Charms: Difference between revisions

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* [[:Category:Spirit Charms|Spirit Charms]]
* [[:Category:Spirit Charms|Spirit Charms]]
* [[:Category:Terrestrial Exalted Charms|Terrestrial Exalted Charms]]
* [[:Category:Terrestrial Exalted Charms|Terrestrial Exalted Charms]]
==Excellencies and Related Charms==
Every Ability has three Charms known as Excellencies. Characters can buy one, two or all three of these Charms for each Ability, though each of the three Charms may be purchased only one time for each Ability. In addition, Solar Exalted have two Charms that enhance their Excellencies. Each of these may also be purchased once for each Ability, as can other Storyteller- or player-created Charms of this sort.
Certain Exalted handle Excellencies differently (e.g. [[First (Yozi) Excellency—Essence Overwhelming]]).


[[Category:Charms]]
[[Category:Charms]]

Revision as of 15:17, 16 January 2020

Archery
Martial Arts
Melee
Thrown
War

Integrity
Performance
Presence
Resistance
Survival

Craft
Investigation
Lore
Medicine
Occult

Athletics
Awareness
Dodge
Larceny
Stealth

Bureaucracy
Linguistics
Ride
Sail
Socialize

Charms by Type of Entity

Excellencies and Related Charms

Every Ability has three Charms known as Excellencies. Characters can buy one, two or all three of these Charms for each Ability, though each of the three Charms may be purchased only one time for each Ability. In addition, Solar Exalted have two Charms that enhance their Excellencies. Each of these may also be purchased once for each Ability, as can other Storyteller- or player-created Charms of this sort.

Certain Exalted handle Excellencies differently (e.g. First (Yozi) Excellency—Essence Overwhelming).