Attacking: Difference between revisions
Created page with "Much like combat as a whole, every attack involves a number of discrete steps that must be resolved in the proper order. ==Step One: Declaration of Attack== The attacker's pl..." |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Combat Pages}} | |||
Much like combat as a whole, every attack involves a number of discrete steps that must be resolved in the proper order. | Much like combat as a whole, every attack involves a number of discrete steps that must be resolved in the proper order. | ||
Revision as of 06:39, 5 January 2020
Combat | Attacking | Stunts | Environment | Extras | Morale | Special Attacks | Mass Combat | Social Combat
Much like combat as a whole, every attack involves a number of discrete steps that must be resolved in the proper order.
Step One: Declaration of Attack
The attacker's player states that her character is using an available action to attack. At this time, the player also declares any Charms or other magic that will improve the attack. This includes most supplemental, extra action and simple Charms, as well as any reflexive Charm that directly benefits the attack. Charms that are exempt from this declaration explicitly state so in their description. If the attack bypasses dodges or parries, the declaration must include this information.
Step Two: Declaration of Defense
Targets who are unaware of an attack cannot defend against it without the aid of magic. Similarly, a defender can always gamble on the opponent missing or not inflicting much damage (conserving defenses for more powerful adversaries or attacks). However, in most cases, defenders who perceive an incoming attack use the most effective means at their disposal to avoid injury. Unless she opts otherwise, the defender automatically falls back on whichever mode of defense has a better rating. In addition to declaring the type of defense, the defender's player must also declare the use of any defensive Charms not based on a reroll, unless the magic explicitly allows the defender to wait for the results of the attack roll before being activated.
THIS PAGE IS NOT FINISHED YET! |
Range Penalties
When making ranged attacks, characters may fire or throw a weapon out to its Range rating without penalty. They may fire out to twice this distance with a -1 external penalty, or between two and three times listed range at -2 successes. Accurate shooting beyond this range is impossible without the aid of magic.
THIS PAGE IS NOT FINISHED YET! |