Irresistible Penetrating Charge: Difference between revisions
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'''Cost: ''' | '''Cost: ''' 3m per point of Magnitude, 1wp; '''Mins:''' [[Ride]] 4, [[War]] 4, [[Essence]] 3; Type: {{Supplemental}}<br> | ||
'''Keywords:''' {{Combo-OK}}, | '''Keywords:''' {{Combo-OK}}, {{War}}<br> | ||
'''Duration:''' One charge or the Dragon-Blood's [[Essence]] in long ticks, whichever is less<br> | '''Duration:''' One charge or the Dragon-Blood's [[Essence]] in long ticks, whichever is less<br> | ||
'''Prerequisite Charms:''' [[Charge of One Hundred Generals]] | '''Prerequisite Charms:''' [[Charge of One Hundred Generals]] | ||
This variation of Charge of One Hundred Generals can be used only for mass combat maneuvers. The Charm lets the Dragon- Blood temporarily boost the effectiveness of large groups of mounted cavalry. The Dragon-Blood must spend one [[Willpower]] plus three motes for each point of Magnitude the cavalry unit possesses. Beginning with the first action of actual combat and lasting for a number of long ticks equal to the Dragon-Blood's [[Essence]], the Dragon-Blood's ([[Ride]] + [[Essence]]) is added to the unit's [[Join Battle]] roll, and his ( | This variation of Charge of One Hundred Generals can be used only for mass combat maneuvers. The Charm lets the Dragon- Blood temporarily boost the effectiveness of large groups of mounted cavalry. The Dragon-Blood must spend one [[Willpower]] plus three motes for each point of [[Magnitude]] the cavalry unit possesses. Beginning with the first action of actual combat and lasting for a number of long ticks equal to the Dragon-Blood's [[Essence]], the Dragon-Blood's ([[Ride]] + [[Essence]]) is added to the unit's [[Join Battle]] roll, and his ({[[Ride]] + [[Essence]]} ÷ 3) is added to the unit's [[Close Combat Attack]] rating. This Charm can be used only during an actual charge and cannot be initiated once combat actually begins. The Dragon-Blood must be a part of the cavalry unit (although he does not have to be the leader), and a unit can benefit from only one use of this Charm at a time. | ||
[[Category:Ride Charms]] [[Category:Essence 3 Charms]] [[Category:Terrestrial Exalted Charms]] [[Category:Aspect of Wood]] | [[Category:Ride Charms]] [[Category:Essence 3 Charms]] [[Category:Terrestrial Exalted Charms]] [[Category:Aspect of Wood]] | ||
[[Category:Manual of Exalted Power - Dragon-Blooded]] | [[Category:Manual of Exalted Power - Dragon-Blooded]] |
Latest revision as of 15:57, 28 November 2021
Cost: 3m per point of Magnitude, 1wp; Mins: Ride 4, War 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, War
Duration: One charge or the Dragon-Blood's Essence in long ticks, whichever is less
Prerequisite Charms: Charge of One Hundred Generals
This variation of Charge of One Hundred Generals can be used only for mass combat maneuvers. The Charm lets the Dragon- Blood temporarily boost the effectiveness of large groups of mounted cavalry. The Dragon-Blood must spend one Willpower plus three motes for each point of Magnitude the cavalry unit possesses. Beginning with the first action of actual combat and lasting for a number of long ticks equal to the Dragon-Blood's Essence, the Dragon-Blood's (Ride + Essence) is added to the unit's Join Battle roll, and his ({Ride + Essence} ÷ 3) is added to the unit's Close Combat Attack rating. This Charm can be used only during an actual charge and cannot be initiated once combat actually begins. The Dragon-Blood must be a part of the cavalry unit (although he does not have to be the leader), and a unit can benefit from only one use of this Charm at a time.