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[[:Category:Lunar Exalted Charms|List of All Lunar Exalted Charms]] | [[:Category:Lunar Exalted Knacks|List of All Lunar Exalted Knacks]] | [[Knacks|Knacks by Group]]
==Who Are the Lunars?==
==Who Are the Lunars?==
{{sidebar}}
===Can Animals Exalt?===
No.
</div>
The Lunar Exalted are the Stewards of Creation. When they fought against the forebears of the gods during the Primordial War, this was perhaps most clear. Preparing for the war, Luna forged her Chosen with an eye toward defending the Essence of the world, since it was inextricably tied to her Primordial lover Gaia. The Silver Lady realized that the fighting might destroy the very Creation they hoped to gain, and she endeavored to instill a persistent defense against this possibility within the hearts of her Exalted.
The Lunar Exalted are the Stewards of Creation. When they fought against the forebears of the gods during the Primordial War, this was perhaps most clear. Preparing for the war, Luna forged her Chosen with an eye toward defending the Essence of the world, since it was inextricably tied to her Primordial lover Gaia. The Silver Lady realized that the fighting might destroy the very Creation they hoped to gain, and she endeavored to instill a persistent defense against this possibility within the hearts of her Exalted.


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Many of the eldest Lunars feel some degree of duty to defend the entire world against the omnipresent threat of dissolution by the Wyld and invasion by the Fair Folk. As such, the Lunars claim vast territories at the edges of Creation or near unstable Bordermarches. Younger Lunars often try to act in a similar role, if only because the Silver Pact encourages its members to join in defense against the Wyld. Nonetheless, the Pact has never managed to unite every one of the Children of the Moon, and Lunar Exalted can be found in nearly any quarter of the world. From the dismal swamps of the Southwest to the halls of the Haslanti Oligarchs, the Silver Lady's Chosen win renown as mighty warriors or remain unknown due to their cunning. Only the Blessed Isle remains free of their presence, for smart young Lunars are quick to leave if they can, and foolish ones perish at the hands of the Wyld Hunt.
Many of the eldest Lunars feel some degree of duty to defend the entire world against the omnipresent threat of dissolution by the Wyld and invasion by the Fair Folk. As such, the Lunars claim vast territories at the edges of Creation or near unstable Bordermarches. Younger Lunars often try to act in a similar role, if only because the Silver Pact encourages its members to join in defense against the Wyld. Nonetheless, the Pact has never managed to unite every one of the Children of the Moon, and Lunar Exalted can be found in nearly any quarter of the world. From the dismal swamps of the Southwest to the halls of the Haslanti Oligarchs, the Silver Lady's Chosen win renown as mighty warriors or remain unknown due to their cunning. Only the Blessed Isle remains free of their presence, for smart young Lunars are quick to leave if they can, and foolish ones perish at the hands of the Wyld Hunt.
==Castes (Short)==
==Castes (Short)==
Each Lunar begins without any caste at all. Those known as the Casteless spend their Exalted lives shifting from one castelike state to the next as surely as the eternal phases of the moon. Given their close connections to the Wyld, this is a dangerous state of being in the Time of Tumult. Most Moon Chosen eventually meet elder Lunars who convince them to accept the Wyld-suppressing tattoos and fix their caste. Once branded, the Lunar gains protection from the Wyld and becomes a member of the Full Moon, Changing Moon or No Moon Caste.
Each Lunar begins without any caste at all. Those known as the Casteless spend their Exalted lives shifting from one castelike state to the next as surely as the eternal phases of the moon. Given their close connections to the Wyld, this is a dangerous state of being in the Time of Tumult. Most Moon Chosen eventually meet elder Lunars who convince them to accept the Wyld-suppressing tattoos and fix their caste. Once branded, the Lunar gains protection from the Wyld and becomes a member of the Full Moon, Changing Moon or No Moon Caste.
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::'''Caste Attributes:''' [[Perception]], [[Intelligence]] and [[Wits]].
::'''Caste Attributes:''' [[Perception]], [[Intelligence]] and [[Wits]].
::'''Anima Powers:''' May reduce the mote cost of all [[Occult]]-related actions (whether Charm or spell) taken for the remainder of the scene. Also gains an obscuring aura of shadows.
::'''Anima Powers:''' May reduce the mote cost of all [[Occult]]-related actions (whether Charm or spell) taken for the remainder of the scene. Also gains an obscuring aura of shadows.
==Shapeshifting==
==Charms==
{{sidebar}}
Luna's power ebbs and flows over the course of the month, waxing to a crescendo of physical might at the full moon and waning into the mysteries of the moonless skies. Each cycle is a mere eyeblink to the ageless Incarnae and no more than a heartbeat to the long-lived Exalted. Appropriately, the fiercest Charms of the Lunar Exalted flare brightly and then die out. Short in duration, they have intense strength while they last.
===Moon-Faced Mail===
===Nature of the Beast===
The text in Lunar Exalted manual states that any type of armor can be made into Moon-Faced Mail. This does not apply to [[fine]] and [[exceptional]] grades of the same equipment, only the standard. Artifacts are always intrinsically superior to non-magical equipment. The effort an artisan would expend to create superior but mundane gear is expended to instead make moon-faced mail able to change shape.
For the Lunar Exalted, Charms are not techniques learned through training but extensions of their natural capabilities. In short: Lunar Charms are based on [[Attributes]] instead of [[Abilities]]. Each Charm has a minimum Attribute requirement, and the Charm cascades are divided by Attribute. They still have prerequisite Charms as normal, but many Lunar Charm trees are shorter than those of the other Exalted.
</div>
The Lunar Exalted have two separate magical skills granted them by Luna: their [[Charms]], intuitive but powerful abilities, and an inherent ability to change their shapes, refined through [[Knacks]]. Both are integral to the lifestyle of a Child of Luna.
 
As Luna shows many faces to Creation, so too do her Chosen, changing their shapes with skill and cleverness. Changing from any form to any other takes a single miscellaneous action. Other than the time required, changing shape requires no concentration and only a little Essence. No dice roll is needed. Essence spent on changing form is not committed, and changing does not count as Charm use. As with other miscellaneous actions, the shapechange is effectively instantaneous—its Speed determines only when the character next gets to act.
 
During the change, observers see the character's features shift. Hair grows or scales form on his skin, the face acquires a beak or loses the porcine snout, and hands become hooves or talons turn to feet as he changes to or from an animal form. When in a given form, the Lunar is really that creature. His skin is its skin, his voice the animal's voice, his blood its blood. It does not register as a magical disguise to Essence sight. Only the character's mind and the core of his Essence remain his own. Anything the character carries or wears disappears with the transformation. These tools usually fade into Elsewhere as the Lunar takes on a new form. When the new shape can use the equipment, it carries over instead. A character's clothing and knife go away when she changes from her human true form to her Spirit Shape, but remain when she changes into another person. Clothing and other fitted materials shift somewhat to make sure they fit. Lunars with Changing Plumage Mastery can shift their clothing even more.


When in a form other than her human form, the Lunar uses the [[Strength]], [[Stamina]] and [[Appearance]] natural to the other form. A Lunar in animal form uses the lowest of her [[Dexterity]] or the animal's natural Dexterity—you just can't make a tortoise tap-dance or run like a racehorse... without the [[Internal Form Mastery]] Knack, anyway. (Human forms use the Lunar's own [[Dexterity]].) Her other [[Attributes]] remain her own. Most characters in animal form suffer severe penalties trying to enter social combat with humans, if it is possible at all. The Lunar also gains any special attacks, such as [[trampling]], and methods of movement, such as [[flight]] or speedy [[burrowing]], available to the creature. Instincts that come with the animal form are under the Lunar's control, and they give the Exalt limited ability to communicate with animals of the same species.
Note that some Charms exist in more than one place in the chapter. Two Charms that have the same name and the same effects are the same Charm, and they function as prerequisites for any Charms that name them as prerequisites.


No known physical or magical force can prevent one of Luna's Children from shifting shape. If a Steward chooses to wear a different form and it lies within her power, she can take the action to change, even when magic constrains her from taking any action at all. Only some force that prevents her from choosing to change shape, such as unnatural (or perhaps natural) mental influence or being unconscious. Some Charms may eliminate even that danger.
Just as Attributes are significantly broader and more expansive than Abilities, so are the Lunars Attribute-based Charms. This does not mean they are inherently more powerful (though some are quite effective), but it does mean that they come with fewer inherent boundaries. The Dexterity [[Excellency]] can be used with any Dexterity-based roll; and while other Dexterity Charms may not be so flexible, they are still less confining than [[Melee]]- or [[Martial Arts]]-based Charms. A Strength Charm that increases damage can apply to any attack, and a Dexterity Charm that decreases attack [[Speed]] works for [[Thrown]], [[Archery]] and any other attack Ability.
===Lunar Combos===
Attribute-based Charms make Lunar Combos flexible. They cannot be separated based on Ability, or even by Attribute. Instead, the Charms make it clear what kind of action they supplement or create. For the most part, Combos of Lunar Charms follow [[Combos|the same rules as for others]]: no more than one extra action or simple Charm, as many supplemental and reflexive Charms as desired and so on. But there is no requirement that extra action, simple or supplemental Charms must come from the same Attribute to be Comboed with each other.


Although shapeshifting is not a Charm-based power, shapeshifting qualifies for the [[Charm Keywords#Obvious|Obvious]] keyword. When observers see a Lunar transform, they know the character did something magical—no Essence display needed. On death, the Lunar always returns to the last worn of his true forms. Any Lunar's first true form is the shape he wore when he Exalted. The second is his spirit shape.  
''Example: [[Sharp-Beaked Octopus Barrage]] is an extra action Dexterity Charm. It may be included in a Combo with the simple Strength Charm [[Hibernation of the Dog]], even though the two come from different Attributes and neither explicitly states that that is okay. But it is, because Sharp-Beaked Octopus Barrage provides extra actions that are all attacks, and Hibernation of the Dog is a single attack.''


[[Moonsilver Armor]] and [[Moon-Faced Mail]] change shape with a Lunar to conform to the Lunar's own shapeshifting. A Lunar may gain its benefits in all his various forms. Should the Lunar choose to not wear their armor in shapeshifted forms, she would have to either remove the armor or reclaim the Essence committed to attuning it.
Some Charms can supplement more than one sort of action. When such a Charm is put in a Combo with a simple or extra action Charm, it often restricts the way the more flexible Charm can be used. By the Combo rules, a supplemental Charm Comboed with a simple Charm must be used to supplement the simple Charm—if alternative uses of the supplementing Charm do not work with the simple Charm, those uses cannot be activated as part of the Combo.
===Spirit Shape===
At the moment of Exaltation, a Lunar gains her first animal shape. This is the character's spirit shape, reflecting the character’s nature and temperament. Exalted who are sly might discover the snake or raccoon, the mighty could find bulls or bears, the wise sometimes see raitons or the lone wolf. Of the last, for example, a character who speaks with wise deliberation found over many travels might take the wolf as spirit shape; the one who prefers to spend more time with the dead and speak in cryptic squawks chooses raiton.


From that moment on, the Lunar Exalt can take on the shape of her spirit animal. This is one of the Lunar's true forms, the first she receives after her natural human shape, and Luna's first gift to the Lunar. Changing to this true form or to the Lunar's true human form costs only one mote, no matter what shape the Lunar wears at the moment. As a true form, the Strength, Stamina and Appearance of the spirit shape are considered natural.
''Example: The character instead Combos [[Sharp-Beaked Octopus Barrage]] with [[Tearing Claw Atemi]], which supplements either an attack against an inanimate object or a feat of strength. Because the actions created by Sharp-Beaked Octopus Barrage must be attacks ([[feats of strength]] do not qualify), Tearing Claw Atemi cannot be used to supplement feats of strength when used inside the Combo. (For that matter, the extra attacks given by Sharp-Beaked Octopus Barrage cannot be used to attack animate objects because of [[Tearing Claw Atemi]]'s restriction.)''


In her spirit shape, a Lunar displays her permanent moonsilver tattoos, which arrange themselves artfully along the natural contours of her animal body. Likewise, scars, losses of limb and other permanent damage suffered by one true form become visible in the other. Such markings benefit from the same magic as the Tell, becoming difficult to notice. It is the same for the war form.
Combos including Lunar Charms can get even more confusing when [[Eclipse Caste|Eclipse]] or [[Moonshadow Caste]] Exalted learn Lunar Charms. For the most part, a Lunar Charm can Combo with any other Charm, so long as the Charms can function together according to Combo rules. Comboing [[Sharp-Beaked Octopus Barrage]] with [[Ox-Stunning Blow]] is fine—but requires that all the attacks be [[Martial Arts]] attacks. A Combo with [[Fire and Stones Strike]] is also possible, but all the extra attacks would have to be [[Melee]]-based.


The spirit shape of a specific Lunar is unique and personal. Two different Lunars might both have a [[wolf]] as their spirit shapes. The bloodthirsty warlord may assume a massive, red-maned lupine form, while the hardy Northern shaman takes the shape of a lean, white winter wolf. Barring the use of Charms or shapeshifting, the warlord's wolf-shape is unique to him, a distinctive, individual example of the red-maned wolf. As a consummate shapeshifter, the warlord might devour the Heart's Blood of other wolves and steal their shapes as well. Only his personal spirit shape is one of his true forms, however.
Eclipses and Moonshadows may learn the [[Excellencies#Lunar Exalted Excellencies|Lunar Excellencies]], but may not use them to add more than (Attribute) dice individually. Even while using Lunar Charms, characters may not exceed their normal maximum dice from Charms. A Solar using the First Dexterity and Melee Excellencies still cannot add more than (Attribute + Ability) dice to an action.


Choose a single, specific animal you consider totemic to your Lunar character. Try to describe this spirit shape with the same care you give to your character's human form. What are the distinguishing characteristics of your second shape? Does your winter wolf have eyes as blue as the Northern sky on a clear day? Does your fox form's fur have a darker undercoat that seems to give it a faintly purple shading?
See [[Combos]] for more details.


Players may only choose creatures that are valid targets for the sacred hunt as a character's spirit shape. In order to create a character with a [[mouse]] or [[yeddim]] totem, the character must take the appropriate [[Knacks]].
===Charm Limitations===
Just as the Solar Exalted have a limit to their majesty, so do the Stewards. Since their Charms extend their natural potential rather than their training, a Lunar cannot increase his dice pools by more than (the relevant Attribute). No combination of Charms can increase a Lunar Exalt's dice pools by more than that amount. As is normal, Charms that add automatic successes or remove penalties do not count as increases to a dice pool unless otherwise noted.


==The Tell==
Apply this limit to static values and increase them just as the Solars do. See [[Charms and Pools]] for more details.
Luna moves through the sky, ever-changing in her glory. Yet, she is always the moon. So it is for the Lunar Exalted: Whatever form they might take, their Essence stays the same. Each Moonchild possesses a singular characteristic known as a Tell, which marks her in some way regardless of what shape she might assume. Though the Tell may express itself differently depending on the Lunar's current form, the fundamental signature of the Tell does not change. Some Lunar elders believe the Tell is essential to holding together their protean forms, and certainly, the moonsilver tattoos used by the Silver Pact incorporate the Tell into their designs.
===Charm Conflict===
When the effects of two Charms conflict with each other, the players involved roll dice to determine whose Charm functions properly. The players ''generally'' roll the relevant ([[Attribute]] + [[Ability]]) or, if there is no clear Attribute, ([[Essence]] + [[Ability]]). Lunar Charms, based on Attributes as they are, go the other way round. A Lunar's player rolls ([[Attribute]] + [[Ability]]) or, if there is no clear ''Ability'', ([[Attribute]] + [[Essence]]).


Choose a Tell that represents your spirit shape and will appear in some manner throughout your shapeshifting. Many Tells appear white or silver in color. If your second shape is that of a snowy owl, you might have a fine mantle of down upon your shoulders in human form. In every other form, your character might show mottled marks reminiscent of an owl's feathers. For complete rules on the Tell, see [[Tells]].
==See Also==
* [[Lunar Hero Style]]
* [[Shapeshifting]]
* [[Shapeshifting#Tells|Tell]]
* [[The Casteless and the Chimerae]]
* [[The Great Curse (Lunar Exalted)]]


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[[Category:Lunar Exalted]]
[[Category:Lunar Exalted]]

Latest revision as of 06:27, 3 February 2020

List of All Lunar Exalted Charms | List of All Lunar Exalted Knacks | Knacks by Group

Who Are the Lunars?

Can Animals Exalt?

No.

The Lunar Exalted are the Stewards of Creation. When they fought against the forebears of the gods during the Primordial War, this was perhaps most clear. Preparing for the war, Luna forged her Chosen with an eye toward defending the Essence of the world, since it was inextricably tied to her Primordial lover Gaia. The Silver Lady realized that the fighting might destroy the very Creation they hoped to gain, and she endeavored to instill a persistent defense against this possibility within the hearts of her Exalted.

The Lawgivers sought to co-opt this role later in the later First Age, but they did not completely succeed. Some Lunars never completely accepted Solar rule, and even those who did often resisted Solar domination better than the rest of Creation. Most Children of the Moon still considered their stewardship to extend from Luna, however much the Solars might have manipulated the Lunars to the contrary.

In the Time of Tumult, the claims of stewardship are as varied as the Lunars themselves. Raksi has become queen of the ruined City of Sorcerers and custodian of the priceless Book of Three Circles. Tamuz leads a handful of tribes in the South and secretly considers the mighty Delzahn of Chiaroscuro his personal ward. Younger Lunars, such as Seven Devils Clever, might initially protect a single crime-ridden neighborhood in Nexus, but the goals of the Exalted cannot stay so small for long.

Many of the eldest Lunars feel some degree of duty to defend the entire world against the omnipresent threat of dissolution by the Wyld and invasion by the Fair Folk. As such, the Lunars claim vast territories at the edges of Creation or near unstable Bordermarches. Younger Lunars often try to act in a similar role, if only because the Silver Pact encourages its members to join in defense against the Wyld. Nonetheless, the Pact has never managed to unite every one of the Children of the Moon, and Lunar Exalted can be found in nearly any quarter of the world. From the dismal swamps of the Southwest to the halls of the Haslanti Oligarchs, the Silver Lady's Chosen win renown as mighty warriors or remain unknown due to their cunning. Only the Blessed Isle remains free of their presence, for smart young Lunars are quick to leave if they can, and foolish ones perish at the hands of the Wyld Hunt.

Castes (Short)

Each Lunar begins without any caste at all. Those known as the Casteless spend their Exalted lives shifting from one castelike state to the next as surely as the eternal phases of the moon. Given their close connections to the Wyld, this is a dangerous state of being in the Time of Tumult. Most Moon Chosen eventually meet elder Lunars who convince them to accept the Wyld-suppressing tattoos and fix their caste. Once branded, the Lunar gains protection from the Wyld and becomes a member of the Full Moon, Changing Moon or No Moon Caste.

  • Full Moon: Deadly warriors who survive via speed and strength.
Caste Attributes: Strength, Dexterity and Stamina.
Anima Powers: May double leaping distance and movement speed. Doubles Strength rating for purposes of feats of strength.
  • Changing Moon: Cunning agents who survive through guile and subtlety.
Caste Attributes: Charisma, Manipulation and Appearance.
Anima Powers: May appear as a person known to the Lunar for one scene. Gains Essence dice to actions assisted by trustworthiness of chosen image.
  • No Moon: Wise mystics who survive due to their intellect and ancient lore.
Caste Attributes: Perception, Intelligence and Wits.
Anima Powers: May reduce the mote cost of all Occult-related actions (whether Charm or spell) taken for the remainder of the scene. Also gains an obscuring aura of shadows.

Charms

Luna's power ebbs and flows over the course of the month, waxing to a crescendo of physical might at the full moon and waning into the mysteries of the moonless skies. Each cycle is a mere eyeblink to the ageless Incarnae and no more than a heartbeat to the long-lived Exalted. Appropriately, the fiercest Charms of the Lunar Exalted flare brightly and then die out. Short in duration, they have intense strength while they last.

Nature of the Beast

For the Lunar Exalted, Charms are not techniques learned through training but extensions of their natural capabilities. In short: Lunar Charms are based on Attributes instead of Abilities. Each Charm has a minimum Attribute requirement, and the Charm cascades are divided by Attribute. They still have prerequisite Charms as normal, but many Lunar Charm trees are shorter than those of the other Exalted.

Note that some Charms exist in more than one place in the chapter. Two Charms that have the same name and the same effects are the same Charm, and they function as prerequisites for any Charms that name them as prerequisites.

Just as Attributes are significantly broader and more expansive than Abilities, so are the Lunars Attribute-based Charms. This does not mean they are inherently more powerful (though some are quite effective), but it does mean that they come with fewer inherent boundaries. The Dexterity Excellency can be used with any Dexterity-based roll; and while other Dexterity Charms may not be so flexible, they are still less confining than Melee- or Martial Arts-based Charms. A Strength Charm that increases damage can apply to any attack, and a Dexterity Charm that decreases attack Speed works for Thrown, Archery and any other attack Ability.

Lunar Combos

Attribute-based Charms make Lunar Combos flexible. They cannot be separated based on Ability, or even by Attribute. Instead, the Charms make it clear what kind of action they supplement or create. For the most part, Combos of Lunar Charms follow the same rules as for others: no more than one extra action or simple Charm, as many supplemental and reflexive Charms as desired and so on. But there is no requirement that extra action, simple or supplemental Charms must come from the same Attribute to be Comboed with each other.

Example: Sharp-Beaked Octopus Barrage is an extra action Dexterity Charm. It may be included in a Combo with the simple Strength Charm Hibernation of the Dog, even though the two come from different Attributes and neither explicitly states that that is okay. But it is, because Sharp-Beaked Octopus Barrage provides extra actions that are all attacks, and Hibernation of the Dog is a single attack.

Some Charms can supplement more than one sort of action. When such a Charm is put in a Combo with a simple or extra action Charm, it often restricts the way the more flexible Charm can be used. By the Combo rules, a supplemental Charm Comboed with a simple Charm must be used to supplement the simple Charm—if alternative uses of the supplementing Charm do not work with the simple Charm, those uses cannot be activated as part of the Combo.

Example: The character instead Combos Sharp-Beaked Octopus Barrage with Tearing Claw Atemi, which supplements either an attack against an inanimate object or a feat of strength. Because the actions created by Sharp-Beaked Octopus Barrage must be attacks (feats of strength do not qualify), Tearing Claw Atemi cannot be used to supplement feats of strength when used inside the Combo. (For that matter, the extra attacks given by Sharp-Beaked Octopus Barrage cannot be used to attack animate objects because of Tearing Claw Atemi's restriction.)

Combos including Lunar Charms can get even more confusing when Eclipse or Moonshadow Caste Exalted learn Lunar Charms. For the most part, a Lunar Charm can Combo with any other Charm, so long as the Charms can function together according to Combo rules. Comboing Sharp-Beaked Octopus Barrage with Ox-Stunning Blow is fine—but requires that all the attacks be Martial Arts attacks. A Combo with Fire and Stones Strike is also possible, but all the extra attacks would have to be Melee-based.

Eclipses and Moonshadows may learn the Lunar Excellencies, but may not use them to add more than (Attribute) dice individually. Even while using Lunar Charms, characters may not exceed their normal maximum dice from Charms. A Solar using the First Dexterity and Melee Excellencies still cannot add more than (Attribute + Ability) dice to an action.

See Combos for more details.

Charm Limitations

Just as the Solar Exalted have a limit to their majesty, so do the Stewards. Since their Charms extend their natural potential rather than their training, a Lunar cannot increase his dice pools by more than (the relevant Attribute). No combination of Charms can increase a Lunar Exalt's dice pools by more than that amount. As is normal, Charms that add automatic successes or remove penalties do not count as increases to a dice pool unless otherwise noted.

Apply this limit to static values and increase them just as the Solars do. See Charms and Pools for more details.

Charm Conflict

When the effects of two Charms conflict with each other, the players involved roll dice to determine whose Charm functions properly. The players generally roll the relevant (Attribute + Ability) or, if there is no clear Attribute, (Essence + Ability). Lunar Charms, based on Attributes as they are, go the other way round. A Lunar's player rolls (Attribute + Ability) or, if there is no clear Ability, (Attribute + Essence).

See Also

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