Amako - World of Synnibarr character
Name: Amako;
Class: Immortal born Mutant/Alchemist;
Level: 1;
Life Points: 1,200;
Gaming Points: 0;
Aura: Green;
Race: Oriental;
Gender: Female;
Age: 32;
Height: 5'5" (165 cm);
Weight: 164 lb. (74 kg);
Reaction Adj: +8 (Good Ego Flux);
Phys. App: Extra Good Looking;
Hair: Silver;
Eye: Green;
Social Status: Normal;
Starting Cash: $200 (plus $4,000 for alchemist);
Ability Scores
| Ability | normal | nulled | per level
|
|---|
| Constitution | 24 | 20 | -
|
| Strength | 146 | 37 | -
|
| Agility | 24 | 24 | -
|
| Dexterity | 24 | 24 | -
|
| Intelligence | 25 | 25 | -
|
| Wisdom | 23 | 23 | -
|
| Ego | 48 | 48 | -
|
Movement
| Movement | normal | nulled | per level
|
|---|
| Chance to Climb | | | -
|
| Chance to Balance | | | -
|
| Running Speed | 91.75 mph (148 km/h) | 37.25 mph (60 km/h) | -
|
| Flight Speed | - | - | -
|
| Swimming Speed | 14.6 mph (23.5 km/h) | 3.7 mph (6 km/h) | -
|
| Climbing Speed | 9.18 mph (14.8 km/h) | 3.7 mph (6 km/h) | -
|
| Horiz. Jumping Distance | 146' (44.5 m) | 37' (11.3 m) | -
|
| Vert. Jumping Distance | 73' (22.3 m) | 18.5' (5.6 m) | -
|
Combat
| Thing | normal | nulled | per level
|
|---|
| Attacks Per Turn | 3 | 3 | +1 per 8 levels
|
| Attack Segments | 5, 10, 15 | 5, 10, 15 | -
|
| Advantage | +4 | +4 | +½ per 5 levels
|
| Shot Bonus | +35 | +35 | +1% per level
|
| Damage Adj | ×60 | ×11 | -
|
| Dodge | 64 | 64 | +1% per level
|
| Beam Attack Dodge | 48 | 48 | (75% of Dodge)
|
| Block | 64 | 64 | +1% per level
|
| Disarm | 64 | 64 | -
|
| Throw | 64 | 64 | -
|
| Pin | 64 | 64 | -
|
Surprise
| Class | normal | nulled | per level
|
|---|
| Surprise Class Adj | -15 | -15 | -
|
| Class AA | 85% | 85% | -½% per level
|
| Class A | 80% | 80% | -½% per level
|
| Class B | 75% | 75% | -1% per level
|
| Class C | 60% | 60% | -1% per level
|
| Class D | 30% | 30% | -1% per level
|
| Class E | 20% | 20% | -
|
Fate Rolls
| Fate | normal | nulled | per level
|
|---|
| Disease, Poison, Chemical | 34% | 34% | -
|
| Alchemy, Chi, Mutations | 16% | 16% | -
|
| Magic, Psionics, Earthpower | 26% | 26% | -
|
| Metabolic Shock | 60% | 50% | -
|
| Misc. Fate Roll | 5% | 5% | -
|
| God Roll | 5% | 5% | -
|
Detection
| Type | normal | nulled | per level
|
|---|
| Locate Traps/S. Doors | 37% | 37% | -
|
| Locate Spell Traps | 48% | 48% | -
|
| Disarm Traps | | | -
|
| Pick Locks | | | -
|
| Tracking | | | -
|
Weight and Burden
| Value | normal | nulled | per level
|
|---|
| Weight Limit | 10,400 lb. (4717 kg) | 2,000 lb. (907 kg) | -
|
| Payload Hindrance | | | -
|
| Total Weight Carried | | | -
|
Powers
- Total 10ths: two against physical and energy attacks.
- Immortal Born: one 10th damage protection; Eternal Sustenance:
can survive without oxygen, food, water, or in severe conditions raning
from cold and vacuum of outer space to +500°F (+260°C), affects up to
10 feet radius around her.
- Lesser Mutations:
- Analyzer (understand tech/electr. devices by touch, 50% chance)
- Minormorph (change physical form to include any physical lesser mutation, permanent until changed again)
- One 10th damage protection vs. physical and energy attacks.
- +25% shot bonus.
- Master Mutations:
- Night Lightning (can become black lightning (2 con); in this form, immune to physical and energy attacks, able to travel at speed of light, can use it as a dodge, will hit for 10,000-100,000 LPD plus 10,000 per level after 10th; can also fire bolts (1 con) of electricity for 100-1,000 LPD plus 1,000 per level after 5th; larger bolt (2 con) does 1,000-10,000 plus 1,000 per level, at 20th level this increases to 10,000 per level).
- Major Mutations:
- Hyper Kinetic (increase attacks for 2 con per added attack, max 10, at which considered to be a beam weapon; hyperflight; run up to 1,000 mph (1609 km/h), no drain, adds two 10th's damage protection friction barrier, 75% dodge and beam attack dodge, +30% bonus on surprise rolls; she never sleeps, requires only one hour to regain full con back, although this can be done only once per 24 hours).
- Repair any tech items with a 55% chance, increases +1% per level.
- Exhalation Force (force exerted by exhaling): 30.42 lb. (9.3 kg),
nulled 5.85 lb. (2.7 kg).
- Alchemist Lesser Studies:
- Starbolt (1×/day/level or with 1 con; makes 100-1,000 LPD plus 1,000 per level after 5th, or per extra con used, range 5 miles).
- Starfire Shield (1×/day/level or with 1 con; blocks alchemy, physical, energy attacks up to 10,000 LPD plus 10,000 per level).
- Ball Lightning ($50 components, starbolt plus 1 con, 10,000-100,000 LPD plus 10,000 per level after 9th, range 100 feet).
- Bolts of Earth, Air, Fire, Water (varying effects).
- Control Sizes ($10 components, can shrink or enlarge targets).
- Ether Bolt ($100 components, ½ con, unconsciousness or 100-1,000 per level).
- Eye of Alchemy (floating eye which passes through walls, transmits what it sees and hears).
- Lesser Elemental Summoning (see book).
- Shield ($100 components, 1 con, stops 10,000 LPD plus 10,000 per level of three attack types, concentration or 5 minutes).
- Transmute Matter to Mist (stores objects in mist form into crystal spheres).
(Mr. Niilo Paasivirta)