases all of these maximums by one and allows training the animal to adult human intelligence. | * [[Intelligence]]. This Charm gives the animal the effective intelligence of a six-year-old human. Using this Charm on a familiar increases all of these maximums by one and allows training the animal to adult human intelligence. | ||
'''Note:''' Intelligent animals become ''characters'' {{Houserule}}. When they receive training and aren't [[extras]] they must pay the normal experience cost for any trait increases. If they can't afford this cost, they go into "experience point debt." They must pay at least half of all awarded [[experience points]], rounded down, toward this debt until repaid. | '''Note:''' Intelligent animals become ''characters'' {{Houserule}}. When they receive training and aren't [[extras]] (and by this point, they aren't) they must pay the normal experience cost for any trait increases. If they can't afford this cost, they go into "experience point debt." They must pay at least half of all awarded [[experience points]], rounded down, toward this debt until repaid. | ||
[[Category:Survival Charms]] | [[Category:Survival Charms]] |
Latest revision as of 09:33, 19 January 2020
Cost: 10m, 2wp; Mins: Survival 4, Essence 3; Type: Simple (Dramatic Action)
Keywords: Obvious, Touch, Training
Duration: One week
Prerequisite Charms: Friendship with Animals Approach
Animals trained by the Solar Exalted become more loyal and more powerful. This Charm involves training a natural animal or familiar. This Charm requires five or more hours of effort in any given week to bear fruit. This Charm replaces the normal effects of that training. In each week of training, the trainer picks one of the following to train:
- Strength, Dexterity, Stamina or Perception. This Charm increases the animal's Attribute by one dot, to a maximum of (its species average + 2).
- Valor. This Charm increases the animal's Valor by one dot, to a maximum of 4.
- Athletics, Awareness, Martial Arts, Resistance or Survival. This Charm increases the animal's Ability by one dot, to a maximum of the Solar's own rating in that Ability.
- Health and size. This Charm gives the animal an additional -1 health level and, optionally, increases its size by 10%. This Charm can give an animal a number of extra levels no greater than its Stamina.
- Intelligence. This Charm gives the animal the effective intelligence of a six-year-old human. Using this Charm on a familiar increases all of these maximums by one and allows training the animal to adult human intelligence.
Note: Intelligent animals become characters (Houserule). When they receive training and aren't extras (and by this point, they aren't) they must pay the normal experience cost for any trait increases. If they can't afford this cost, they go into "experience point debt." They must pay at least half of all awarded experience points, rounded down, toward this debt until repaid.